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-   -   Suggestions.. - .............. (http://nferno666.sytes.net/forums/showthread.php?t=9500)

Scorponok 01-12-2003 07:30 PM

<font color="blue">This is like, my first or second topic I ever started in this section of the forum, lol. I dunno if these are good ideas or not, or if TMy will ever put them in or have the time to, but I suggested them anyways. Some cool things we could have would be-

The ability to carry on our hyper levels through the matches. eg: Ryu vs. Ryu, first Ryu gets up to level 2, but then is KO'ed. Second Ryu ends the match at level 0. When the second round starts, the first Ryu is at level 2 when the fight starts, and the second Ryu is at level 0. That way, those supers left over from the first round won't be wasted, and you'll be able to plan some sort of "strategy" in the fights by saving up supers and helpers for the next round.

Have different levels of supers. Example, you choose Ryu for the fight. When you get up to level one, you can do a super. When you are at level two, you can do a super also, except this time it's stronger than before, and the color's would change (Ryu's beam would have a different shade of blue, different color altogether, or maybe some added effects..) then at level three it would be even stronger, maybe even with a couple new sprites. The controls would be normal, except the super would be different depending on what level you would be at. But this might change some people's fighting strategies. Maybe the part where the game pauses for Ryu to say Shinkuu could be altered a little too. Or maybe this could be disabled in tag games, and the way to use these different types of supers in 1 on 1 would be the same as using the crossover/variable attacks. That way you could do 3 weak supers, 1 medium and 1 weak, or 1 strong super. The advantage of this over the old way would be if you hit someone with a level 3 super, it would take alot of health, and if that guy lagged alot you could just use the weak or medium super.

Just curious, why doesn't Ryu have his Shin Shoryuken? I don't know if you answered this before, but people say it's because of lag. Then why does Chun-Li have her air super?

Give Ryu a 3 hit Shoryuken :biggrin:

Allow Ryu's spinning kick to carry him across the screen after super jumping like Spiderman's web kick does (hehe all a plot to try make Ryu the best in the game, lol)

Chat lock option for hosters to have in tag games. In some tag games, whenever people type something the chat window extends out, interupting the fight, even though it should just flash. The hoster could have the option of disabling chat to stop the people that try to use this to their advantage. They could put in a command like /chatlock or something..

I like the idea Gokan and Tarkan had about being able to choose what kind of helper you want, aerial, projectile, or however it went.

The font for the game isn't all that great..

Practice mode having options of just training with AI off, with AI on and the ability to choose it's characters, or the storyline mode.

Lol, alot of useless junk, the game's cool as it is..

Oh and um.. no flaming :D

XCloudX 01-12-2003 07:52 PM

i think there should be a classic mode withouth special moves

:laugh:

BitXero 01-12-2003 08:18 PM

I would like to see the supers stay over from each round and be able to choose a helper type cuz I really hate always getting Spiral when I try to get one of the other ones.

marvel911 01-13-2003 02:39 PM

[quote:post_uid0="XCloudX"]i think there should be a classic mode withouth special moves

:laugh:[/quote]
Hmmm..it would be interesting to fight with no supers..

MasterX05 01-13-2003 06:03 PM

[quote:post_uid0="Scorponok"]<font color="blue">


Give Ryu a 3 hit Shoryuken :biggrin:[/quote]
I've always said that, bout time someone realized that move.

SSJDan 01-13-2003 06:21 PM

the part about the supers carring over from round to round was a part of the game before im not sure when or why it was taken out. Im with on the practice mode idea. I don't really mind the font after all i come to play the game chatting is just an extra thing for me.

Scorponok 01-13-2003 07:42 PM

[quote:post_uid0="BitXero"]and be able to choose a helper type cuz I really hate always getting Spiral when I try to get one of the other ones.[/quote]
<font color="blue">You can pick your helpers..

SSJKarma 01-13-2003 10:41 PM

first: picking your helper works 1 out of 20 for some persons, mainly me because the game just don't let me the time to choose and choose for me. which i happen to have only the time to choose my first and second character in like 3 seconds before it star the fights !

so yeah, i would like to be able to CHOOSE the HELPER in a box !
that's way better then the KEY things !

second: the chat box expand, but you dont lose your control over the game. not if you don't give focus (click in it) to the chatbox.
why is it like that ?
because people were abusing it about a year ago. they typed a thing before the fight and gave themself an advantage because the time you closed it, they still had the first hit.

so tmyapp made it that when it comes out, you still control your character. you will be in CHAT mode when you'll click on the chatbox !

third: level carrying !?! it would be fun, but it would be bettrer if it included the AI. like he always have his helpers full and is always at 3level super ! which i think make it difficult for some players, almost including myself.

fourth: shin shoryuken hen ! i asked him a lot of time to had that move in. but you know what he answered... he said that it wasn't there because he didn't had time to put it there. or something like that ! and it is false that it is because of the lag it would give. it is true it is about lag tho, but it is like throws, it need to actually TOUCH the person to be active or else it become a simple shoryuken. so yeah, cause of the lag, we will be like doing it, but hitting AIR and always end-up doing a simple shoryuken !

so i say, no need for the moves to be in-game as of now !

bloodpack 01-14-2003 12:10 AM

[quote:post_uid0="XCloudX"]i think there should be a classic mode withouth special moves

:laugh:[/quote]
heck, i placed a no super challenge, why didnt you reply... :plain:

XCloudX 01-14-2003 03:34 AM

if im on ill challange you

SolidSnake76 01-14-2003 03:00 PM

Quote:

The ability to carry on our hyper levels through the matches. eg: Ryu vs. Ryu, first Ryu gets up to level 2, but then is KO'ed. Second Ryu ends the match at level 0. When the second round starts, the first Ryu is at level 2 when the fight starts, and the second Ryu is at level 0. That way, those supers left over from the first round won't be wasted, and you'll be able to plan some sort of "strategy" in the fights by saving up supers and helpers for the next round.
cant argue with that.

Quote:

Have different levels of supers. Example, you choose Ryu for the fight. When you get up to level one, you can do a super. When you are at level two, you can do a super also, except this time it's stronger than before, and the color's would change (Ryu's beam would have a different shade of blue, different color altogether, or maybe some added effects..) then at level three it would be even stronger, maybe even with a couple new sprites. The controls would be normal, except the super would be different depending on what level you would be at. But this might change some people's fighting strategies. Maybe the part where the game pauses for Ryu to say Shinkuu could be altered a little too. Or maybe this could be disabled in tag games, and the way to use these different types of supers in 1 on 1 would be the same as using the crossover/variable attacks. That way you could do 3 weak supers, 1 medium and 1 weak, or 1 strong super. The advantage of this over the old way would be if you hit someone with a level 3 super, it would take alot of health, and if that guy lagged alot you could just use the weak or medium super.
no comment.

Quote:

Just curious, why doesn't Ryu have his Shin Shoryuken? I don't know if you answered this before, but people say it's because of lag. Then why does Chun-Li have her air super?
it will be in, be patient.

Quote:

Give Ryu a 3 hit Shoryuken
ok shut up.

Quote:

Allow Ryu's spinning kick to carry him across the screen after super jumping like Spiderman's web kick does (hehe all a plot to try make Ryu the best in the game, lol)
cant argue with that.

Quote:

Chat lock option for hosters to have in tag games. In some tag games, whenever people type something the chat window extends out, interupting the fight, even though it should just flash. The hoster could have the option of disabling chat to stop the people that try to use this to their advantage. They could put in a command like /chatlock or something..
i like that idea.

Quote:

I like the idea Gokan and Tarkan had about being able to choose what kind of helper you want, aerial, projectile, or however it went.
good one too.

Quote:

The font for the game isn't all that great..
again, shut up.

Quote:

Practice mode having options of just training with AI off, with AI on and the ability to choose it's characters, or the storyline mode.
tmy is working on separating them, practice and storyline mode.

some of ur ideas are good, other are just plain stupid.

DanYankees 01-14-2003 05:59 PM

[quote:post_uid0="Scorponok"][quote:post_uid0="BitXero"]and be able to choose a helper type cuz I really hate always getting Spiral when I try to get one of the other ones.[/quote]
<font color="blue">You can pick your helpers..[/quote]
ah...i look back on the good ol' days when it was an honor to get spiral...

Karma--it only doesnt work for me when someone else is hosting; which is just about always.

Scorponok 01-14-2003 06:25 PM

[quote:post_uid0="SSJKarma"]second: the chat box expand, but you dont lose your control over the game. not if you don't give focus (click in it) to the chatbox.
why is it like that ?
because people were abusing it about a year ago. they typed a thing before the fight and gave themself an advantage because the time you closed it, they still had the first hit.

so tmyapp made it that when it comes out, you still control your character. you will be in CHAT mode when you'll click on the chatbox ![/quote]
<font color="blue">I figured that out all by myself a while ago, it's just that whenever I'm in a tag game people say that when the chat window opens they can't play, they must've just pressed "T" on accident :biggrin:

G_GUNDAM 01-14-2003 07:36 PM

this would be a good idea. since vips get symboite spidey then how about they get an evil ryu. that would be tight as hell.

XCloudX 01-14-2003 07:37 PM

:shocked: how dare you say that

lol :buttrock: it would be coo

G_GUNDAM 01-14-2003 07:50 PM

well i am glad that someone agrees with me and no one is flaming me :laughlong:

SolidSnake76 01-14-2003 08:10 PM

[quote:post_uid0="G_GUNDAM"]this would be a good idea. since vips get symboite spidey then how about they get an evil ryu. that would be tight as hell.[/quote]
:shocked: :shocked: TRAITOR!!!!!!!

how dare u support the VIP's and u ain't one.

G_GUNDAM 01-14-2003 08:12 PM

hahahaha. man i dont care i just wanna see an evil ryu. actually, how about evil ryu becomes availble for everyone. you just gotta know the code.

XCloudX 01-15-2003 03:46 AM

but whatever the VIPs get we will soon get later

viper2040 01-15-2003 10:42 AM

<span style='font-size:11pt;line-height:100%'>go here for an answer to this post--scroll down to the bottom for TMyApps answer. </span>

http://bbs.projectx.cyberfuturism.com/cgi-bin....

like he said, many ideas are on the to do list

Scorponok 01-16-2003 04:59 PM

<font color="blue">I read that already..


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