How about the first "stoppable" helper.
A "telekinetic/telepathic" helper jumps into the game to preform a nearly "unblockable" assist when summoned.
...If the player summoning the helper is "hit" while the helper is still "jumping in"...it would cancel out the helpers assist....or possibly "change" the helpers assistance.
I was thinking someone like Gene Grey fly's in...touch's fingers to temples....and the opponent gets "mind raked" and thrown to the far wall.
Since it would be a nearly unblockable assist.
The assist could be devestating if not broken..and would only allow you to use it a few times.
OR
The assist could be weak and allow you alot of uses.
Personaly..A weak assist with alot of uses would be better then a devastating assist with limited use.
Edited By nosoul4evr on April 03 2003 at 07:01
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