![]() |
this is a simple reguest i think dr.droom (helper) should have more use. i mean that rock thing around him should stay alittle longer or increse the use of him from 3 to like 7 or 5.
but to say he is a very good helper |
well using dr doom as a helper while someone is doing the raging demon is really helpful so I think that it should stay how it is...
|
it at "three" and guile is at "four". and tell me who is better, i say move him up to four then or five he is a good helper and sfo user rarly use him because the times you can use him is so low
|
I think we should keep him the way he is.
|
good idea (_thug_)
make him useful 5 times instead of 3 TLF helpers are useful like 8 times, right? |
[quote:post_uid0="joejoegun"]good idea (_thug_)
make him useful 5 times instead of 3 TLF helpers are useful like 8 times, right?[/quote] right.. this is not even a big problem to do.. :) |
[quote:post_uid0="joejoegun"]good idea (_thug_)
make him useful 5 times instead of 3 TLF helpers are useful like 8 times, right?[/quote] yea but the tlf helpers also drain your energy bars were as the normal helpers don't Quote:
|
yea when i use him i go after my oppenent using the protection and my own attacks i think he should have more than three but thats just because i dont see three as enough for any helper
|
Keep doom as it is, he's wonderful to use on corner counters launching into the raging demon. The only other character is guile because if hit the character hovers while the rager is launched.
|
i think it would be good to like move him up to 4 like guile and cody. what about cody he is good at corner rapes better than dr.doom
|
| All times are GMT -7. The time now is 03:12 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Resources saved on this page: MySQL 0%