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Senior Member
Senior Member
Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
Posts: 5,445
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PIP: you're talking like the only thing that matters in a fighting game is the combo's and the specials including the supers !
may i need to remind you that CHARGING players are defensive ones not ofending ones !
i mainly uses CHARGE moves when i want to start an attack or counter a player !
i really never play those charge moves, it would be stupid to try and counter an hadoken happy thrower with SONIC BOOMs !
but, after blocking some attacks, a sonic boom does starts off a counter attack and force a opponent to actually block, or jump over it which leaves you with just one thing to do to counter hit them and its to jump over your own attack and catch them in mid-air !
same as the FLASH KICK, good against jumping users, but lacks the retaliability in a fight where you can't block fast enough !
that's why i say they all are balanced, cause there is more type of play possible then anything you can imagine ! COMBO'S aren'T the only thing that matters ! i mainly waits for my opponents to attack me first which means i'm not always all over him ! i wait patiently and generally my opponents can't wait as long as me, so i most of the time always win the first hit cause he jumps in, rush in or anything he can think of, but i just counter his attacks and starts my own !
but don't be fooled, its not because i crouch that i'm going to use the charges !
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