|
Senior Member
Senior Member
Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
Posts: 5,445
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
|
for those who say it is fair...
have you ever considered that the tplayer who isn't suposed tobe on screen will not get hurt by the moves you do ? he will be in a hit state but won't lose any life, but if he hits you, you will lose the life !
now how fair is this !
not to mention the fact that two on screen... one punching the other hadokening. makes their super bar going twice as fast as it should be.
sorry, but if i get easily defeated with my sentinel by a strategy like that, that means there is a problem since i barely ever get defeated with it !
if at least my opponents where kicking and jumping and punchuing, that could work better, but no all people do is hadokening and light punching while trying to be one behind you and the other far in front of you !
and your character of course always follow the closest to you, so while you get blasted from behind you also cannot hit the guy in front of you !
all i could do was rocket punching my way out of that hadoken barrage and then again the other came in and blasted me away again !
sorry, but i will refuse and always will refuse to be cheap, THIS IS A FIGHTING GAME FOR DAMN SAKE ! NOT A BLASTING FESTIVAL !
Edited By SSJKarma on April 23 2004 at 13:42
__________________
[img:sig_uid]http://membres.lycos.fr/imagesforum/Banner.gif[/img:sig_uid]
"How did you escape my grasp ? no matter, i'll crush you now !" -DB : Lost Soul
My Web Site
http://membres.lycos.fr/xmvssf/
|