Indeed, that's not a half bad tactic for those high-latency kind of games. When I play online I often find myselfusing Hurricane Kick into a Shoryuken alot of the time. I don't like using Hadouken much though because it's too easy to dodge and leaves you in a state of vulnerability for a split second which can be difficult to get out of. I mean, it's no different to any other attacks' delay time, but you can easily be super combod or receive a heavy kick in the air - possibly even a combo for those more technical, not so average players.
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