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Senior Member
Senior Member
Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
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ggundam: you gotta admit that compared to the real game, endless hadokens are pretty damn hard to dodges !
i can bear the barrage, but only by block jumping... but i still get cheap damage, so in the nutshell, yeah i agree with him, we need a move that can pass thru hadokens ! but i guess all character should have that move !
example:
wolverine = dashing claw attack (which he already have)
chunli = spinning bird kick
ryu = tatsu maki sempuu kyaku
cyclops = cyclone kick
sentinel = dashing (don't know any moves that can be good for him to pass by)
and believe me... sentinel does need a big big big tweak about his lack of close range combats ! i can bear ryu user in close range, i get raped a lot before actually getting out of there. mainly due to the falling animation of sent. so he need somekind of push blocks ! that would be awesome !
anyway... back to projectiles... yeah we can super jump over them... but dashing or doing a move to pass them by is a good way to encourage close range fighters to have more skills.
because skills is better then anything else.
also, those moves will eventually get a usefullness like light said !
so i vote for it, tho its mainly what i've been saying in the dashing thread i made !
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