Blanka let me rephrase some of my suggestions. What I really meant to say is when you jump over it, It's still behind till it fades out. Thats fine, but the oponent is fireing up to 2 sometimes three in a row, when you jump over one you get hit by the other. So what I meant is either make it smaller or maybe a little delay time till you can fire the next one. It's really annoying being beaten by projectiles  . Oh and dan, It's not a limitation, just a modification. No characters moves should be limited. I'm a lethal close combat fighter but when it comes to a Ryu n00b firing nothing but hadokens i get weak.
But anyways since so many of you like the way his hadoken is thats fine then. Topic closed :laughlong:
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"There's just too much that time cannot erase."
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