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Old 01-12-2004, 08:35 PM   #5
SSJKarma
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no, i would wth bug here !

i mean unless you actually uncheck the option called SUPER SYNC, there is no way lag can affect the direction the super is going !

DEMONSTRATION...
the game runs like this... two people are fighting, the ganme checks and trys to stay synched, but it has too much data going on that it actually lose data and becomes out of sync, yet it is still having a ping under 3000 so the game takes it as still synched. so the game goes on and the charcaters teleports.

but the option called SUPER SYNC int he options is always checked by default, so unless you unchecked it voluntarily, there is no way that a super hasn't synched with the other player, that's the WAIT there is sometimes between the animation of the super and the super pause to show the super !

let's say, you do a super, the game does its super pause (you know the picture of your chaarcter coming in) the game takes this time to actually sync, meaning, it'll force the screen to redraw the actuall position of your characters. and no, lag cannot affect this because both charcaters are stopped, so the positions are real.

then the game resume the animation and the super starts, and right now at the moemnt, if you didn't hit the opponent, you know it right away, and if you did hit him, you still see it right away. not that the game will not be synched till the rest of the match !

so that's why i am thinking that if we are talking about supers, i think this is a bug, and not lag !
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