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Old 06-14-2004, 03:12 PM   #1
MSI
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Why is that if you play other online games with lagg such as unreal tournament and half life....that if a person laggs it makes it so that they do slight warping...like | | | | the | represents them, but if youhit them during there warp it takes life...i mean there is no i hit u a 100000 times but it dont take life...As bad as they lagg if youthink u hit them it did...why in sfo u hit them it never connects.....why dont we just have the warping?
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