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wich game do you think is the best???(mine is marvel vs. capcom 2) :biggrin:
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Mvc2 Id say...capcom vs snk series is cool also
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MvC2 beat all thos ####in things
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Capcom vs. SNK 2 great game so is MvsC2
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hard choice...
the four VS installement are good. xmVSsf mshVSsf mVSc mVSc2 they are all good ! mshVSsf gave about 5 hidden char and they were all good. never played the other VS game but i am not into SNK anyway ! |
MvC2, because it has sooo many characters, a lot of great graphics lovely music and backgrounds, and many new moves/combos/abilities such as the assist types, and the transformation moves (for certain people), as well as the many surpassed limitations for special moves and hypers. ^-^
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i never played mvc2 :(
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you can get it at toys r us or some #### i got mine at ebay cause that toys r us #### scares me ####in music up in there sounds like barney or some #### so i ran out of there and went to www.ebay.com
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Roll, are you crazy? MvC2 has the worst music... XvsSF and MSHvsSF have the best music, and i like the balancing MvsC the best... MvsC2 is fun, and alot of chars, but the music sucks, and there's very little balancing... theres like 6 chars that own like crazy, and the rest blow chunks. my vote goes out for MSHvsSF, it added great new supers, has all the fun chars, and has the best music.
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MvC1, many say it's boring, but it's the game that I'm one of the best at....
MvC2 comes second, I like the gameplay, but the music sounds like a broken record player |
cmon Tarkan, ya gotta admit it, MSHvsSF has the best music... :)
and i like MvC as well, but... i wanted to vote for the long shot game, i like the new stuff in MvsC2 except the un-eveness and the crappy music... they should make a new game, one with less characters, has good music, adds alot of new stuff... and the characters are even. how many does MvsC2 have w/o unlocking, like 56? i mean, 20 is good enough, if they are all playable.... out of the 56, how many do you actually use? |
Never played MSHvSF
MvC2 has 56 characters in the arcade(57 including Abyss) My teams in MvC2 are: Magneto(a)/Cable(b)/Sentinel(b) Strider(a)/doom(b)/Cable(b) or Sentinel(b) Cyclops(b)/Cable(b)/CapCom(b) Spiral(b)/Sentinel(b)/Cable(b) Just for fun teams: Guile(b)/Ryu(b)/Bison(b) Ken(b)/Ryu(b)/Akuma(b)(team shoto) |
[quote:post_uid0="TarkanX"]Never played MSHvSF
MvC2 has 56 characters in the arcade(57 including Abyss) My teams in MvC2 are: Magneto(a)/Cable(b)/Sentinel(b) Strider(a)/doom(b)/Cable(b) or Sentinel(b) Cyclops(b)/Cable(b)/CapCom(b) Spiral(b)/Sentinel(b)/Cable(b) Just for fun teams: Guile(b)/Ryu(b)/Bison(b) Ken(b)/Ryu(b)/Akuma(b)(team shoto)[/quote] my teams are akuma/ryu/guile (my best team) akuma/chun-li/ryu akuma/ken/ryu ill expieriment with other characters to make better teams... |
I think MvC1 is the best because MvC2 went off the cheap side! MvC1 has char. like Mega Man(he's a great char.) and Cap. Com.(Captain Commando)
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You're going to accuse MVC2 of being cheap, and then say you like Mega Man? pfft....
I like the vs. games in the following order: X-Men vs. Street Fighter Marvel Super Heroes vs. Street Fighter Marvel vs. Capcom 2 Marvel vs. Capcom 1 X-Men vs. Street Fighter is my favorite, for several reasons. With the exception of MVC2, it had the best character line-up, in my opinion (MVC2 had everybody, so you can't go wrong with that). The Shotos were actually worth using in this game, every game since then Capcom has taken steps to cripple them (especially Ryu in MVC1; he sucks). Marvel Super Heroes vs. Street Fighter is a close second. The lineup was almost as good as XMvSF, but I still prefer XMvSF. The music was very well done, and Capcom succeeded in eliminating a lot of the infinites from XMvSF. I don't like how they changed Ken (my favorite character). From this game to MVC2, his hadouken no longer travels all the way across the screen. Now it just fizzles out. And, they made his hurricane kick travel up at an angle, making it impossible to link into a combo like you could in XMvSF. This was stupid. Ken already had the superior dragon punch as an anti-air move, and that's basically all this is good for now. You can't start it a ways back from your opponent, because you'll fly right over them. Ryu got a new super, the Shin Shoryuken. This was a nice addition for Ryu. Ken, on the other hand, just got another super move that could only be done at close range, giving him no advantage whatsoever seeing as he already had his Shoryureppa (which was also useless unless done at close range). I didn't care for Marvel vs. Capcom. Two new features were added to this game, presumably to make it n00ob friendly (translate: cheap). Helpers and variable attacks. Some of the helpers are downright silly, serving virtually no practical purpose whatsoever. But some of the helpers are cheap; tying your opponent up for a good two seconds (sometimes longer). This gives you plenty of time to blast them with a super, while they're busy getting f*cked by Psylocke (kind of like this game, lol). That's not skill. And guess what? Three doses of that, and one of your character's is dead. The damage in that game is insane. Where as XMvSF was about air combos, special moves, and outwitting your opponent, MvC was about linking supers to helpers, and raping your opponent with variable attacks. It's very easy to get lucky at that game. MvC2, despite having such a huge lineup, was my 2nd least favorite in the series. I don't like how they revamped the controls, and basically eliminated the Medium Punch and Kick buttons. I heard that they more or less did this to make air combos easier for n00obs. If that's the case, then that's all the more reason for me not to like it. Instead of the helpers from MvC, now you can simply call one of your partners out onto the battlefield with the touch of a button, although it is possibe for your partner to recieve damage when they come out (which I like :colgate: ). I don't like how you can build your super meter up as high as you can, this encourages a strategy where you stay at one end of the screen shooting projectiles and avoiding confrontation until you have your super meter maxed out, at which point you start smashing buttons and lightning flashes across the screen, while you do some ridiculous super move that is completely unavoidable unless your opponent blocks. The music on that game is horrible, I cringe every time I hear it. And as Tantum said, there's about 6-8 characters that own, while the rest of them are pathetic. |
man, kens new super is awesome, if you know whats its good for....
COUNTERING ANY TAG MOVE..... its easy to do if you know how to time it, and it gets all hits, on both of their chars, i've killed all 3 of someones chars at once w/ one of those in MvsC2 heh. but i do agree, i think his new spin kick sucks ass to a point, but the one that doesnt go up so far is pretty good. |
i only played MvsC2 3 times (3 total plays )
the first time, i lost to someone who played the game all the time, i picked a screwy team, and i didnt get the alternates stuff... the second game, which was about an hour later, he was still there, i owned his ass twice, then he picked a cheap ass team... spiral, cable, and someone else.... the third game, was a few weeks later, the same guy was there, fighting his friend, and getting owned... (his friend worked at the arcade) i beat the living #### out of his friend... i got my speed and reaction back, thats why i am good at the arcade... very good reaction time, and very fast hands. then, he fought me again... and the little bitch ( who was playing for free ) didn't put turbo on, which really isnt right, im on my quarters, he's playing for free, when he's probably not even supposed to be, it should be my option. and the bastard picked, cable, magneto, and someone else... and beat me slightly... he kept doing this lame combo w/ magneto... and i totally suck at normal, instead of turbo. cause i gotta slow my hands down, and when i do... i don't play nearly as good. i'm gonna go back soon, try out some new teams.... i play as cyclops / ken / ryu(or akuma) |
I like ths stage music of Abyss(boss in MvsC2),its like jazz combined whit techno
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I play with almost everyone now in mvc2, its the best :D
i use.... akuma <- guile <- magneto <-- sentinal <-- zangief <-- colossus <- ken ryu cable dr doom chun li <- captain america captain commando <- omega red nash <- thanos spiderman strider juggernaut (sp?) <- jin <- uh thats all i can think of, i'll try and play with other characters sometime like when i play against my friends i'll use their characters :D oh and i play in turbo 2.. just like the experts :lol: i think... |
I like mvc2 the most because of the variety of characters you get to choose from and the different type of game play the game offers.
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[quote:post_uid0="fear tetsuo"]I like mvc2 the most because of the variety of characters you get to choose from and the different type of game play the game offers.[/quote]
yup yup yup... |
What's it matter how many characters are in it, when all anyone picks is cheap characters like Cable.
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Cable is not cheap
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Damn,m I the only one who likes CapcomvsSnk2 :nervous:
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Man, if people here are going to base how good a game is by how many characters they have in the game, then capcom vs snk2 owns all the verses game. It has the largest varity of fighters, either you're a kof fan or you like the old school street fighter, then thats you're game.
But in MVC2, you have characters that just dont make any sense and are unless, or that they are used solely for the purpose of using them as a helper to setup an infinity, like Blackhart and psylock. Personally I only think an infinite is cheap if its an easy inifite to do. First of all, where's the fun in tapping in a combination for an infinite combo? It's meant to be a fighting game, not one of those dancing games where you tap buttons and directions. Also, if you beat someone with an infinite combo then do you really feel like "you've won"? I think it's cheap to win without letting your opponent fight back. I don't mean that it's cheap to beat somebody mercessily, but if they literally can not do anything to fight back then you're just cheap. If you win by doing infinite combos then the only challenge is getting the first hit in, which must be so boring. When you have a game as diverse as Marvel Vs Capcom 2, what's the point in only playing on a glitch to get your victory? If you're capable of doing an infinite combo and you're playing against someone who can do an infinite and you're both prepared to use them, then playing the game no longer becomes about "the fight", it becomes all about getting the one hit in which means the opponent can't win and you do. It takes more skill to beat a person with relexes and good stragedy. I find that in most cases where someone is trying to do an infinite on me they are waiting... waiting... waiting... then BAM!!! They lay it on you and just cycle through button presses. I know a couple guys who don't even look at the screen. Explain to me how this is skillful? only people that rely on infinites are the people who claim to be the best but need the infintes to win I don't bother to learn them cause I think that just beating the other to a pulp with just regular, simple ground and air combos is more humiliating than beating someone with something they can't get out of...... |
PARADISE-x, that's probably because you're a very skilled fighter, and that you still retain some of your old school street fighter 2 skills. The reason why CVS2 isn't a popular game is because it stripes away all the cheap combos, all the dial-up combos, all the cheesy helpers, and what you eventually end up with is a one-on-one, fist-to-fist fighting game in its truest form.
In mvc2, ppl like the insane, face pace action, button mashin, doing 100 hit combo, long distance fighting game. It leaves no room or time for strategic planning, patience, countering and cancling moves,and predicting what your opponent will do next.You literally have to fight, and keep fighting your opponent, fist to fist, until he dies, without a aid of a SUPER or a 10 hit air combo. Also, people aren |
Troy, you should have known by NOW! There is no use telling someone who uses a character that they exploit to win... is cheap. Do you think they will openly admit that they cant really win a game and beat someone, without the aid of an infite combo or their partner.
that would mean they would suck. |
Cammy taking 90% damage with one Killer Bee Assault is cheap.
Zangief taking 90% damage with one Final Atomic Buster is cheap. Cable is not cheap. :plain: |
I'm not talking about one particular move, or one particular super. Its in how a character is design to ... nevermind, its pointless to argue an opinion when its already a fact.
Troy, see what i mean when i said about that one 'thing' in the forum. argh. |
Just an hour ago,I played MvsC2.Its getting boring,Abyss isnt a challenge.Air combos are not so amazing now.
But CvsSnk2,damn that game is f**k up .Backgrounds are wayy better then MvsC2,and there are 3bonus stages:vs Geese,vs Shin Akuma and Rugal |
I played Capcom vs Snk 2 like 20 times, and I didn't get any bonus stages... ??? And MvC2, since you obviously play mvc2, you should know that assists are important in that game. Especially for me, since I play with Roll as my main character (and win 80% of the time with her...). Your assists also need to be chosen carefully for the effectiveness of the team hypers. Each character has their own design, and I admit, that cable was designed to pull off fast projectile hypers. But that doesn't mean he's cheap. I beat cable players every day who try the hvb and ahvb on me, and I evade them. It's not the character, but the player. There is no buts, what ifs, or "things" about it. It's a fact, not an opinion, from me to you.
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MvC2 is a fast paced game, it's not about button mashing, it's about fast thinking, and good reflexes. I like SF2 because it takes a lot of skill to win, not like CvS2 where you just turtle, and do a crouching fierce, and wait 20 seconds for an opponent to do a wrong move. In MvC2, if you turtle, you die, in SF3, if you turtle, your beaten, but not as badly as MvC2, in SF2, if you turtle, your in good hands(but I'm not trying to say SF2 is a bad game). In Alpha 3, if you turtle, you die.
I like the infinite combos because it seperates the newbies from the pros. A newbie could beat a pro in Tekken, it will go either way in a match, but in MvC2, if a newbie talks trash, you could play him, and humiliate him so that he knows not to talk trash again. Sure theres big beams in MvC2 which I don't like, but if you play the game, an AHVB can be dodged, an E-M Disruptor can be dodged, a shinkuu hadouken can be easily dodged. Roll: it depends on how many points, and how well you do to get to face Shin Akuma, or God Rugal. |
Roll, Zangief's super does NOT take 90% of your life. Furthermore, it's VERY difficult (and impractical, for that matter) to pull off in the first place, so what's the difference.
Cable was designed in such a way that makes it easy to exploit his projectiles, and play keep away the entire round, while slowly draining away at your opponent with chip damage. Characters like Wolverine with no projectiles are screwed when they go up against a Cable user that plays this way (and most of them do). Cable's Viper Beam gets priority over most (if not all) other projectiles, meaning that the only way to inflict any damage on someone that abuses it (and once again, this is most Cable users) is to get in close. But how can you get in close, when their entire strategy is to "keep away?" You can't. They know that, and they're cheap bastards for doing it. Also, you can link his Viper Beam into a Hyper Viper Beam, and you can link the Hyper Viper Beam into another Hyper Viper Beam, into yet another Hyper Viper Beam. I was curious, however. Even though most of the MvC2 community is in agreement that Cable is one of the cheapest characters in the game (with the exception of the Cable users themselves :colgate: ), I wanted to hear it from a pro; in other words, I wanted to hear it from a Cable user. And I wanted to hear it from an openly CHEAP Cable user. Here are some excerpts froms a Cable Strategy guide: What's keep-away? Keep away is a way of playing that "keeps" your opponent "away" with long range attacks like projectiles/beams, and chip them to death while they can't put their finger on you. Cable is a really good character when used in a keep-away game. His viper beam has great coverage since you can direct the beam up and down. His electrap is tricky and can really stops your opponent from move closer to you if used right. Along with the blessing from Capcom of his FP, there is no reason why you don't want to play keep-away with Cable. If you just love to play keep away, or you need a brief rest from your opponent, jump back and throw dozens of those handy electrap bombs along with viper beam. Cancel any hit viper beam into HVB, and blast those away if they are stupid enoguh to get caught by a electrap. If they start to call you cheap, so be it. Keep doing this until they get pissed off (unless they are your friends, in this case, you better stop it). Cable doesn't have a good anti-air move. It's just not good when your opponent keeps jump-in. The best way to deal with this problem is to stop them from jumping. Only use Viper Beam and Hyper Viper Beam in air unless it's in a combo or you are 100% sure it's going to hit. By jump back and shoot Viper Beam, you increase the coverage of Viper Beam to about 2/3 screen wide (with directing the beam of course), and also increase the distance between you and your opponent. Your opponent won't be able to jump any closer to you unless they are super or double/triple jumping before your beam come out. Having a good anti-air assist is a good way for dealing with super jump, just remember to cover for your assist. Finally, another good way to deal with super jump-in is simply dash forward to where your opponent was while they are at the top of the screen. This way, you put Cable out from any jump-in attack. Another important thing about keep-away is always stay on your toe. Some people get mad when play against keep-away because now they can't do their air combos. Try super jump all the way to the other side of screen whenever they (finally) get close to you. This makes them even more mad because now they have to catch you again while your beam stops them from jumping and dashing and chip more health away from them. People do stupid things when they are losing their mind. At this point, some probably starts to call you cheap, but if you want to play a really mean keep-away, don't stop here. I like keep-away game (yeah you heard me :p) and that's why I play keep-away game. Having fun is more important then win the match anyway. :) This is one of the most obnoxious strategy guides I've ever read, but I'm sure it's not the only one for Cable that promotes cheapness. Notice how the author is proud of the fact that people get mad, his consolation being "having fun is more important than winning the match anyway." Fun for who? Yeah, I'll bet all you cheap cable users have fun playing like that, while your opponent is pulling his hair out trying to counter your cheap strategy, all while getting chipped to death by Viper Beams. |
Most of us can agree that Zangief isn't a cheap character, and that almost all the xmen and street fighter characters have the same level of cheapness.in fact, he has less of an advantage over other characters, since he can't shoot any kind of projectile, his super is extremely hard to execute and get caught by, he's not much of a combo dude, and he
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True, very true, aslong as u win..cheap or not u win...thats how some ppl see it.
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Storm users can be much more Cheaper than Cable users at times, just like Spiral, and Strider/Doom users.
If Cables Viper Beam seems so cheap, just jump over it, his grenade isn't the gratest thing in the world, it's blockable, if you have a character thats not top tier who can dash, then your in good hands, like Chunli, and War Machine. If he does AHVB, just don't get caught in it, and dash over to him, and do your infinite or whatever you want to do. |
Roll, how do u manage to beat like 80% of ppl with roll? I cant believe that i am seeing cable being bashed like this.Sure cable can be used cheaply, but so can nearly every character in mvc2. Have you guys ever watched any mvc2 tournament videos? Cable users can be beaten no matter how cheap they play. Look at storm, u can fly in the air and constantly do typhoons the whole match. Look at the spiral and sentinel trap: u have spiral as your active character, u call out her dancing swords and use sentinels assist to chip away at your opponent. You can literally do this the entire game, this is a very cheap way of winning. There are countless ways of winning a game cheaply, so i dont think you should single out cable because he is commonly used in fights. If you are skilled enough you can find away of getting out of every cheap situation.
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MVC2 IS boring unless u play it against someone...
CVSSNK/2 is good, more strategie and skillz involved but i like MVC2 more... becuz of mad combos and wins :biggrin: ...MVC2 has a point, but its not really all about skillz or strategie that makes a game better... :lol: |
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cable has an EXCELLENT anti air :sly:
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