03-22-2003, 09:02 PM
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#6
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[quote  ost_uid0="fear_tetsuo"][/quote]
Lol, my version of what he said...
Well, I decided to write a little faq on how to be the best with the only true skilled person in the game, Ryu. First, to all people who are going to bitch: Get the #### out of here!!
All right. Now go into training mode, pick Ryu and Psylocke (or Blanka) for your helper. Psylocke's and Blanka's assists are the best for Ryu. Now practice doing Ryu's moves as fast as you can. You want to get fast at this game to be able to keep up with the better people in the game. Now in a real fight when you do a Hadoken, always use FP. It's the fastest one Ryu has, and is the quickest way to build your meter. Start off the match by jumping back and doing Hadokens. Build your meter while hopefully chipping your opponent. Don't constantly superjump since they are limited. Only superjump when you need to, as in when they are about to do a super. Whenever you jump towards your opponent, always jump in with a FK and FP Hadoken. You actually can cancel some moves in this game, such as: FP Hadoken, Shinkuu Hadoken. Those actually cancel into one another, probably because of the lag, but it works nonetheless. The best way to catch someone with this is to call Psylocke out, FP Hadoken, Shinkuu Hadoken. Even if it doesn't connect it will chip pretty good. Don't use Ryu's super hurricane kick, it isn't worth using in a real game since you will be vulnerable if you miss.
In every single game you must predict what the other person will do next. Being able to do this comes from experience, so go out and play a bunch of people and get a feel for how people play. By experience you should get a good idea of what someone will do next, and go by what they would do next. Why predict what people will do next? Because it gives you the advantage of getting out of a bad situation or exploiting the fact that you know what the other person will do. Example: If someone super jumps to the other side of the screen with one bar or more built up on their meter, always expect that they will fall down with FP Haduken, then Shinkuu Hadoken. If you know that they will do that then super jump to the other side of the screen as fast as possible or block. Always let them make the mistakes, not you. Have them set themselves up for a beating. Another example: Both of you are firing Hadokens at each other. Sooner or later the other person is going to super jump to the other side. What does that mean? Since you know that they're going to land on the other side and attempt to do a super, dash to where they were, jump in the air and do a Shinkuu Hadoken. Block as much as you can, because blocking fails a good 50% of the time so block just to be cautious.
Never super jump in the way of a Shinkuu Hadoken and block. More then likely blocking will give out and you will fall into the super, so if someone is going to do a super and you are in the way, just block. Also, super jumping fails a good amount of the time too, you will sometimes just normal jump. So don't cut your super jump too close or you will end up paying for it. That's why you must predict, so you don't have to cut things soo close. Plan ahead!!!!!
That was just the stupidest thing I've eva done... screw the rest..
Edited By Scorponok on Mar. 23 2003 at 00:03
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