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Alpha 3 Raised my skills in the fighting game gen. I did not agree with some of the chars moves, Guy and Rolento Took way to long for me to get the moves down. I find this is my fav SF game ever, It is in the top of my list of fighting games. |
i cannot agree more !
SFA3 rules all others, there are non that comes to it ! well, the VS series are great... but i don't put them in the same class ! oh and... DAN HIBIKI's the best ! |
I'm sorry, but speaking seriously, Dan Hibiki is not the best by far in that game. Dhalsim and Akuma using V-ISM are the best.
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[quote:post_uid0="Dan Hibiki"]I'm sorry, but speaking seriously, Dan Hibiki is not the best by far in that game. Dhalsim and Akuma using V-ISM are the best.[/quote]
Using V-ISM.. it's really hard to tell who's the best... I mean have you ever felt the 24 hit combo of Ryu's hop, step, kick and hadouken (in other words.. round house and hadouken :biggrin: ) Now that's really something.. Honestly.. .when it comes to close combat.. Dan Hibiki is not too shaby.. but he's just not well equiped to handle the strength of some of the other fighters.. Let me do a sort of review.. Akuma.. Talk about power.. This evil shotokaner's Instant hell murder, Shun goku satsu, Raging demon, stick a pop corn down your nostrills.. :biggrin: What ever name you wanna call it.. takes about 66.66% of your opponents life points.. It's a really terrible move once eckecuted nicely.. He has eckellent speed and he's air fireballs come in handy when playing defensively.... Unfortunately.. he takes damage easily.. just to compensate for the amount of power he possesses! P.S. Notice that Akuma has some kinda cross over on Ryu and Ken's super... He does sort of a shoryureppa... but it's called Messatsu Gou-Shoryu and his version of shinhadouken known as Messatsu Gou-hadou... Ryu HOSHI... another powerful character.. you'll notice that he's V-ISM combos aren't too shabby either and he also packs a lotta punches..he's speed is not too shabby.. though I wish he was a lot faster and he's dragon punch is just one back breaking hit (unlike the three that Akuma and Ken deliver) He has a very very powerful hurricane kick *listens closely.. Shinku...Tatsumaiksenpukyaku* and it really hurts! He's also equipped with his trademark.. shinhadouken.. Another really devastating move that can really hurt! He also does the shinshoryuken.. but it doesn't pack as much as the MvC or MvSf series.. Ah... and my favourite.. Ken MASTERS great speed.. incredible agility and stylish manouvres make him a very fun character to use.. He's equipped with eckellent dragon puches that blaze opponents.. :biggrin: very quick and powerful hurricane kick with just the necessary amount of fireballs needed to win a fight.. He can't a shinhadouken but His supers aren't too shabby either... Shoryureppa and Shinryuken.. go a long way in inflicting pain on the hands of the opponent! Shipu-Jinrai-Kyaku .. who can forget that... some massive hits that raises his opponents away from the ground for a while.. with his legs!.. In summary.. aneckellent character that fares well when played offensively! Enough of the shotokaners!! Let's talk about Charlie.. he's best played defensively.. so that after any mistake KAPOW!!! he punishes his opponent.. his moves aren't too shabby... but I frown at the whole charging combination.. gives the other characters a little advantage..He isn't too bad offensively.. and really packs a punch if the flash kick is used in good succession. With some nice kicks and arguably the best *grab and throw* in the game. (back breaker! :biggrin: ) He has guile's trademark.. sonic boom and some nice kick combination as supers.. In summary.. you really need to master him b4 you can be very effective.. He'll be a nice blend to the SFO.. but I doubt ppl would be ready to start pressing back for 2 seconds anytime soon! Now.. who else can I remember.. Ahh yes... Sagat.. mue tai champion.. B4 I go on.. I feel the major mistake Capcom made in the whole Sagat frame is his AI.. I mean the guy has long limbs and powerful hits with great combos (not to mention a 7 hit, cry all you want, butter the bread and take it to the house Tiger uppercut.. ) When fighting against the Cpu.. you fight a version of what we in this community call *Cheap* .. tiger high and tiger low.. tiger high and tiger low and when you jump close enough Tiger uppercut!.. I mean.. he's really good ifused offensively.. just take those long limbs to work and he'll be hard to stop! Although I must say.. he does have nice moves.. not too quick but very strong.. Tiger crush ( a leaping knee and upper cut combo) and Tiger canon... (think shinku hadouken) complete his array of moves.. WOW... nough said! :biggrin: But I'll try and review other characters in this thread in due time!... but I must agree with the fact that SFA3 was one of the best fighting game ever created! Edited By blanka09 on Oct. 07 2003 at 10:10 |
seriously, it all depends on who is speaking, maybe for you you found others very powerfull, but really DAN HIBIKI's the best char for me, not that i don't play with others, i',m as good with others then i have with DAN, but really, i kick MAJOR friend asses with him, while i lose most of the time with others !
see, it all depends on who is speaking and how you like a char or not ! i dislike zangief, not for what he is nor for what he looks like, but i dislike him cause of his very very very very difficult moves to perform ! me and my friend like to call him... Mr Do Nothing ! cause well, other then combo's and his back hand specials, there is nothing we can do with him ! so he became known has MR DO NOTHING in this house ! Edited By SSJKarma on Oct. 07 2003 at 15:07 |
Ken can perform a shinkuhadoken when teamed with Ryu.....
In.... X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter(Oh and in this series it was my first time truthfully understanding Dan Hibiki and Zangief the two I usually don't play with....now those two and charlie and Dalshim are my favorites...) Marvel vs. Capcom 1....maybe....no...no ken's hadoken just gets big thats all........... Edited By SBYRD5 on Oct. 07 2003 at 16:05 |
Ryus the best..i played it on ps1 for a bit. got pretty sweet on it....well i was good from the start cause id played sf b4.full on.
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[quote:post_uid0="pip99"]full on.[/quote]
You mean full level gauge... Yeah I improved alot by doing that myself..... Edited By SBYRD5 on Oct. 07 2003 at 16:44 |
[quote:post_uid0="SBYRD5"][quote:post_uid0="pip99"]full on.[/quote]
You mean full level gauge... Yeah I improved alot by doing that myself.....[/quote] nah lol its somethink i say.. i always say full on. its just full on meh youd have to speak to me to understand/ |
I think I understand like you dominanted.....in SF before Ps1.....
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Akuma is among the best in V-ISM because of his strong unblockable Custom Combo supers and because of the overall versatility of the character. Nobody can argue that Akuma doesn't have a move for every situation.
Dhalsim is among the best in V-ISM because, once again, because of his strong unblockable V-ISM Custom Combo supers, and this time because of his range. A wisely-played Dhalsim can play a vicious keep-away game and keep quite safe against most brutal things that characters can do. These are the experts saying this, not me. I personally like Karin, but I still can't argue that she does REALLY well. But, Dan Hibiki has some horrible problems in SFA3... 1. He's slow. His jab isn't that fast, his special moves are all very slow, and his supers all have some amount of start-up time, especially the Hisshou Burai Ken. 2. He has no range. If only he had a real fireball, but he doesn't. Dan needs to get in close to be effective, but once he is in close his speed screws him up. He simply can't get in close safely, anyways. Danku Kyaku isn't safe, it is slow, and easily countered. 3. He doesn't do good damage. He is weak. His special moves deal less damage than almost any other character, especially for his speed. His supers deal piddly damage, too, but that doesn't matter too much once you get into higher play, as pretty much everybody uses V-ISM. 4. His combos aren't good. Typically hard to apply, weak, and he doesn't have significant advantage after most of them to continue pressure. 5. His Custom Combos aren't good. The weakness of his combos comes out and further screws him in the V-ISM department. Ick. 6. He isn't very safe. Gadouken isn't good on block, Danku Kyaku isn't safe at all, Koryuken isn't safe at all, none of his supers are good on block... the list goes on and on. |
Dang... You sure whipped him to the ground :biggrin:
Hey but let's not forget one fact.. all the characters DO have one advantage or another when it comes to combat.. I mean Dan may not have range or too much speed.. but his movements can be altered using his Dankukyaku and those things really hurt when done in specific timing and precision.. :biggrin: His Koryu reka may not be too strong but when done to timing they have some effects.. basically the main thing I see lacking in Dan Hibiki is his fireball.. when it comes to range.. you don't need to move as fast as Vega.. His Danku kyaky.. helps a lot.. and it can also be used as a defensive weapon.. and eh.. *waits for SSJKarma or someone to take over * :biggrin: |
Somebody can see a retreating Danku Kyaku and start moving in, putting Dan in a defensive position after the retreat. Some characters can get right in his face off of a retreating Danku Kyaku (see Rolento, Akuma, Cammy)... heck, Blanka and E. Honda can get free hits on a retreating Danku Kyaku.
Used offensively, on block it is absolutely horrible. The opponent gets a free choice of supers, combo starters, V-ISM Custom Combos, etc. The list, once again, goes on and on. Koryu Reka sucks on block, and is very hard to apply as a normal move cancel into it because of its poor range eckept on Super Level 3 (A-ISM). See range issues. |
Well...I can't argue with that fact.. but still.. there are some combinations that help dan.. :biggrin:
I mean after lunging in with his... em danku kyaku and failing to pull off a quick combo, he can always retreat with it.. now the fact that he's not just jumping backwords makes it a little difficult to just go in and hit Dan.. :biggrin: Anyone that tries an attack.. e.g. Blanka's horizontal rolling attack :biggrin: would be canceled out.. Same as E honda's sumo head butt.. Thing is.. you can't just count Dan out of it.. He may have a lotta disadvantages.. but the fact remains that his somewhat unorthodox moves can be put to good use :biggrin: Edited By blanka09 on Oct. 07 2003 at 19:14 |
Dan-Hibiki is more of an X-ism character all or nothing....
He does suck in SFA3 to me....he owns in Marvel Super Heros vs. Street Fighter to me though.... (His music is cool in that game) Also you have to use Dan's fighting style...Saikyo(Think thats right) Edited By SBYRD5 on Oct. 07 2003 at 19:10 |
blanka09, b (2sec) f+P for either Blanka or E. Honda won't be cancelled necessarily by Danku Kyaku. Good timing will let the attack land on Dan.
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[quote:post_uid0="SBYRD5"]he owns in Marvel Super Heros vs. Street Fighter to me though....[/quote]
Wish that were true, but in a game like that where having the ability to attack from a distance is key, Dan just gets massacred in serious play. That, and he just can't do much with the glitches that MSHvSF and MvC2 present (for MvC2, see Team Meikyousisui Vol. 8... 28 hit combo with Dan Hibiki). Anyways, Trunks should have that video. I sent it to him. It took hours onend, but he really, REALLY liked it. Edited By Dan Hibiki on Oct. 07 2003 at 19:25 |
The problem exactly.. timing..
Dan's landing is independent of the charging and therefore whether or not Dan lands at the right time.. pulling it off to hit Dan is a very low possibility.. Although I admit to the fact that there're some SFA3 gurus who would pull this off :biggrin: |
i would only say one or two things...
DAN HIBIKI, i thought you would agree with me, but it seems you're like the rest, thnking TIERS exists and that some characters doesn'T stand a chance against others, which is all false stupidities ! characters have flaws and PROs, but none of them are weak stupid chars ! its the player who determines the outcome of the match, not the characters ! if you are good with a char, then go on... i can't say that i can do a lot of hit in a combo with dan, but just like others, his combo's are great cause he is a close range fighter, as well as a long range defenser ! try me at SFA3 for fun, i guaranty you a great fight whatever the char you use against my DAN ! ** EDIT ** keyword is... TIMING i don't see you doing a GORYU REkA just for the fun of trying to hit an opponent on his just asking to be hit by something ! i usually use it to get my opponents back off ! why, because its goes evenm faster then SHORYUKEN because he doesn't even take a start, he jump in as soon as you did it ! contrary to other shoto's who take a running start before jumping ! gadoken: well i use it often to cancel out other projectiles. |
I don't know who the heck you play in SFA3 ever, but it is obvious you haven't played in serious competition. In casual play, no, tiers don't exactly effect anything. But in serious play, the simple logic of things is that some characters aren't as good as others. Dan Hibiki is not a good character in SFA3, especially when put next to Akuma and Dhalsim V-ISM.
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Im sorry to go off topic in my own thread but, This is AXE and I need someone to Get ahold of TMY and Tell him to Authorise my account.
Thank you. |
why not just pm a mod about this sorry bout getting off topic but you may get faster results.
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Cause they wont delete any of the messages you people send them and have full inboxes...c c
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there is one thing you gotta understand tho...
V-ISM is for the weak who cannot play a real game ! just like X-ISM ! the ISM system of SFA3 is the only thing in that game who is the worst of them all ! i mean come on... why do people want so much button smashing in a fighting game ? V-ISM = ULTRA-HIGH SPEED who wants that really ? except people who can't play the game like it should be ! really, i tryed V-ISM and i like owned the computer in any mode in like 5 minutes at medium skills ! hell in that kind of mode, even SERVBOT in MvsC2 could easily defeat any char easily ! X-ISM, who really wants to have ONE fliping metter for the supers ! enough said ! A-ISM is the only worth playing style of fight ! too bad, unless you live near trois-rivieres, i won't be able to show you the true power of DAN HIBIKI ! and i'm not even anexpert fighter, but hey, some players like yourself don't seem to remember that its just a game after all ! end of discussion for me, some one who think a charcater is better then any other in that game just don't understand how it really works ! |
How about you try insulting my intelligence on fighting games just ONE MORE TIME, HUH?? I'M NOT KIDDING, I'M MAD NOW!
I have studied fighting games the last four YEARS of my life, and I KNOW WHAT I'M TALKING ABOUT! DO NOT TELL ME HOW THINGS ARE, BECAUSE YOU DON'T KNOW HOW IT IS! |
[quote:post_uid0="SSJKarma"]there is one thing you gotta understand tho...
V-ISM is for the weak who cannot play a real game ! just like X-ISM ![/quote] I have to disagree with that.. :biggrin: To be able to use the V-ISM mode accurately in SFA3, you have to master some real combos.. The shadows that follow just add some effects and enable you to perform multiple moves at the same time.. If you're a novince and you can't play the game.. V-ISM would be useless.. why.. you ask.. :biggrin: Simple! Everytime you try to start it, you'll be knocked out of it.. by either a blow or a kick... sucks doesn't it.. Ironically, it seems the ISM mode may be for those who cannot rely on proper game play but their hypers and what have you to win games.. Thus I would come to the conclusion that V-ISM is not for the weak, but for those who have mastered the art of combolizing opponents to the extent that the hypers do not mean much to them.. Just to add anextra edge to make the game fair.. thus bringing the V-ISM mode into play! :biggrin: Edited By blanka09 on Oct. 08 2003 at 09:16 |
MASTER OF FIGHTING GAME ! huh DAN, wow you must be so proud of yourself !
V-ISM for expert only, how about the fact that you do not need any combo ing expertise to perform like 40 hit combo like i did just by using STEP KICKS HADOKENS and jab all in one row without the AI to respond to that ! and for all i know, you don't need combo to be a great fighter in SFA3 ! you know what's DEFENSE are you ? fighting games aren't all about attacks which you all seems to forget, you're all like he doesn't have any ATTACKS that are worth it ! no, the best defense is not the offense ! oh forget it, why do i still want to convinvce you retard whenb you don'T even want other opinions except your own. i said i wouldn't speak again, in this thread, then so will i ! if you want the last word so badly then get it, i don't care ! |
Feel free to voice your opinions, but make certain to name them as such. They aren't fact, and shouldn't be said as fact. By the way, don't call me a retard again. THE ENTIRE GAMING WORLD AGREES WITH ME.
You play AI, and try to associate that with skill... I can discredit you right there for that. AI sucks, no matter what. Play a human and find out what skill can potentially be. V-ISM is the hardest groove to use, and is the best. No, it is not for retards who can't play the game. Custom combos take a lot of timing to execute and to chain together. Properly-done custom combos aren't simple repeating patterns, as usually those deal very, VERY little damage. Real custom combos are long, complicated strong hits tied together in a way that keeps the pressure on the opponent by using your shadow to hit them while you are recovering from the last attack you did. Doing so effectively can deal serious normal damage, and very serious guard damage. X-ISM is a horrible groove. No air block? Bad. One super? If you consider having real supers a good thing, then bad. A-ISM doesn't really take much skill to use. You can do supers. Wow. The computer pretty much eats supers for breakfast. Defense is fine, but to a certainextent. Be too defensive, and you can get a V-ISM custom combo that breaks your guard and causes unblockable damage very quickly. You can't base your game on defense. Without both defense and offense, your sunk. It isn't your differing opinion that bothers me, it is how you say that your stuff is fact, 100% taken from everybody in the world, when it is not. What I am telling you is what all of the greats in the ENTIRE WORLD think about it. |
I hate to add a statement to this,but......
I realized once you become a certian level of experience with each character you will discover that all characters....aren't equal... Dan is superior to Dalhsim.........because Dalhsims movements are slow and his air spin grab foot slam this is hard to catch someone with unless your a jumping fool. Dan....can own Akuma.... Dan's kick that stupid cheesy karate kick is very effect to the computer.....but for an experience fighter...just simply duck,or Super Jump ------------------------------------------------------------ SSJKARMA when playing against the Computer I find Dan to the be the best,but if I'm playing with someone at the same skill level as me then someone else is a better choice...... |
true that pip, not all characters are equal, but the game is still balanced, know why ?
because the DEFENSE system is all the same for everyone ! so reguardless of the attack of the other chars, their attack can be blocked, countered accordingly by ano other players ! that's why all charcaters becomes equals, because whatever the opponents do you sure to have an exit, the if you take it or not is based on your skills. but as you said all chars are different, so you can't compare skill from one player to another if they aren't playing with diff chars because the persons feelings and all enters into play so basically... TIERS don't exists ! and chars can be used and win against even the greatest of any other fighter, depends on how you play and how you take those exits ! my friend and i are equal in skill, why ? because we know with what to blockor dodge which moves, anytimes i try to counter his attack he counter my counter and we go on like that for a whole 5 minutes with no one never being hurt or anything, until one ofus makes a mistakes and once that happen we lose energy big time ! that's why i say all chars have their chance against any other chars, it depends on how you play it, that's all ! |
[quote:post_uid0="SSJKarma"]true that pip, not all characters are equal, but the game is still balanced, know why ?
because the DEFENSE system is all the same for everyone ! so reguardless of the attack of the other chars, their attack can be blocked, countered accordingly by ano other players ! that's why all charcaters becomes equals, because whatever the opponents do you sure to have an exit, the if you take it or not is based on your skills. but as you said all chars are different, so you can't compare skill from one player to another if they aren't playing with diff chars because the persons feelings and all enters into play so basically... TIERS don't exists ! and chars can be used and win against even the greatest of any other fighter, depends on how you play and how you take those exits ! my friend and i are equal in skill, why ? because we know with what to blockor dodge which moves, anytimes i try to counter his attack he counter my counter and we go on like that for a whole 5 minutes with no one never being hurt or anything, until one ofus makes a mistakes and once that happen we lose energy big time ! that's why i say all chars have their chance against any other chars, it depends on how you play it, that's all ![/quote] A great charge player...CANNOT beat a great rub....or whatever u wanna call it user. unless the charge player uses sweeps and hard head kicks all the time....from what ive played and my mates a SWEET charlie user.and he cant beat my akuma or ryu. and lol karma chunli does totally suck on that game though. |
My favourite normal character was ken. The strongest is probably final bison only because of his psycho crusher super that kills in 1 hit or leaves ur opponent so weak that a light punch or kick will kill him/her.
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[quote:post_uid0="alamgir"]My favourite normal character was ken. The strongest is probably final bison only because of his psycho crusher super that kills in 1 hit or leaves ur opponent so weak that a light punch or kick will kill him/her.[/quote]
The best way to start a battle with final Bison is to play defensively.. no matter what kinda character you're using.. Be it a charge character or whatever.. Ryu, Charlie, Akuma, Rolento or whoever you are using.. :biggrin: The best way is to start defensively...cause when that insane Psycho crusher comes at you.. well I think you know the rest.. Playing defensively would help b'cos after the Psycho crusher, M. Bison takes a while to taunt his opponent.. If the move has been blocked, he b'comes open for any kinda attack you want to give him.. At this point, I normally do the instant hell murder :biggrin: |
[quote:post_uid0="blanka09"][quote:post_uid0="alamgir"]My favourite normal character was ken. The strongest is probably final bison only because of his psycho crusher super that kills in 1 hit or leaves ur opponent so weak that a light punch or kick will kill him/her.[/quote]
The best way to start a battle with final Bison is to play defensively.. no matter what kinda character you're using.. Be it a charge character or whatever.. Ryu, Charlie, Akuma, Rolento or whoever you are using.. :biggrin: The best way is to start defensively...cause when that insane Psycho crusher comes at you.. well I think you know the rest.. Playing defensively would help b'cos after the Psycho crusher, M. Bison takes a while to taunt his opponent.. If the move has been blocked, he b'comes open for any kinda attack you want to give him.. At this point, I normally do the instant hell murder :biggrin:[/quote] I know how to beat him easily, just in the first match don't use any supers and play defensive like u said. After he finishes his psycho crusher, you should be able to kill him quick enough so that his level bar doesn't fill up. I love using him tho i nearly one all my matches perfect in arcade mode. |
PIP: you're talking like the only thing that matters in a fighting game is the combo's and the specials including the supers !
may i need to remind you that CHARGING players are defensive ones not ofending ones ! i mainly uses CHARGE moves when i want to start an attack or counter a player ! i really never play those charge moves, it would be stupid to try and counter an hadoken happy thrower with SONIC BOOMs ! but, after blocking some attacks, a sonic boom does starts off a counter attack and force a opponent to actually block, or jump over it which leaves you with just one thing to do to counter hit them and its to jump over your own attack and catch them in mid-air ! same as the FLASH KICK, good against jumping users, but lacks the retaliability in a fight where you can't block fast enough ! that's why i say they all are balanced, cause there is more type of play possible then anything you can imagine ! COMBO'S aren'T the only thing that matters ! i mainly waits for my opponents to attack me first which means i'm not always all over him ! i wait patiently and generally my opponents can't wait as long as me, so i most of the time always win the first hit cause he jumps in, rush in or anything he can think of, but i just counter his attacks and starts my own ! but don't be fooled, its not because i crouch that i'm going to use the charges ! |
Karma, you have to realize that some characters, despite play styles, are simply more limited than others. Lack of damage, lack of speed, lack of safety during attacks, etc., are all things that cause characters to not be equal. You are assuming a PERFECT player. Tiers do not assume that there is only one perfect player. They assume that they are both perfect. In this case, the one with the better character WILL win.
Charging players need not be defensive. I played very, very offensively with my Bison, Guile, and Blanka in CvSNK2 on XBL. Ask around, they'll tell you. I can play much the same way in SFA3 with charge characters. Sonic Boom is easy to Just Defend (block right as it hits) and recover from the block faster, limiting follow-ups for Charlie. Flash Kick is good in combos, and that's about it. It is very unsafe on block, and its damage isn't that great. Sure, it's quick, but Charlie has other quick attacks that are safe, and he also has other anti-air moves that are safe. |
Street Fighter Rules Pluz with Shin Akuma and Evil Ryu and it. The strongest fighter i got to say that takes me long is ShinAkuma in level 8. He will kill u if it ur first time fighting him. :buttrock:
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