|
Senior Member
Senior Member
Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
Posts: 5,445
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
|
2kwarrior: i wouldn't continu anyway... he's just too stupid to notice how this game is really played. but anyway !
one last question to you fear...
if i follow your statements, you mean that WOLVERINE and CHUNLI doesn't even stand a chance in this game and are completely useless cause they can't do projectiles and hand to hand is impossible ?
really, learn to play fear !
there are way more strategies then throwing hadokens which tends to be beaten easily anyway... at least for me, i do kill a lot of those HADOKEN THROWERS and all that easily !
nosoul... putting a lock on the numbers of hadoken isn't a good way to stop em. i think it would be better if what 2kwarrior said would be implemented. hadokens are too fastly coming out, they should be coming out slower. just like tmyapp did with the optics blasts of cyclops.
also, i think VARIAL could really need a tweak !
i mean that i fought one guy, 1 on 1 tag, he started at level three supers and right in the begining he did a varial and since we all know already know that 2 supers on you leaves you about 10% health and less... then it is clear that one varial right in the begiining kills the first char right away !
why ?
because during varial, you got infinite supers !
and since most of the supers take away 40-50% health in one shot, you clearly see the problem here !
supers during VARIAL should be taking a lot less damage !
__________________
[img:sig_uid]http://membres.lycos.fr/imagesforum/Banner.gif[/img:sig_uid]
"How did you escape my grasp ? no matter, i'll crush you now !" -DB : Lost Soul
My Web Site
http://membres.lycos.fr/xmvssf/
|