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Old 11-22-2001, 11:24 AM   #4
Zing79
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I emailed this to you TMyApp, but I'll explain it here.

Im going to point out that the lag hasn't changed for me, and you remember when you said the game engine tries its best to predict whats goin on?
I should also like to point out that for whateve reason, when the game is predicting, it completly animates what it thinks should be happening then corrects itself by placing the other player where they should be.
Well, think of this in terms of real time (not game time)
With the old version a shinku for example took up about 2 seconds of real time. So when that was finished animating, if the guy wasn't getting hit by it like you though he was, you would have 2 secs of real time lag to make up for.
NOW that shinku takes consideragly longer to animate in real time, hence; more real time lag to make up for.
That's how I can say the game lags so bad I can't see where somebody is half the time, because something as simple as a roundhouse kick takes a while to animate, and if I've combo'ed into it, then when its done animating, the other guy is in such a different place that I know it would have taken him a while to get there from where he was (yet I never saw any of the movement)

And truthfully it comes down to simple timing. Before when the game was quicker If someone teleported in front or behind me I could make a spit second move (whether it was get out of the way, or attack), and the game was fast enough that I would be able to avoid getting hit. But since the game has gotten more deliberate, when someone teleports near me, I can try as I might to do what I used to do, but the game isn't quick enough to let me get out of the way. It becomes a situation, where If you teleport near me I can do nothing but eat whatever attack your using on me.

Oh btw...the ping times I gave you were found using dos prompt..but it kinda goes back to the prog; if dos can get such a low ping time, then why can't the game?
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