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I'm starting a poll to make that cheap raging demon move a throw. Countless times I have been defeated by an unexpected Raging Demons that come from out of nowhere once my opponet reaches level 3. No superpause, no sound, just out of a sudden.....BOOM BOOM BOOM BOOM(screens goes black) BOOM BOOM BOOM *DANGER!* BOOM BOOM BAM! *KO!* *RYU LOSE!* It's ridiculus! Somebody should make that move a throw, so this can stop happening to me and to other people for that matter. the move is originally a throw in the real SF game, and I'm pretty sure that programming a throw is next to impossible unless you're a professional at it. Couldn't you guys at least make it colisional, so the guys has to at least touch the character once with it before doing the move on him/her. The Raging Demon is not a big black screen of pain like they make it in this game, I mean, how is Akuma even hitting the person if he's nowhere near him/her? It just doesn't make any sense, no sense at all. I mean, they can keep that move for E.Ryu or Shin Akuma if they want, considering they are VIP characters that a ###### can't just go pick without paying some money, but give the regular Akuma a touching raging demon attack. In a two-hand touch Football game, a player can't call himself tackling the other player if he's nowhere near that other player right? All I'm saying is, we got to do something about that Raging Demon, and this is the only thing I can come up with.
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y u want to make the raging demon a thought that stupid but dont take my wotd for it!!!
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Because it is a throw, of course you would have known that if you've ever played a Street Fighter Alpha game
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and i suggest that it can be stopped by a hard punch..and if it is avoided in the game of the person in which the rd is being used on,it shouldnt just hit them if its done too quickly by the other user..it should cancel itself coz its too much have i seen a person with a reasonably good connection abuse this.
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But still, the move is a throw, and you can't turn a throw into an attack without making it look dumb
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DATS REALLY FUNNY BCUZ YEA NOW THAT I THINK BACK 5 YEARS AGO WHEN STREETFIGHTER ALPHA CAME OUT AKUMA WAS HARD TO BEAT BUT YEA IT WAS A THROwbUT I THINK THAT THIS IS A NEW TWIST OF HAVING AT AS NOT THROW :laughlong:
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sigh, dumb ppl. how easy would it be to avoid the RD if it was a throw? it would never hit because:
1) LAG 2) it can be easy avioded without lag, and without combos, it would never hit. i rest my case. |
[quote:post_uid0="DA_VIPA"]and i suggest that it can be stopped by a hard punch..and if it is avoided in the game of the person in which the rd is being used on,it shouldnt just hit them if its done too quickly by the other user..it should cancel itself coz its too much have i seen a person with a reasonably good connection abuse this.[/quote]
hell no. hard punch would just flip it up. it should be stop by a hadouken, but hard punch .hell no. |
JUst cos he has rd as a throw in other games it doesn't mean he should have it in this one. Thats like trying to say we should have throws for every character or like having ultimate web throw. This is a totally different version of the game with new rules.
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That how it is, u have to get use to the Raging Demon. This is Street Fighter Online don't compare it to other street fighter games.
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