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-   -   Interface suggestions - Don't you hate starting over? (http://nferno666.sytes.net/forums/showthread.php?t=9979)

M34T 08-08-2004 04:30 PM

Just MHO, feel free to add some yourself and comment on it.

1. The continue screen. Make it so it doesn't auto-continue during "Story Mode", and gives you a choice to start again or try a different episode.

2. Failed connections. I wish they'd take you back to the Server screen, rather than loop everything over again.

3. Story Mode and play variants. Each "episode" should have a different playstyle to it, Whether 1-on-1, 2-on-2 tag, "Dramatic Battle" style, or 2-on-2 "no tag"... also with and without assists.

4. Join-ins. After choosing an episode, you should be able to select whether to make or accept... "any challenges", "user-specific challenges", or "no challenges at all". Whichever server you log into will determine who pairs with who. Connections must be established BEFORE the "New Challenger" screen/process takes place.

5. "Arcade lines". A certain number ofusers can play round-robin style, loser to the end of the line. Everyone can watch, and those not participating can chat within it.

6. Character selection. Again, there should be more to start with than just R & K. Perhaps with the release of Charlie/'Gief, add them to the default roster, or one of them and Chun-Li, ro vary the playstyles for those who aren't shotoholics.

7. Simplifying characters. What if <-> simply dashed instead of had "the walk". How many people actually use "the walk" rather than dashing, anyways?

8. (or 7.5) Comboable technical close-rangers. Moves like Ryu's Collarbone punch and such could be sped up, and simply made close-range attacks, further simplifying playstyles. Likewise, they can cancel into longer-ranged hits, setting up bigger, better, more unturtlable combos.

9. Keep in mind one thing when eventually designing bigger-framed characters. Mobility. It's essential no matter what your frame size is. Oops, I'm getting sidetracked into char design, not GUI design... my bad.

10. Support for 2 players on a single keyboard. Because sometimes friends at the same place want to team together or oppose each other. I'd suggest the arrow keys and numpad as P2-defaults.

11. Custom winquotes/chatquotes. You can store 12, used by tapping a single F-key along the top, saving lots of typing-time between rounds/matches.

12. Fix the "attacking before the round starts" thing... all you have to do is disable P/K buttons until "Fight" is announced. (or remap them to a blank sequence ;) )


EDIT
13. Alternative "VIP forms", similar to SFA3's "ISM Plus" (Mazi/Saikyo/Classic) system. Stuff like...

"Shadow" (blackens sprite, adds "Final Mission", smokey specials, standing HP attacks emits a "Rush Drill", you get "the flash" before supers),

"Hell" (character appears on fire. From 5 seconds to 20 seconds, your lifebar drains out, but your damage rates are 3-5x normal the whole match),

"Berserk" (Damage rates are all chips, and lifebar is 50% of normal value, but you're 3-5x faster, with "Berserker Rage" trails that can hit, too),

"Evil" (you can Ashura-Warp and Shun-Goku-Satsu, and you're discolored)

"Steel" (no hit reactions, and lifebar value is doubled; blocking is disabled... perhaps sprite is bigger-zoomed)

"Captain" (you're armed with a "Captain America" shield, that can be thrown with HP's, dashing while armed can negate fireballs and score minor hits, blocking takes no chip damage; but you can't block while disarmed)

"Cosmic" (character is in grayscale, can use infinite supers, but they do 10% of normal damage, like they're special moves anyways)

"EX" (can perform super-cancels, even to the same super repeatedly, but their Super bar begins on L0. "First Attack" bonus earns a bar itself)



Edited By M34T on Aug. 08 2004 at 11:44

~Mastermax~ 08-09-2004 10:52 AM

Quote:

Story Mode and play variants. Each "episode" should have a different playstyle to it, Whether 1-on-1, 2-on-2 tag, "Dramatic Battle" style, or 2-on-2 "no tag"... also with and without assists.
dor actually features stuff like that in certain rounds, like most charectors have a one vs. 2 fight against two sents, and ryu and ken end in a two round one on one

Quote:

Character selection. Again, there should be more to start with than just R & K. Perhaps with the release of Charlie/'Gief, add them to the default roster, or one of them and Chun-Li, ro vary the playstyles for those who aren't shotoholics
i'm guessing your new to sfo because we vote for the charectors we have, in fact we just voted in bison

Quote:

Simplifying characters. What if <-> simply dashed instead of had "the walk". How many people actually use "the walk" rather than dashing, anyways?
that will screw people up more than help, in fact i kno a lot of people including me who never dash and have dashing disabled becuase it may make u dash into a super.

Quote:

(or 7.5) Comboable technical close-rangers. Moves like Ryu's Collarbone punch and such could be sped up, and simply made close-range attacks, further simplifying playstyles. Likewise, they can cancel into longer-ranged hits, setting up bigger, better, more unturtlable combos
there have been talk about adding a combo system to the game but lag kinda complicates this matter

Quote:

Support for 2 players on a single keyboard. Because sometimes friends at the same place want to team together or oppose each other. I'd suggest the arrow keys and numpad as P2-defaults
sounds like a good idea but it wouldn't however be for onlne play because that could cause more stress on the computor your using, becuase not only would it have to support 2 on 2 (which it can't anyway)it would also have to support two accounts logged in and fighting at once

Quote:

Custom winquotes/chatquotes. You can store 12, used by tapping a single F-key along the top, saving lots of typing-time between rounds/matches
i like this idea becuase i'm not one of those assholes that doesn't say gg between rounds

Quote:

Fix the "attacking before the round starts" thing... all you have to do is disable P/K buttons until "Fight" is announced. (or remap them to a blank sequence ;) )
this is caused by one computor being faster than the other and isn't that much off a problem cuz usually the moves don't count.

Quote:

"Shadow" (blackens sprite, adds "Final Mission", smokey specials, standing HP attacks emits a "Rush Drill", you get "the flash" before supers)
if charlie was added that would be his obvious vip form

Quote:

"Evil" (you can Ashura-Warp and Shun-Goku-Satsu, and you're discolored)
ryu's, ken's, and sakura's forms

Quote:

"Steel" (no hit reactions, and lifebar value is doubled; blocking is disabled... perhaps sprite is bigger-zoomed)
geif's vip form

Quote:

"EX" (can perform super-cancels, even to the same super repeatedly, but their Super bar begins on L0. "First Attack" bonus earns a bar itself)
i would love this (i myself am a super cancel expert) but norms would complain way too much...



Edited By ~Mastermax~ on Aug. 09 2004 at 12:53

raddaman0628 08-09-2004 04:46 PM

I think the last parts meant modes of fighting that apply all the characters like a shadow ryu or a steel ken. Problably evil could be default like if you had to press key combinations. However only vip could choose em, that would be cool.



Edited By raddaman0628 on Aug. 09 2004 at 19:49


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