Thread: Counter moves
View Single Post
Old 11-27-2003, 07:57 PM   #7
SSJKarma
Senior Member
Senior Member
 
Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
Posts: 5,445
Post Thanks / Like
Thanks (Given):
Thanks (Received):
Likes (Given):
Likes (Received):
Dislikes (Given):
Dislikes (Received):
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via MSN to SSJKarma
Default

pip99, 750mhz is nothing compared to a 1700 mhz PC ! so believe me your pc is far from being poop hot as you say it is ! i bet you don't even know what's in your computer !
just in case you didn't understood this.... WE GOT ENOUGH OF YOUR ALL TIME BRAGGING ABOUT YOUR DAMN COMPUTER !

anyway... back on topic...
lag would get in the way, its the same as THROW not combo's. throws can't be implemented cause of the facts that 7 times out of 8 you'll be picking up AIR and throwing that AIR. so its gonna be the same, you'll be blocking on your screen and then boom your opponbent disappear and reappear behind, but you can't do a thing ckause your actually sweeping or COUNTERING the other way around, so basically both fighter will be countering nothing at all at almost all times !

is that really what you want ?
__________________
[img:sig_uid]http://membres.lycos.fr/imagesforum/Banner.gif[/img:sig_uid]
"How did you escape my grasp ? no matter, i'll crush you now !" -DB : Lost Soul
My Web Site
http://membres.lycos.fr/xmvssf/
SSJKarma is offline   Reply With Quote
 
Page generated in 0.04774 seconds with 14 queries