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-   -   Is it fair? - Do some people deserve their rank? (http://nferno666.sytes.net/forums/showthread.php?t=9808)

Sniper-Steve 09-24-2002 11:52 AM

I just want to know what people think about players using a special like a Hadoken or optic blast or something similar over and over again. I've found by observing matches with people with high ranks both do the Hadoken (or somthing like it) time after time. And in tag fights it's becoming a race to see who can do enough Hadokens to be able to do the variable attack/Blue room thingy. If u don't believe me, go to the Top Scores and you will find people with high ranks have Ryu or Cyclops next to their name.

It would be useful if there was some kind of "allow blue room" option to give new bs a chance. Also, to solve the above problem ( if, it's possible) just like there is a Tag lock (i.e when the small "T" appears above the health bar and u can't tag) there should be a special move block after they do something like 4 of the same special.

If you do this it will:
1. encourage more noobs
2.encorage others two take on those with higher ranks
3. make the game more interesting and fun :)

Well guys 'n' girls, what do ya think

???

Kingryu1 09-24-2002 12:04 PM

i have realised tht evry1 is using ryu for cheapness. and one more thing...we DON'T want tov encourage more ######s... :D

MIG 09-24-2002 12:09 PM

ryu's chepness has allways been a problem in the game but the really sad thing is that the people who use hadoukens or optic blasts over and over again think that they are really good

Sniper-Steve 09-24-2002 12:11 PM

OK...i may have been wrong about the noobs but may other points still sand :laugh: lol

QUIET_KILLER 09-24-2002 12:17 PM

[quote:post_uid8="Sniper-Steve"]OK...i may have been wrong about the noobs but may other points still sand :laugh: lol[/quote:post_uid8]
Ahem are you trying to say make any other pointz that still can stay in this topic? :hmmm:

Kingryu1 09-24-2002 12:19 PM

yes he is. if u read his post u stupid dumbass...READ

LiquidSnake78 09-24-2002 01:46 PM

What i allways say, RANK dont matter!!! ???

SSJKarma 09-24-2002 04:44 PM

ranks, perhaps don't matter to you, but in fact. 90% of the people who come here, play for ranks ! anyway... the ryu thing and cyclops thing is a good idea. people whould have to do other things to get you !

example:
10 hadoken, 1 super, 10 hadoken, 1 super etc...
would become
3 hadoken, dragon punch, 3 hadoken, 1 super, 3 hadoken etc...

is that what you mean, the lock can be done, but also can be bypassed easily... but, i still think it could be benefic for most of us good players who have trouble fighting a right way with all those hadokens flying in ! it would encourage close range combat !

KidKrazyShit 09-24-2002 04:50 PM

It is not the character who is cheap, it is the person useing him. So stop bitching about the characters cheapness.

SolidSnake76 09-24-2002 05:26 PM

i understand what u mean. i have a few strategies:

block and jump towards them. for cyclops this could be harder.

find a way to counter attack. build up your own strategies.

and for some of you that do this[mostly noobs], if you think doing the same move over and over makes you the best, think again. your no better than anyone else. watch when someone very good gives you an asskicking you will never forget.

09-24-2002 05:52 PM

Sniper-Steve: And, just how would you go about implementing those ideas?

A variable attack limit perhaps? (like 3 variable attacks, or as you call it, "blue room", per every 30 sec.?).
I remember proposing a "now variable attack mode" for this... but that's just because the lag was/is so bad...

And a special move limit? Maybe something like the jump lock. Ex: you can't use more then 6 Hadoukens in 5 seconds.

Anyways.. just my ideas on how something like this "could" be implimented.

BTW, this topic has been moved to the "New features" section.

nosoul4evr 09-25-2002 08:32 AM

Stompin' Ryu,Cyclops projectile weenies, isnt that hard.

People just need to learn when to block and when to stike.
Most importantly, "Know your enemy!"
Pick up on your opponents fighting style as quickly as possible and fight accordingly.

Aggressive players that always want to be on top of you and always have a foot in your face.They have mastered the art of close combat and know many combos....you want to stay away from these people and use projectiles moves, to keep them and their projectiles off you....these type of players FORCE you to use projectiles in order to regain controll of the match.

Projectile players generaly try their damnest to stay away from you. Firing round after round of projectiles. Relying on basic moves souly "in case of emergency"...these kind of player require that you do ALOT of blocking and advancing on them...once you'r close enough,a few well placed/timed blows and you've got 'em under your control,just make sure you stay on top of them.

Advanced players, these people have all the skills and tricks of the Aggresive player and Projectile player. These people have NO problem throwing perfectly timed aerial Super Hadokens, or dodgeing your anticipated hard puch,with a sweeping kick of their own. The know each characters exact "punch range", and understand the LAG of their game.
These people can usualy only be beaten by "cheaps", LAG, and skilled playing.

It's all about, timing and proper responce.
Even LAG can be over come by quick thinkin' and fast reflexes.

Well thats how I feel about it...Im sure a few others feel the same.

QUIET_KILLER 09-25-2002 11:23 AM

[quote:post_uid4="LiquidSnake78"]What i allways say, RANK dont matter!!! ???[/quote:post_uid4]
Yo Kingryu I did read the topic.Anywho? I agree with what SSjkarma said however I am going to say that this guy right here is correct as well :withstupid: :biggrin: Also mr Nosoul4eva yo good writing man I agree with that skill part as well.Thats what I consider more a fight not rank.Look at darklink and nferno666 they play this game for fun and also cause tmyappz made it.I do too sometimez when I don't get a Waol :baaa: prob.Also they use the rank system to measure their skillz to 1 another.Cough thatz only the good thing I kan say about this rank system.It letz you know how cheap or bad or weak or pathetic you are and how much training you might need to improve.Well it does have its sad good points and its superbad pointz.Heck i say make a new upgraded one and make it better than the one before.

SSJKarma 09-25-2002 05:58 PM

nosoul4ever: sorry to be against what you said, but how can you react to a move that you can't see ?

i am not able to read future and i can't know what the other will do before they do. in this case, this game need about 25% skill and 75% luck. the luck is for being able to block that hadoken that you see coming ! because with lag, that same hadoken that you see coming is already passed by and had already hitted you !

tell me, is your startegie blocking all the fight just in hope you will block everything ?

again, i can't read future nor people's mind. and i doubt any of us all can do that, so how can we have the reflexes to that kind of game. it is like playing ROCK-PAPER-SCISSOR, it's game of luck more than a strategie game !

anyway, i am probably the only one who think that way, so feel free to reply to that !

nosoul4evr 09-25-2002 10:04 PM

SSJKarma: Heres the best way I can explain it.

When you see the animations for your opponents attacks. You are actualy seeing your opponents moves several seconds after your opponent typed them. You are essentialy seeing their "after image"...this is LAG

So you need to anticipate your opponents moves. And be in the right place at the right time preforming the right move to maintain control of a match.

So yeah you have to "forsee" you opponents moves and react accordingly.

You have to be able to say to your self....
"OK my opponent is going to jump in with a hard kick ,followed by a sweeping kick...I need to back away NOW and preform a Rocket Punch, followed by a Low Sentinel Force."

Knowing that your opponent is going to advance on you,hard kicking, and then tripping, is based off of knowledge learned from studying "how" your opponent plays their chosen character. Is he an Aggressive player, a Projectile player, or an Advanced player?

You MUST remember that your opponent is attacking YOUR "after image" as well....so the trick is this.

"You need to NOT be where your opponent thinks you are."

Even though your chosen character moves in "real time" on your monitor and you are beating the heck out of your opponents "after image" in "real time" on your screen. Your moves are not "real time" on your opponents monitor.

EXPERIMENT: (for slower users...may work with faster users as well)
1: Get a friend to help you. Tell him not to fight back at all..
2: You host a quick game.
3: Select any fighter and helper.
4: After the fight begins.
A: Walk up to your opponent.
B: Trip your opponent ONE time only and then jump away.

Watch and see how long it takes before your opponent receives the damage. If done properly (and if LAG is the same for me as every one else). You should see your opponents "reaction animation" from your attack happen two times.
1: When you where actualy tripping him (in your screen "real time")
2: And second time a few moments later "post time". (when your opponent actualy receives the data that you have attacked,takes the damage,and then transmits back to you that he has been hit.)

During the time frame it took you to jump away,and the time that you receive the data from the successfull hit. You could have preformed several differant moves....and this is where "true combos" come into play.
Knowing what moves to preform in conjunction with each other that will maximize hits,before your opponent is no longer "stunned" or knocked out of your characters "attack range".

PROJECTILES & TIMING:
Example: Cyclops' Low Optic Blast, has high priority over Ryu's Fireball. This move is extremely fast,reachs across the entire width of the screen,and slices neatly through all other forms or projectile attacks. If these 2 character try and have a projectile "show down" Ryu will lose. Ryu need to "advance" on
Cyclops and turn the game into a close combat brawl.
The trick in "advancing" is in your reaction time.
To advance on Cyclops projectile players you need to "jump in" and block in the air as soon as you have completed typing the "jump in" commands....and you need to type these commmands in as soon as Cyclops' blast has ended and before he fires again. Even though you are being attacked by your opponents "after image"...your opponent is "standing his ground"...now is a good time to "advance and block"..it should take you 2 "Advancing jump in, blocks" to reach an opponent "standing their ground". When you land the second "jump in" continue holding block...you opponent will more than like fire another low optic blast (your opponent thinks you are only half way across the screen)....as soon as he finishes his blast...use a fast attack/combo. You will then "appear" in front of your opponent attacking him a few seconds later, on his end of the game.
The key is Timing and Blocking. Knowing when to jump in,block,continue blocking,strike.

Left to Right LAG.
Because you see your actions in "real time" and your opponents actions in "post time"
Jumping over your opponent can create "teleporting".
Or covering a distance in a short amount of time can create "teleporting"

EXAMPLE: SENTINEL vs. WOLVERINE
Sentinels Perspective
There is a distance between your self and Wolverine.
In anticipation of Wolverine advancing on you...you low medium kick. (knowing he will advance on you...you want him to get a face full of foot.)
Knowing that the low medium kick shoves your opponent across the screen...you advance "jump in, hard punch" because you just tossed Wolverine across the screen and you want try and get a few extra hits in (you think).

Wolverines Perspective.
There is a distance between your self and Sentinel. You need to "advance" on your opponent. You elect to use the "long charging slash". You preform the move and get to Sentinel just in time to stop a low kick....you preform a bezerker barrage to get some extra hits.

Heres where the left to right LAG kicks in.
Since all these command where issued in "real time" for the players in less than 5 seconds. there is still the DELAY in data transfer.
Because of LAG Sentinel low kicked,jumped in,punch's. lands on top of his opponents "after image" (still on the right hand side of the screen) and proceeds to beat on the after image,thinking his opponent "changed his mind" and chose to "stand his ground"....he later receives that data that Wolverine had "advanced left" quickly,and "should " be on the left hand side of the screen,since his "quick slash" landed its blow before Sentinels low kick. How the game it self handles these situations exactly i cant say for sure....but it appears at though the game takes "a few steps back." in time,and resets the players,according to command priority..or just omits the sequence of commands, and starts fresh with the "new" positioning....TMyApp could answer this one more specificly.

But as far as game play goes....you need to reestablish your position on the screen. Techniques use are."retreating",summoning a helper,preforming a super.
If you think you are suffering from left to right lag...the best thing to do is retreat and use projectiles...stay away from the corners.

CORNERING:
Escaping the cornering tactic can be a pain in the ass,and may require a "couple of tries", but the technique is the same at the Projectile Attacks and Timing mentioned earlier....get the right timing for blocking and advancing,and you can escape with ease.When you are cornered the best thing to do is continue blocking until you can make a timely escape,or counter attack.


Damn...im spent on this issue.
To Be Continued.......

Ludacris 09-26-2002 03:22 PM

[quote:post_uid0="KidKrazyShit"]It is not the character who is cheap, it is the person useing him. So stop bitching about the characters cheapness.[/quote]
exactly.........there's lots of players that used cyclops or ryu that I've played with and they weren't cheap........they used different attacks..........it's like some sentinal users who always use the beam........my motto is if someone's cheap with U then be cheap with them.........and they'll learn how it feels to get beaten with cheap moves.........

SSJKarma 09-26-2002 06:00 PM

nosoul4ever: what ever you explain it that way or another. it all comes to the same conclusion.

25% skill = who is needed or you would be like a dummy
75% luck = or you would exactly know what your opponent is doing and properly countering it !

i am not able to read future, nor do you. how can you say, my opponent will do that ? you are not in his mind so there is no way you can know that !

example:
me vs you
me ryu, you ryu

i jump in, and you low block cause you thought i would walk in and sweep you.
then i do shoryuken, but you jump cause you think i'm doing an hadoken.

etc...
the whole match is like that cause unless it has been the 25th time i do the same #### again and again, there is just no way you could know what i will do !

that is my point !
this game has no need for reflexes cause there is more luck to it then real fight ! you fight yes, but to all moves you do, you HOPE for it to had connect cause with the lag you don't even know what you are doing ! perhaps you were just hitting air and you in your thought you thought the opponent was there !

same goes to your opponent who think you weren't there but he is still kicking your asses !

i could just mash the buttons in this game and still win on you !
yes, this game need skills, but yes it is not more than 25% that you need !

sk8erfox805 09-26-2002 10:14 PM

hey soulforever.. that took me like 5 hours to read .. *bad english* lol
but ur right!

LiQuiDSRK 10-08-2002 10:15 PM

rank in this game, does not matter, tournaments show real ur "real rank"

pip99 10-12-2002 04:17 AM

no1 can over come people with medium lag whos screen dont glithc the games nto skill..its lag..


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