seems kinda odd... i mean, why would the stages be "just switching" every round ??
it makes sence for Raging Infero, but that stages has quite a few frames of animation in the background when it is set on fire... still, it can be done
about same amount of work as adding a new helper (myabe a day's worth)
.. the stages where the ground "breaks" however... now THATS a lot of work... (since the engine does not support them yet)
the work i wouldn't mind doing however is for the Shumagorath stage in MSH ... since it would be nice to have one level where u couldnt' get "stuck" in the "corner of death"
(but, thats more work, so, we'll leave that for .. maybe.. later this year) :biggrin:
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