I am with 2K on issue #2.
I'd like to point out that is not just the speed a projectile travels..it is also it's execution...as in..the time it takes Ryu (or projectile character) to "wind up' for a hadoken could be changed and that would alter the hadoken...
When another hadoken may be keyed and executed would also alter the hadoken.
How long Ryu stands "poised" ( spelling ??? ) just after releasing a hadoken, would also alter the hadoken.
Lots of variable that apply to projectiles can be altered to improve game equality...wich ones were to be changed, if any..would of course be completely upto TMyApps descretion.
Probably would have been better for me to name the topic "projectile limitations" rather than "Hadoken Limitation".....but the title i chose was meant to light a fire under "most players" arses.
Because as Mig stated...
Quote:
also is it just me or does anybody else think that the line of arguments would be completly different if this topic had been made about limiting cyclops's optic blasts or sentinels heavy punch cos it just seems like most of the people in this game just want ryu because they somehow believe that he is the only non-cheap character in this game
Edited By nosoul4evr on May 06 2003 at 14:27