![]() |
well there is a reason why ppl say that this characther is cheap no he is not blah blah blah...
i was thinking after dor(Dawn Of Rage) tmy could working on making the characthers less cheap i think there should be a new type of system for charthers Power- normal speed, normal attack, normal defence Speed- Extream speed, weak attack, weak defence defence- slow speed, strong attack, extream defence and here is what i think needs to be tweeked in sfo characther and what type they should be ryu- hadukens well basically it's the air ones i think that he sould not be able to shot an haduken the exact second after u hit the person with 1 i think thats the only thing that needs to be toned down along with his kicks it should be like akumas. type- power Chun-li- well..... notting really just that her... up rising kick i need to be faster and able to hit ppl on the ground type- power wolver |
nice*.
and also i think the optic blast it 2 fast..and need more time between each time u do 1.. the drill clan is coming back,but it will only be a AIR MOVE! ahh..the ''to do list'',how long is that list now?? lol.. |
I agree with most of that, especially Sentinel :angry: .That big giant hunk of metal is hella fast dude :angryfire: ....
|
[quote:post_uid0="Katasi"]I agree with most of that, especially Sentinel :angry: .That big giant hunk of metal is hella fast dude :angryfire: ....[/quote]
lol i agree:laughlong: :D |
i like the speed of sent except for his rocket punch
other than that hes good |
[quote:post_uid0="king_of_ken"]well there is a reason why ppl say that this characther is cheap no he is not blah blah blah...
i was thinking after dor(Dawn Of Rage) tmy could working on making the characthers less cheap i think there should be a new type of system for charthers Power- normal speed, normal attack, normal defence Speed- Extream speed, weak attack, weak defence defence- slow speed, strong attack, extream defence and here is what i think needs to be tweeked in sfo characther and what type they should be ryu- hadukens well basically it's the air ones i think that he sould not be able to shot an haduken the exact second after u hit the person with 1 i think thats the only thing that needs to be toned down along with his kicks it should be like akumas. type- power Chun-li- well..... notting really just that her... up rising kick i need to be faster and able to hit ppl on the ground type- power wolver |
devil soul is right, tmyapp is a very busy man. He works pays bills lives in a house trys to make this game as good as possible for us. It cost him money and time, time= money. Tmyapp has put many days,weeks, evean years trying to make this game the best for us. He has put alot of time and money into this game. I don't think he needs pepole compaining about the chars. speed. What you are suggesting may take 3 months or more to do. You speed up one thing, it speeds up the rest if you see what I mean.
Most of the things you are suggestiong, I see nothing wrong with you are just laging. Laging can not be helped(at all). No matter how much you try to it wont go away. So for right nowbe thankful for what we have and just chill till D.O.R. |
did yall read the topic???
after d o r! :biggrin: |
[quote:post_uid0="Bob~Marley4004"]did yall read the topic???
after d o r! :biggrin:[/quote] Didyou read my post right? Read it over then you will see what it means... |
[b][color=navy]ChunLi needs to be able to do her Jumping spinning bird kick.
Akuma needs his diving foot attack,And Akuma needs to be able to do his beam special.....also his rising spinning hurricane special. wolver |
I notice that to, what the hell happen to Akumas dive kick. You could pop someone with a 3hit on the one kick dive on them. And Wolvrines his is goes stright down right on the person head. If chun-li has her kick why cant Akuma and wolvie get there's?
|
well with all these move requests it's gonna take along time for tmyapp(ya know with dor and stuff) what im saying is well keep them in mind till later on in the year
Edited By devilsoul on Mar. 06 2004 at 11:45 |
thats why the topic is for after d o r!!
|
[quote:post_uid0="king_of_ken"]well there is a reason why ppl say that this characther is cheap no he is not blah blah blah...
i was thinking after dor(Dawn Of Rage) tmy could working on making the characthers less cheap i think there should be a new type of system for charthers Power- normal speed, normal attack, normal defence Speed- Extream speed, weak attack, weak defence defence- slow speed, strong attack, extream defence and here is what i think needs to be tweeked in sfo characther and what type they should be ryu- hadukens well basically it's the air ones i think that he sould not be able to shot an haduken the exact second after u hit the person with 1 i think thats the only thing that needs to be toned down along with his kicks it should be like akumas. type- power Chun-li- well..... notting really just that her... up rising kick i need to be faster and able to hit ppl on the ground type- power wolver |
none of the characters are realy complete besides ryu..but they will eventually get thre missing moves one day...that's if it is possible to do without lag interfering with it :biggrin:
|
Well, looking at the game's engine and the interface between moves of different characters, it is possible for TMyApp to add all the moves to the game.. but some of them may never or rarely connect.
Take for instance, wolver |
[quote:post_uid0="blanka09"]Well, looking at the game's engine and the interface between moves of different characters, it is possible for TMyApp to add all the moves to the game.. but some of them may never or rarely connect.
Take for instance, wolver |
LOL.. That's so true.. Can you imagine the weaponX like the RD?? That wouldn't be so pleasant. :biggrin:
But then again, if you think of it... TMyApp could code it in such a way that it wouldn't affect you in the air.. but on the ground.. just like the new plans for the drill claw. But that wouldn't be good.. since the weaponX isn't suppose to pack such a punch as that of the Raging demon :biggrin: |
i been reading all this...
KING OF KEN, while saying all this crap to adjust charcaters, why not just ask TMYAPP to complete revampe them so they look and act like their real counterparts ! cause its exactly what you are asking ! just be patient men, it will happen, but now, not after dor, maybe not after a 2 years ! but it will happen, for now i would just be glad to have a new char, bug fixes, new helpers, new stages ! with just that, i would be happy more then having the characters looking more like they are suppose to ! in any case, one bug i want fixed as soon as TMYAPP can... - 2nd player helper choosing bug ! that i would want fix very soon. its annoying for either me or my opponent when we are player 2 and not being able to choose our helper ! it's really annoying ! example... i have sent, i want JUGGY (my power team) but i'm player 2 so i get only DR DOOM since i am a vip ! when i'm player 1 no problem, i get juggy, but everytime i am player 2 i can't get the one helper i want cause the choosing keys do not even work ! that is a bug i would rather see fixed, then having him work on the characters moves ! |
Excellent point there man. :biggrin:
If you read the article in X Force 2010 about the way helpers are chosen, it specifically says that you choose ur character by pressing the punch button and then the helper code you want.. no matter what player you are 1st or 2nd. But I noticed that you have to press the helper code as u select ur character in order to get the right helper you desire.. or you'll just get a crappy helper or Dr. Doom (if you're a VIP) :biggrin: And it's worse for 2nd players, cause they can't even choose thier helpers. The game just chooses it for them. Now this is a bug that TMyApp might want to fix.. and it's one that I think Kidkrazyshit should add to his known bugs/problems list so that no one else creates a new topic about it :biggrin: |
u ppl i did't have to make me fell stupid =/
topic closed... |
| All times are GMT -7. The time now is 03:16 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Resources saved on this page: MySQL 0%