No, GGX, GGXX, and GGXX #Reload (JAP only) all own every single other 2-D fighting game. They have incredible depth in their engines, are (almost) glitch-free, and have incredible balance that allows any character, with enough training, to have an even chance at winning as any other character.
Facts:
GGXX #Reload is being ported to the X-Box for a Japanese XBL release with online play, just like CvSNK2:EO.
Sammy vs. Capcom is in the works, and will feature a mix between the two engines (GGXX engine and a sample of some SF engines from various games). The game will feature GGXX characters, SF characters, and Darkstalker characters.
Sammy is working on a 4-player GGXX game. It will allow for chaotic tag matches, and all-out four-players-at-once brawls. The engine is supposed to basically be the GGXX engine.
Sammy is on a roll, and is finally getting the respect they deserve here in America.
Too bad that GGX Advance wasn't very good. It played almost perfectly, but the sound and graphics sucked

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Edited By Dan Hibiki on Jan. 28 2004 at 16:42