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Senior Member
Senior Member
Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
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there is something some people here never noticed or understood !
RYU = hadoken, as in projectile that must travel all the way to the other side of the screen
CYCLOPS & SENT = BEAMER, which means the beam is appearing on screen already doing the whole screen.
with that in mind, lets say that CYCLOPS must wait before doing another beam because his animation ends after the beam. which means he take the time to place himself back into position, and by the time he takes that position again, his beam is long gone !
the same happens to sentinel, that is why it doesn't touch them !
as for ryu, the fact is... hadokens after hadokens is not a way to play, its called being LAME enough not to understand that this is not a SHOOTING GAME but a damn FIGHTING GAME !
as nosoul said, unless you are an hadioken HAPPY SHOOTERS you won't even see the change !
just a question, did you ever saw the SUPER JUMP LOCK in action ?
if you answered NO, then why would you yell about it ?
if you answered yes, then you are a HYPER JUMPER HAPPY that hyper jumps too much for nothing !
same will go with RYU, if you don't see the HADOKEN LOCK then you are playing the game right, if you see the HADOKEN LOCK then it means that you shoot too much and you must learn some understanding as to what a FIGHTING GAME is !
really, hadokens all over the place were/are/will never be the way to play !
for my part, almost all hadpoken happy players have been beaten up by me because i come blocking and i pass thru and kick their sorry ass ! i know that i succeeded and that they are sucking cause an almost perfect game 4 out of 5 matches is just too damn stupid !
learn to play people, this is no FPS, its a damn ACTION FIGHTING GAME !
the characters got hands and feet to use as well you know !
anyway... like nosoul said, tmyapp should put an hadoken LOCK just like he did for the HYPER JUMP LOCK !
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