[quote

ost_uid0="TarkanX"]Well, lets see the options Ryu has:
Shoryuken: HAHAHAHAHAH!!!!
Tatsumaki Senpuu Kyaku(turning around with your leg like an idiot): Your begging for a beat down.
Shinkuu Tastumaki Senpuu Kyaku(super spin kick): Only works for people who don't know how to play, or one of those 1% crapshoots(and we know how crapshoots in this game suck).
Up close game: The normals, Ryu's useful key in the past, it''s been downgraded, starting from the corner trap, and now. There are still some use full normals, but it's mostly just to help raise meter(Crouching MP, Standing HK, Jump in HK, Crouching HP for a crappy anti-air, but one better than Shoryuken).
Up close(which is most of the time used for raising meter), and hadouken/Shinkuu Hadouken are Ryu's only strategies for attacking, negate(or slow down) the hadouken, and you have one really crappy character, and when I mean crap(remember veterans), think about Wolverine during the ToC1 time. But there might be a way for Ryu becoming a bad character, if you make changes to other characters.
Wolverine: Make his recovery on his drill claw longer.
Chunli: Make her fireball faster, and have less recovery time(Wow, that'll be really dangerous)
Sentinel: Make him have a bit more recovery time, or at least have him have a delay at start up with the beam execution. Or you could make the beam just a one hit combo, like MvC2.
Cyclops: Make him have a delay at start up executing the blast. Even though Cyclops is cheap, if you slowdown, or negate his optic blasts, then you make him a bad character by getting rid of his only strategy, yes, that's right, his only strategy, I would like someone to name any other strategy he has other than the blasts. Gene Splice? Look at Shoryuken. Cyclone Kick? A worse TSK. Charging beat up move? As bad as the buccaneers in their first 2 seasons. I could only see a blatant strategy of using the standing HP, and optic blast(but with bad delay, how will that work?
Spider Man: haven't played Spider Man since last year I believe... Make him have a delay with the web balls.[/quote]
now someone's who's talking the good way !
if you people can only brag about how unfair it seems, then get the hell out of here fast. constructive talk is the only way to get things done !
ok, first of all, i didn't say that COMBO'S were nothing !
i said that its not because you don't sdee the "WORD"
AIR COMBO or MONSTER COMBO appearing that it mean we don't have combo's !
by definition a COMBO is multiple hits given rapidly, for all i know we can easily do that cause you actually see the hit meter getting up after each hit.
ok, now for tarkan...
again, why are you still here playing if the game sucks ?
but i agree, tweaking must be done here and there !
spiderman too fast ?
well...
i think not, tho i never really uised the web balls on the floor much, i usually get air before doing one, and in the air, they are just fine, you can throw two maximum before getting on the ground, and that's if you are in normal mode. on turbo you barely is able to make one, unless you SPIDER KICK the other way and then do one again ! but that's a strategie that is pretty much useless !
as for wolverine, i agree, his speed is a very very very very big problem, now that one is pretty damn fast ! he really should be tweak !
chunli... her fireball shouldn't be that fast, but it shouldn'T be that slow either !
other then that, she's pretty fine !
ryu tatsu maki... well it does hit cause of lag, but really, i hit people with it and that's when you know their startegie ! true that against HADOKEN THROWER it doesn't hit, but if you see the oppnoent coming at you all the time, then its easy to hit them with it !
sentinel is fine that way, after all, he's a long range fighter... he can easily wipe out a close range fighter in close range, but you gotta have skill with him to actually use him that well !
as for cyclops, well if his moves were any faster and could have any better accuracy, then maybe people wouldn't be that cheap with him... optics are flying everywhere cause except for the little HK then CYCLONE KICK combo, there is pretty much no moves that actually hit the opponent with ! so basically cyclops is asking the players to be optic blast players ! that's why he is so cheap ! well in my opinion !
anyway... i agree wit tark on the changes that must be made, but about the moves to be NOT USEFULL except for HADOIKEN, that i'm against ! the other moves have their way to be done, but even the shinkuu isn't even capable of hitting. the very same way as the shinkuu TATSU ! i mean that if you still get hit by the shinkuu then you are as idiot as the one that get kicked by the shinkuu tatsu !
this game is more of a luck game right now, but ever since the game's lag as been reduced to a hundreds of miliseconds of ping, then the game skillfullness as been greatly improved, nowe you gotta jave skills to actually be able to hit, like hadokens are easily avoided now, while back then, they were not avoidable at all !