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-   -   We should tweak some of the character moves - --- (http://nferno666.sytes.net/forums/showthread.php?t=5588)

Nantuko Joe 11-02-2002 03:27 PM

Prince, that is all very true.

Quote:

1. block it with your own fireball, but wait, i frogot, it goes right through any fireball.
True. Same goes for Sentinal's mouth beam. BUt that's kinda balanced because Sentinal's slower than a small moon

Nantuko Joe 11-05-2002 08:09 AM

Bah, it happened again. And when is TMy gonna take a look at this thread? He's been looking/posting in the thread about mods, but he allows this thread to go unnoticed. WHATS UP WITH THAT?

11-05-2002 04:36 PM

Nantuko Joe: I think the issue with super jumps were that they did (and still do) cause lag.

I know these cheap shots cause lag too... But there's a very important difference between them and super jumping...

YOU CAN DEFEND AGAINST THEM.

Block, jump forward and block, super jump and block... And massecre your opponent.

As long as you know how to block, cheap shots will never have a chance to win ('cause they DON'T block).

princevegetam: With Cyclops... just get in close to them (jump and block), until you're close enough to attack.

With Ryu: Down hard kick, down hard kick... then any number of moves you want. Just use the Shoryu Ken's (dragon punches), roundhouses, Tatsumaki Senpuu Kyaku's (down back kick's) sparingly because they have a tendency to screw you over... After beating on the cheap player for a while, back off, defend, wait for them to teleport (they should have less health then before), and repeat.

With Wolverine: Jump forward, defend... then berserker barage him to death (don't use the Tornado Claw if possible). Drill claws and slide claws are fine. When you're ready to kill... super jump (and defend), then use some berserker barrage X's. Unless they're using a super, they'll either have to jump it or defend to not get killed (chance's are they'll just be doing more of the optic blasts).

With Chun li: Do NOT use the triple jump @ all. Jump, defend, get in close... then use down, mk, mk (trips), followed by several Kikou Ken's (fire balls), and lightning kicks. Of course you have to remember to DEFEND after each attack that has a fast recovery time (ei: supers and lightning kicks).

With Sentinel: Jump, defend... ROCKET PUNCH!!! Followed by many, many mp's. After you're done... defend (he should teleport), then repeat.

With Cyclops: Jump, defend... CYCLONE KICK!!! Lot's of 'em. Followed by optic blasts and gene splice's when they try to triple jump over you.

With Onslaught: You'd better not have trouble winning with him. Or there may just be no hope for you...

princevegetam 11-05-2002 04:54 PM

those strategies only against dumb ##### (when was the last time you played?).

smart ##### have been cheap so long that they've developed their own cheap strategies.

ryu: hmm... okay strategy, but lag can totally fck it up. once you get in close, they'll use their own close range combo to buy some time for themselves to triple jump to the other side of the screen and continue being cheap.

wolverine: this guy is fckin hopeless. every one of his moves creates so much lag that they do nothing. the BB and BBX is too slow and cause too much lag. the cyclops player can block jump up to dodge the BB/BBX and continue to jump to the other side of the screen.

chunli: NO ONE can perform her little fireballs fast enough to match cyclops' projectiles. her only hope is lightning kicks and trips(cheap in itself). the lightning kicks knocks you back after a while and that leaves him open for his escape from the corner.

in each of these cases, the opponent, A.K.A cheapass, can jump away as he/her see you approaching unaffected by their cheap tactics. you, however, would still approach the "cheapass" because the "cheapass" would not appear to have moved at all resulting from lag.

sk8erfox805 11-05-2002 05:14 PM

btw there is this special with ciclops that hits the ground and when it hits the ground , it makes like a big ball and if ur close to that it can hit u and it takes a lot of energy . .sometimes that move gets stuck there

princevegetam 11-05-2002 05:49 PM

it's called: optic sweep

sk8erfox805 11-05-2002 09:14 PM

... thanx master :withstupid:

Nantuko Joe 11-06-2002 06:07 AM

[quote:post_uid0="2000warrior"]Nantuko Joe: I think the issue with super jumps were that they did (and still do) cause lag.

I know these cheap shots cause lag too... But there's a very important difference between them and super jumping...

YOU CAN DEFEND AGAINST THEM.

Block, jump forward and block, super jump and block... And massecre your opponent.

As long as you know how to block, cheap shots will never have a chance to win ('cause they DON'T block).

princevegetam: With Cyclops... just get in close to them (jump and block), until you're close enough to attack.

With Ryu: Down hard kick, down hard kick... then any number of moves you want. Just use the Shoryu Ken's (dragon punches), roundhouses, Tatsumaki Senpuu Kyaku's (down back kick's) sparingly because they have a tendency to screw you over... After beating on the cheap player for a while, back off, defend, wait for them to teleport (they should have less health then before), and repeat.

With Wolverine: Jump forward, defend... then berserker barage him to death (don't use the Tornado Claw if possible). Drill claws and slide claws are fine. When you're ready to kill... super jump (and defend), then use some berserker barrage X's. Unless they're using a super, they'll either have to jump it or defend to not get killed (chance's are they'll just be doing more of the optic blasts).

With Chun li: Do NOT use the triple jump @ all. Jump, defend, get in close... then use down, mk, mk (trips), followed by several Kikou Ken's (fire balls), and lightning kicks. Of course you have to remember to DEFEND after each attack that has a fast recovery time (ei: supers and lightning kicks).

With Sentinel: Jump, defend... ROCKET PUNCH!!! Followed by many, many mp's. After you're done... defend (he should teleport), then repeat.

With Cyclops: Jump, defend... CYCLONE KICK!!! Lot's of 'em. Followed by optic blasts and gene splice's when they try to triple jump over you.

With Onslaught: You'd better not have trouble winning with him. Or there may just be no hope for you...[/quote]
2000warrior, you apparently have not played the game in a long time. If they time it right, they can create what appears to be an infinate optic blast. If they start hitting down+forward+LP in the middle of the 1st optic blast, they immediately do it, with NO time period in-between blasts, rendering it impossible to do the "block, jump, block" technique.

11-06-2002 04:35 PM

Pfft... why do all you people think that my fighting technique is out of date?

FYI, the last time I played was... Monday night-Tues. morning (Nov. 4th-5th). I play the game about every other week... or every week(end), depends on how much I've got to do the weekend. :biggrin:

And yes, ALL those strategies work.

princevegetam: The Ryu strategy DOES work (notice where it says "they'll telleport??") That implies you block when you wait for the lag to make them tellport to the other side, via their triple jump. I played one of your "smart, cheap" ######s just Tuesday morning, tag match, his host, music on, and I beat him using Chun li + Ryu combination 3 times in a row (out of 3 fights if you want to know).

Hitting Cyclops quickly with Chun li's "fireballs" works easily enough. They have slow enough recovery time for you to hit Cyclops while they're recovering (only on your side of course, but that's all that really matters). It's just back, down, forward, hp. How hard's that? In other words, if you're using a normal keyboard, it's "aasdp asdp asdp asdp asdp" or "dsap dsap dsap dap dsap".

Wolverine strategy... havn't played enough with him to know if it works... but I'm pretty sure anyone who uses him more then once a week should be able to pull it off.

Nantuko Joe: I'm well aware of all the characters limitations and abilities (more so then you know). And Cyclops' Optic Blast insn't fast enough for you to be able to jump forward and block.

Honestly, sometimes I think you guys just leave the music, background on, screen maximized, AND play on normal mode 24/7 just to overexagerate your problems with beeting cheap shots. Once you've been playing long enough, you recognize styles and should be able to guess where your opponent is.

In fact if you pay attention, the majority of the damage you inflict won't be those hits that actually looked like hits *hint**hint*.

princevegetam 11-06-2002 04:47 PM

:hmmm: is that suppose to be an insult on my fighting skills?


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