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among all characters of this game and with their respective supers, i just noticed that spidey's maximum spider gets easily cancelled
ok, it goes like this... in a situation wherein both of YOU and your opponent are about to do a super (example super hadoken) at the same time, you must hold onto your keys to keep your super overcoming your opponent's but i noticed unlike anyother supers, only the maximum spider gets easily cancelled even with a slightest touch on other keys thats why whenever i see spideys pic which would entail him about to do a super, i immediately release my fingers on the keys this never happens on his crawler assault, only maximum spider is this a bug? is it my pc or the character itself? is this part of tmyapp's tweaking on the character? if it is, then id say its a bit unfair for the character i think the damage rate should be change ONLY but not spidey's EXECUTION on maximum spider... |
[quote:post_uid0="bloodpack"]among all characters of this game and with their respective supers, i just noticed that spidey's maximum spider gets easily cancelled
ok, it goes like this... in a situation wherein both of YOU and your opponent are about to do a super (example super hadoken) at the same time, you must hold onto your keys to keep your super overcoming your opponent's but i noticed unlike anyother supers, only the maximum spider gets easily cancelled even with a slightest touch on other keys thats why whenever i see spideys pic which would entail him about to do a super, i immediately release my fingers on the keys this never happens on his crawler assault, only maximum spider is this a bug? is it my pc or the character itself? is this part of tmyapp's tweaking on the character? if it is, then id say its a bit unfair for the character i think the damage rate should be change ONLY but not spidey's EXECUTION on maximum spider...[/quote] I think it is that way, because it has the auto tracking ability. |
well... these "changes" (NOT bugs) u speak of were implemented to make Maximum Spider a bit less "cheap"...
the original version took 40%+ of your health, and was next to impossible to stop... giving even the biggst n00b an "instant win" :biggrin: |
[quote:post_uid8="TMyApp"]well... these "changes" (NOT bugs) u speak of were implemented to make Maximum Spider a bit less "cheap"...
the original version took 40%+ of your health, and was next to impossible to stop... giving even the biggst #### an "instant win" :biggrin:[/quote:post_uid8] i was fighting a beginner with wolverine (he had wolv) and i had full life and he killed me with 1 yes thats right 1 drill claw!!!! :( ??? Edited By DA_VIPA2 on April 12 2003 at 15:16 |
lag sux dunnit...tmy perhaps u should make a new engine to make it less laggier and faster aswell..??
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That drill claw bug is not really lag... or else it wouldn't be happening in practice mode.
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it happens in practise mode aswell??..but another engine would be nice stil would make it better :D
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[quote:post_uid0="DA_VIPA"]it happens in practise mode aswell??..but another engine would be nice stil would make it better :D[/quote]
yea it would :D |
[quote:post_uid0="TMyApp"]well... these "changes" (NOT bugs) u speak of were implemented to make Maximum Spider a bit less "cheap"...
the original version took 40%+ of your health, and was next to impossible to stop... giving even the biggst #### an "instant win" :biggrin:[/quote] so ur saying you really made maximum spider easy to cancel with just a slightest touch from the operator/player? ??? |
[quote:post_uid0="TMyApp"]the original version took 40%+ of your health, and was next to impossible to stop... giving even the biggst #### an "instant win" :biggrin:[/quote]
how could we forget that? i started to lose every single match. and drill claw does need to be toned down, but sped up. why can it not go as fast as the spider kick? |
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