Thread: Dbz vs capcom
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Old 01-03-2004, 05:19 AM   #20
SSJKarma
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1 - doesn't take much programming knowledege, does it takes knowledge to make a game with mugen ?
answer is no !

characters are already all made up for you on internet unless you do the sprites yourself !
i have all DBZ CREW, all SF CREW all DARKSTALKERS and some CAPCOM chars, have also all the marve| chars plus some that were home made. may i say that i have also the charcater JILL VALENTINE and CABLE. guess what... i found them all over the net already made, so no, its not hard to make a game, it actually takes only a few hours to make a good game you got the tools !

theree are games that are very good, example...
DRAGONBALL Z MUGEN EDITION 2 !

if a game is anywhere near the 10megs limit when compressed, can it be good ? answer is no, it can but will definitely be missing a lot of stages or a lot of characters ! example of that, one char really having everything needed including sounds and ANIMATIONs will be most likely 1megs on his own, compressed that is ! so can a game of 10 charcaters, 10 stages and the game engine itself be under 10megs, answer is no again !

seriously...
by the file size, your game will probably be crap, and by the image you posted, it will be crap, as DBZ chars from BUTODEN series are far from being as detailed as later SF games !

this ends up my speech.

conclusion, yeah you made a game... so what you used the most #### friendly engine ever made !

by the look of it, it seems stupid, my opinion only must i say ! but believe me, DBZ against CAPCOM is a big no no ! it just doesn'T work unless you redo the chars to look a bit more detailed, that include doubling their size !

anyway...
just my opinion on a matter that i saw a lot of times on the net !
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