yeah, there is quite a bit of bullshit happening in that demo
the connection between u and the other guy is lagged (despite the ping, which was under 200 @ one point) .. a good indication of that is the fact that the game stops and tries to regain the sync...
some questions though... i can tell that "slow connection" mode wasn't on.. but what about lag compensation... what was it set @ on u'r end ??
there are a number of times u talk about "teleporting".. but on the video.. i can see the guy doing a super jump, and goin over u'r head (via the "p2" arrow/icon)...(@least for most of them)
the only (major) problem that i see there is that the hyper moves just dont want to connect for some reason....(well, not "some reason" .. its due to lag.. 100% on that) ... closer to the end of the match, u can zing throw a shinkuu... u see it connect... then, a second later the guy is in the air and he lands behind him (there was lag.. so, on yagatog's end he avoided the hyper move)
as for gameplay, i saw some VERY nice moves from both players... i can analize that video for another hour or so :biggrin:
i can see how anoying it must be for u though (zing) ... there is no quick fix for this, but sure as #### there is one
priority number one is to create a better prediction and sync for the hyper moves (i have some ideas in mind)... it would be nice if u could record a few more low ping games (1 or 2).. and if anyone else wants to do the same, that be great :biggrin: .. u guys have no idea how much these things help, and how fast i can fix the bugs after seein' em :biggrin: