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-   -   Hadoken limitations - ..learn some skill. (http://nferno666.sytes.net/forums/showthread.php?t=10251)

Majincloud 05-05-2003 07:11 PM

##### need haduken for thier starting move but they do abuse it though

iTALY 05-05-2003 07:19 PM

How bout we just leave it the way it is and u guys just stop crying about losing...I bet whoever made this topic just made it cuz he lost to some noob that hadoken him to death....

and to whoever says u cant get close or whatever just super jump over them.... ;)

Koopsta 05-05-2003 09:07 PM

NoSoul i aggree with u :buttrock: Im one of those skilled ryu users with honor hate it with all these top ranked fireball junkies :angryfire:

SSJKarma 05-05-2003 09:31 PM

xmvst: many other tactics can be used to play as offensive as you can or as defensive as you can. you just gotta know your character and your evasion moves !

first: evasive is the real way to do things... SUPER JUMPS makes you very vulnerable in lots of circumstances, but in the case of a super, it just throw you out of the way and make you close in while the opponent cannot even do anything because he is still on his SUPER ANIMATION !

secondly, dashes have been implenmented in this game, so if the guy has jumped up and threw an hadoken, you can dash-in and pass right under his attack and boom, you can rape him hard cause punches and kicks are coming fast in this game !

thirdly: some charcaters like wolverine and chunli have other evasive moves you know, you gotta know them that's all... example: wolverine has his DASHING CLAWS attack, it passes thru anything (ie, cannot be touched while doing it) so you can use that move to get close to your oppponent, good offensive and defensive move !

chunli can consecutively without touching ground, jumps 3 times in a row. don't tell me you didn't know that ! that can be very usefull to avoid a super, confusing your opponent or simply getting some air to get some time to think on how to get on your opponent ! also, she has lots of air attacks with her lightning kick that can be done in mid-air. ideal to throw in your opponent sdome damage and force him to get on ground ! or if you prefer, to make sure he back-off of you !

see, you just gotta know your character !

to the one who said there was no combo system in here...
i ask you, what's the difference between real game and this game ?
i'll tell you, a lot !
first: the real game cannot be played online and the real game when played thru kaillera has the very same lag, so how could your combo system working right ? really, kaillera is very buggy but it is being used that much cause its the only way to fight online !

combo's, what are they good for ?
we didn't have them in the very first street fighters games, was the games sucking hard because of that ? no they were original and very good. real fighters don't need to attack, they just need to know their games and characters moves !

example: in DEAD OR ALIVE series, do you really need to combo all the time hoping to kill your opponent before he kils you ? if so then you must be one of the very sucking players of that game, cause the fact is, you don't need to be on your opponent 100% of the time to win a match !

combo's are 50% of the game, the other 50% is your abilities to play and your abilities to make tactics so you can win !
so i say, who need a combo system to be happy when you got a real good online fighting game ?

iTALY: for fact, NOSOUL4EVER made this topic, i know for a fact that he can easily vaporized any HADOKEN HAPPY PLAYERS. i too can easily beat lots of them, not all, but lots ! but the problem is all the same, its not about we lose or win, its all about strategies. example: even if you win or lose in playing KILLER INSTINCT (i know its very old, but perfect for this example) if the guy you keep losing/winning against is doing the same strategies over and over again, won't you think he annoying as hell to always do the very same tactics in every single fight he does ?

that's what were fighting for in this topic.
when will people learn that HADOKEN SHOOTING doesn't make you win. its stupid to think that it is the only to do in a game where most of the top score is composed of wolvie and chunli user which are both close range fighters ! so if the top score is like that, then why continuing to think RYU is th eonly capable fighter in this game ?

even better question...
why do you keep coming back if you think that game sucks ?
it just doesn't make sens !
so i tell you, if you're gonna say such poor arguments, then just stay out of this topics, cause saying the game sucks isn't arguing, its insulting what tmyapp took nights to bring us !

pip99 05-06-2003 03:45 AM

[quote:post_uid0="2000warrior"]nosoul4evr: Your poll choices explicitly say:

- Yes, Hadokens are abused and need to be limited...Players need to learn a new technique.
- NO! Dont change the Hadoken..I'd have no skill then.

1st point: Hadoukens needing to be limited? If you're referring to limiting the number of times you use them then (as has been said before EVERY time a topic turns up like this), then it will never happen. If you did that, tneh people would bitch to get optic blasts limited... or web ball's... or drill claws... or Sentinel Beams... practically anything you can think of that's remotely cheap.

However, I am not without sympathy for your cause. There are way too many unskilled people who really 100% on hadoukens even when they know how to do other moves (ex: aftermath does this all the time, but I've seen him do dragon punches and other "regular" moves when you get too close in on him)... and losing to these people does nothing but piss you off. But I'll direct your attention to the main problem here... 2 things that happen that make the hadouken very annoying.

1st its response rate is a bit too fast... you'll notice this was the problem with slide claw and optic sweep, but both have been toned down without hadoukens being touched. That I would consider a reasonable adjustment/complaint to TMyApp.

2nd, any/all projectile moves jack up your super metter much too quickly. Go into the game and test out raising your level bar with hp hadoukens against lp hadoukens. It's something like half the speed (if you stand right next to the ai since lp is a lot slower in traveling). Even at that kind of speed... it jacks up your super meter too fast. I'd suggest dramatically dropping that (to something like raising your level bar by only 1 grey bar) for all fast projectiles.

2nd point: Pip's arguements are made pretty legitimate by that comment that little comment that "I'd have no skill" for the no choice... especially if they're under the impression that you want it limited as in how many times you can use it. If you want 10 non cheap Ryu users, here they are:
*note: non because it's spelled that way. None means nothing at all (dictionary.com).

- DarkVirus
- Doomtrain
- Case
- Tidus2K2
- myself
- you (apparently you say so)
- Dark Masta
- pip99
- DX Zero
- supersaiyanz10
- DA_VIPA[/quote]
MIG read.

DanYankees 05-06-2003 06:53 AM

After reading through all that, I'd like to say I NEED THE HADOKEN. The hadoken is all part of the strategy. By using the hadokens it is the most fast and efficient way to build their level up and do damage to their opponent.

I don't totally agree with the hadoken after hadoken method. I like to integrate super jumps, a few kicks, and shoryukens into the battles as well. But the hadokens set the foundation to winning a battle.

So the hadokens should NOT be limited.

Toon-Ryu 05-06-2003 07:45 AM

I do know there's other skill's then Hadoken's and the only time I do them is before some one's executes a special. I do know skill. All I am saying is if there is a limit or what ever your talking about to Hadoken's then player's will abuse other moves(which is not the subject), and so on and on; untill Ryu won't even stand a chance. So calm down and leave it alone. And all I am saying is I know there is no combo system, that's why some people do this but I am not saying there should be one but If there was then some people might not be doing Hadoken after and after. And one more thing, I have played Kaillera, and the people I faced there barely had lag, but I never play it because there's more people here to face then there.

(Not on Topic)Just pretend there were no Hadokens in the game. Then what would players do, Shoryeken after Shoryeken then somebody will go make a topic about that and then you see eversingle move Ryu has is being abused. Other then Hadoken's player other people I have seen is Punching all the time. That's no tactic either.

bloodpack 05-06-2003 08:49 AM

[quote:post_uid0="pip99"][quote:post_uid0="bloodpack"]ok, let me end this argument
ppl wanna know their true fighting skills?
then someone fight me...

ryu vs ryu
no specials or supers
only fists and kicks
lets see whos really good in online hand-to-hand combat :)[/quote]
meh we did that match.[/quote]
nope, we didnt, we still used normal hadokens and super spinning kick

05-06-2003 10:20 AM

All right, something you guys need to keep in mind is that you're not always going to be in a Ryu v. Ryu fight (where all of your arguements are coming from). If you want to slow down the hadouken's response rate then you're going to need to slow down the response rate/level builder of all the projectiles.

Ex: Spiderman's "web ball" comes out at almost the same speed as the hadouken, and even faster in the air. If you do any kind of dramatic decrease in the hadouken's speed then it's going to get a lot harder for Ryu users to play against web ball-only Spiderman users.

You'd also notice this trend from playing against drill claw abusers, or beam users... even kou ken only chun li's will be a lot harder for Ryu's to stand up against with his own projectiles.

If you think about it, then there's only 2 real options you can expect for this path to take:

1. Dead end, nothing happens with anyone's projectiles.

2. Everyone's projectile's and projectile-like moves are decreased in speed.

I would "like" to see the 2nd one taken action upon where in we'd see a lot more slide claw like moves, but I'm going to see where everyone goes with this.

Just a side note, response time was dramatically lowered in both the optic sweep and slide claw... both seemed to have worked out fairly well in cyclops users tend to use a different projectile and wolverine users tend to use a different bolt/dash type attack.

nosoul4evr 05-06-2003 11:07 AM

I am with 2K on issue #2.
I'd like to point out that is not just the speed a projectile travels..it is also it's execution...as in..the time it takes Ryu (or projectile character) to "wind up' for a hadoken could be changed and that would alter the hadoken...
When another hadoken may be keyed and executed would also alter the hadoken.
How long Ryu stands "poised" ( spelling ??? ) just after releasing a hadoken, would also alter the hadoken.
Lots of variable that apply to projectiles can be altered to improve game equality...wich ones were to be changed, if any..would of course be completely upto TMyApps descretion.

Probably would have been better for me to name the topic "projectile limitations" rather than "Hadoken Limitation".....but the title i chose was meant to light a fire under "most players" arses.

Because as Mig stated...
Quote:

also is it just me or does anybody else think that the line of arguments would be completly different if this topic had been made about limiting cyclops's optic blasts or sentinels heavy punch cos it just seems like most of the people in this game just want ryu because they somehow believe that he is the only non-cheap character in this game


Edited By nosoul4evr on May 06 2003 at 14:27

DA_VIPA 05-06-2003 11:46 AM

personaally i think the hadoukens should be a lil bit limited as should every other characters projectiles...but i dont rely on projectiles since my kicks and punches hit more often.

G_GUNDAM 05-06-2003 12:18 PM

i think that the game should be left alone. ever since i came to this game i hear a lot of people complain about certain moves in the game. well tough!!!!!!!! if you dont like how the game is then dont play at all.


i think the hadoken should not be limited cause it can be fired the same way that ryu fires it in any other game. why make a person weaker then they are already are. personally i dont use the hadoken a lot cause i rely on mym punches and kicks for my insane combos.

05-06-2003 02:21 PM

Karma-real fighters dont need to attack? Then how is anyone supposed to win a game if nobody attacks? What are combos good for? Wow, if u have ever played any of the "vs" series games,which this game is, then you would know that combos r the only way to deal damage in any of the games. Basically what u r telling me is that u can with with hitting and running, because combos arent good. Sure i could dash in hit u once, and run away and do it all over again. But dubya tee eff, how would games ever end if u only did that? COMBOS cause alot of damage, that is why they are in the real game and because they take skill to do. "they just need to know their games and characters moves !" What? so all people need to do to win is know how to kick and punch? If you have ever seen anyone play any "vs" series game, u wont see people just dashing in with a kick and running away. You will see people do anywhere from 5 to 50 hit combos(depending on the game), let me repeat that COMBOS. Because combos cause damage, not hitting and running. Seriously go and download a video of a real match and tell me what u see, because i know u will see people doing COMBOS because that is what wins the game u moron!!!!!! "the real game cannot be played online and the real game when played thru kaillera has the very same lag, so how could your combo system working right ?" Once again, have u ever played the real game online through kaillera? Because if you did, you wouldnt have written those words. The real game on kaillera doesnt lag like this game. When this game lags, it gets slow,people's health doesnt go down, and people teleport from one side to the other. When the real game on kaillera lags, the games just slows down alittle(or the music skips), or desync's. Your health always goes down when u get hit, and it works 100% of the time. You dont teleport, and your health doest not go down. See you just made it clear that u made up that last statement, because everything about it was a lie.

Toon-Ryu 05-06-2003 03:00 PM

I agree everytime I played it, it didn't lag.

ShinKosai 05-07-2003 02:17 AM

lol this topic was made about the time we spared nosoul4evr The idea of this thread didn't come from me did it? ???

I guess the lag is an issue but that's how it is with a lot of things on this game if we limited every skill that caused some lag it would be weird, I agree totally about learning the close quarters fighting though

*goes off to practise Ryu's new super to perfection*

Toon-Ryu 05-07-2003 08:00 AM

That's why leave the game alone. If the combo system ever comes out then I'll agree with nosoul4ever. Since for combos you need lot's of skill.

josue78 05-31-2003 11:09 AM

I think the hadoukens should be limited. But then again a skilled fighter could attack and block most hadukens. There's and advatage to this game than in the arcade. if you block most of the time the hit wont even take off a little bit of your life bar. So yes limit them but know there is also skill in blocking them.
:alien:

sledgehammer 05-31-2003 02:18 PM

I think it should be left alone, theres only a few other moves you can do with ryu. :angry:

cuteboi 05-31-2003 04:00 PM

Yeah, I think it should be left alone because Hadoken are useful in a tight spot.

TarkanX 05-31-2003 08:09 PM

Well, lets see the options Ryu has:

Shoryuken: HAHAHAHAHAH!!!!

Tatsumaki Senpuu Kyaku(turning around with your leg like an idiot): Your begging for a beat down.

Shinkuu Tastumaki Senpuu Kyaku(super spin kick): Only works for people who don't know how to play, or one of those 1% crapshoots(and we know how crapshoots in this game suck).

Up close game: The normals, Ryu's useful key in the past, it''s been downgraded, starting from the corner trap, and now. There are still some use full normals, but it's mostly just to help raise meter(Crouching MP, Standing HK, Jump in HK, Crouching HP for a crappy anti-air, but one better than Shoryuken).

Up close(which is most of the time used for raising meter), and hadouken/Shinkuu Hadouken are Ryu's only strategies for attacking, negate(or slow down) the hadouken, and you have one really crappy character, and when I mean crap(remember veterans), think about Wolverine during the ToC1 time. But there might be a way for Ryu becoming a bad character, if you make changes to other characters.


Wolverine: Make his recovery on his drill claw longer.

Chunli: Make her fireball faster, and have less recovery time(Wow, that'll be really dangerous)

Sentinel: Make him have a bit more recovery time, or at least have him have a delay at start up with the beam execution. Or you could make the beam just a one hit combo, like MvC2.

Cyclops: Make him have a delay at start up executing the blast. Even though Cyclops is cheap, if you slowdown, or negate his optic blasts, then you make him a bad character by getting rid of his only strategy, yes, that's right, his only strategy, I would like someone to name any other strategy he has other than the blasts. Gene Splice? Look at Shoryuken. Cyclone Kick? A worse TSK. Charging beat up move? As bad as the buccaneers in their first 2 seasons. I could only see a blatant strategy of using the standing HP, and optic blast(but with bad delay, how will that work?

Spider Man: haven't played Spider Man since last year I believe... Make him have a delay with the web balls.

mooo1 06-01-2003 04:50 PM

I think the hadoken should be left alone only when there is less lag, so you can actually be fast enough to do a super jump to your opponent and pummel him for playing cheap. I lost a lot of battles where i tried to play fair and the other guy just kept powering up his level by doing hadokens, and then going into the variable attack mode and then beating me up... I hate it when people play cheap like that...

SSJKarma 06-01-2003 08:42 PM

[quote:post_uid0="TarkanX"]Well, lets see the options Ryu has:

Shoryuken: HAHAHAHAHAH!!!!

Tatsumaki Senpuu Kyaku(turning around with your leg like an idiot): Your begging for a beat down.

Shinkuu Tastumaki Senpuu Kyaku(super spin kick): Only works for people who don't know how to play, or one of those 1% crapshoots(and we know how crapshoots in this game suck).

Up close game: The normals, Ryu's useful key in the past, it''s been downgraded, starting from the corner trap, and now. There are still some use full normals, but it's mostly just to help raise meter(Crouching MP, Standing HK, Jump in HK, Crouching HP for a crappy anti-air, but one better than Shoryuken).

Up close(which is most of the time used for raising meter), and hadouken/Shinkuu Hadouken are Ryu's only strategies for attacking, negate(or slow down) the hadouken, and you have one really crappy character, and when I mean crap(remember veterans), think about Wolverine during the ToC1 time. But there might be a way for Ryu becoming a bad character, if you make changes to other characters.


Wolverine: Make his recovery on his drill claw longer.

Chunli: Make her fireball faster, and have less recovery time(Wow, that'll be really dangerous)

Sentinel: Make him have a bit more recovery time, or at least have him have a delay at start up with the beam execution. Or you could make the beam just a one hit combo, like MvC2.

Cyclops: Make him have a delay at start up executing the blast. Even though Cyclops is cheap, if you slowdown, or negate his optic blasts, then you make him a bad character by getting rid of his only strategy, yes, that's right, his only strategy, I would like someone to name any other strategy he has other than the blasts. Gene Splice? Look at Shoryuken. Cyclone Kick? A worse TSK. Charging beat up move? As bad as the buccaneers in their first 2 seasons. I could only see a blatant strategy of using the standing HP, and optic blast(but with bad delay, how will that work?

Spider Man: haven't played Spider Man since last year I believe... Make him have a delay with the web balls.[/quote]
now someone's who's talking the good way !

if you people can only brag about how unfair it seems, then get the hell out of here fast. constructive talk is the only way to get things done !

ok, first of all, i didn't say that COMBO'S were nothing !
i said that its not because you don't sdee the "WORD"
AIR COMBO or MONSTER COMBO appearing that it mean we don't have combo's !
by definition a COMBO is multiple hits given rapidly, for all i know we can easily do that cause you actually see the hit meter getting up after each hit.

ok, now for tarkan...
again, why are you still here playing if the game sucks ?
but i agree, tweaking must be done here and there !
spiderman too fast ?
well...
i think not, tho i never really uised the web balls on the floor much, i usually get air before doing one, and in the air, they are just fine, you can throw two maximum before getting on the ground, and that's if you are in normal mode. on turbo you barely is able to make one, unless you SPIDER KICK the other way and then do one again ! but that's a strategie that is pretty much useless !

as for wolverine, i agree, his speed is a very very very very big problem, now that one is pretty damn fast ! he really should be tweak !

chunli... her fireball shouldn't be that fast, but it shouldn'T be that slow either !
other then that, she's pretty fine !

ryu tatsu maki... well it does hit cause of lag, but really, i hit people with it and that's when you know their startegie ! true that against HADOKEN THROWER it doesn't hit, but if you see the oppnoent coming at you all the time, then its easy to hit them with it !

sentinel is fine that way, after all, he's a long range fighter... he can easily wipe out a close range fighter in close range, but you gotta have skill with him to actually use him that well !

as for cyclops, well if his moves were any faster and could have any better accuracy, then maybe people wouldn't be that cheap with him... optics are flying everywhere cause except for the little HK then CYCLONE KICK combo, there is pretty much no moves that actually hit the opponent with ! so basically cyclops is asking the players to be optic blast players ! that's why he is so cheap ! well in my opinion !

anyway... i agree wit tark on the changes that must be made, but about the moves to be NOT USEFULL except for HADOIKEN, that i'm against ! the other moves have their way to be done, but even the shinkuu isn't even capable of hitting. the very same way as the shinkuu TATSU ! i mean that if you still get hit by the shinkuu then you are as idiot as the one that get kicked by the shinkuu tatsu !

this game is more of a luck game right now, but ever since the game's lag as been reduced to a hundreds of miliseconds of ping, then the game skillfullness as been greatly improved, nowe you gotta jave skills to actually be able to hit, like hadokens are easily avoided now, while back then, they were not avoidable at all !

MasterX05 06-01-2003 09:15 PM

SHUT UP! There is no dam combo system, there is no air combo engine. What you call combos are some bullpoopty moves you make up. There is no combos in this game ppl. No real ones. For spidey I rule with him cause of his great air combo that I always pull of in MvsC.

Same with ryu even thou he only has 1 air combo 5 to 6 hits that is good. Ive kicked a person in the air three times did I do a air combo. HELL NO! If a chun-li user pops a player in mid air with her lighting kick was that a air-combo HELL NO! No dam air combo system if there was wolvrine tornado claw would be one, Gene splice would be one even chun-li air super and ryu's tornado kick. You see spidey is useless to me all u can do is spidey kick and web ball thats it. He's upper cut is crappy and it doesnt always thow the person up and slam them back down.

If there was a air combo engine then ill would use spidy cause thats the main reason I use him in the pther games

SSJKarma 06-01-2003 10:29 PM

like i said, no one ever listen to what i say !

did i say we had combo's in this game ?
<span style='font-size:17pt;line-height:100%'>! NO !</span>

the only thing i said is that basically we have what you can call a basic combo system, cause really... a combo is basically multiple hits one after the other, am i not right ? i doubt it... that's the actual definition of a combo !

so basically yes, we have combo's, not grooves or anything like those infinites i heard about so much, but combo's nonetheless ! i never said we had any engine made of for combo's, hell there shouldn't even be any combo doing ! but the characters are so fast that moves comes out fast enought to make it look like one. and since multiple consecutives hits are a combo ! so i don't care if its a MADE UP one. i know its one !

Scorponok 06-01-2003 10:33 PM

[quote:post_uid0="SSJKarma"]like i said, no one ever listen to what i say !

did i say we had combo's in this game ?
<span style='font-size:17pt;line-height:100%'>! NO !</span>

cause really... a combo is basically multiple hits one after the other, am i not right ?[/quote]
Well.. add "that are unblockable"

MasterX05 06-02-2003 03:05 PM

You say we have some "basic combo system" I am telling u there are no REAL COMBOS, NONE and there can only be combos if there is a combo system. Ill admit some ground combos work but not to great, like Ryu's dash foward crouch then do low kick med kick and round house kick. A simple 3 hit combo that Ryu and Ken can do. But it doesnt come out right it goes too slow. You say a "combo is basically multiple hits one after the other" So if I did potic blast over and over till it got to 12 hits I did a real combo that u could find on something like Gamefaqs? Or if I hit some one with lighting kick and dont stop did I do a simply "basic combo"? Another im Ryu in the corner and all i did was crouch down and hit weak puch Repeatedly did I pull of a amazing 25 hit combo?

WhiteTigerClaw 06-02-2003 05:28 PM

Of course they have to be limited....Slow it down just like you did with the optic blasts....Lots of ##### abuse these powers. They would do anything just to get 1 power gauge bar up..... ???

darkFlash88 06-03-2003 08:08 PM

[quote:post_uid0="WhiteTigerClaw"]Of course they have to be limited....Slow it down just like you did with the optic blasts....Lots of ##### abuse these powers. They would do anything just to get 1 power gauge bar up..... ???[/quote]
i think they should be limited too but what you are saying is the new*ies are like wild animals trying to do anything to just win a match and wen i first played this game witch was like in 2002 or something i was a ####ie and i wasnt doin anthing even close to cheating and i got my rank down to at the best like 45 or something but anyways who cares bout rank i dont..... well rank is pretty cool feature to this game but anyways my point is not all ####ies are like wild animals that will do anything just so they can win cause i didnt ;)

G_GUNDAM 06-08-2003 08:08 PM

arent hadokens already limited. i could swear that when i fight people and they throw mad fireballs the disappear in the middle of the screen. cause didnt someone mention somethin about that happening. besides if u cant get around fireballs then u need some more skillz cause u dont have any. cause i know i can get around them easy.

06-08-2003 08:44 PM

masterxo5-thank you. Now mabye karma will realize that if other ppl like you,aside from me, have these opinions karma will understand how little he actually knows.


Dont you see karma? Other ppl have the same opinions as me!!! Masterx05 cleary has played the other "vs" series games unlike you. So Shut the #### up and learn something before making stupid posts that prove that you are an idiot!!!!

Nitroglycerin 06-09-2003 08:45 AM

In the chat room:
Me: lets fight
Other person: ok
In game:
Other person: hadoken hadoken hadoken hadoken
Me: *jumps up in the air only to be received by an uppercut and some more hadokens*
Other person: shinku hadoken!
Me: *jumps up in the air lands behind the other person and lets loose*
Other person: *teleports across the screen due to lag and fires more hadokens*
Me: *dodges or blocks all of them, gets in close only to get whacked by a kick or punch then more hadokens*
Other person: shinku hadoken!
Me: *takes full blast of it while dodgeing the lesser hadokens and falls to the ground, You Lose is declared on screen*

darkFlash88 06-09-2003 09:30 AM

that was the funniest thing ive hurd in this whole forum!!! lmao :laughlong: :laughlong: :laughlong:

MagicX 06-09-2003 10:58 AM

I myself am very bothered by all these people claiming to be "ultimate fighters" when all they do is double super hadoukens and create lag up the ass and kill you. But also if you are a good player you should be able to dodge/block/counter a super hadouken move, any move for that matter.
This topic is actually quite useless besides to create more flaming and let people wine about how weak they really are.

sledgehammer 06-28-2003 04:49 PM

[quote:post_uid0="Nitroglycerin"]In the chat room:
Me: lets fight
Other person: ok
In game:
Other person: hadoken hadoken hadoken hadoken
Me: *jumps up in the air only to be received by an uppercut and some more hadokens*
Other person: shinku hadoken!
Me: *jumps up in the air lands behind the other person and lets loose*
Other person: *teleports across the screen due to lag and fires more hadokens*
Me: *dodges or blocks all of them, gets in close only to get whacked by a kick or punch then more hadokens*
Other person: shinku hadoken!
Me: *takes full blast of it while dodgeing the lesser hadokens and falls to the ground, You Lose is declared on screen*[/quote]
Reminds me of when I fight most ryu's, but I just beat them up with my sent :D

steven159 06-30-2003 11:07 AM

:buttrock: yea i hate it wen ppl us those damn hadokens!!!!!!!cos they dont know anyotha moves lolhttp://shin_ryu10.tripod.com/ryuhurricane.gif :buttrock:

sledgehammer 06-30-2003 10:32 PM

Hadokens are just the same as Chun Li's fireballs, cyclop's optic blast, sentinal's sent force, spider-man's web ball and wolverine's berserker barrage. I don't see anyone complaining about these moves, so I think it doesn't need to be changed :angry:

Scorponok 06-30-2003 10:41 PM

[quote:post_uid0="sledgehammer"]Hadokens are just the same as Chun Li's fireballs, cyclop's optic blast, sentinal's sent force, spider-man's web ball and wolverine's berserker barrage. I don't see anyone complaining about these moves, so I think it doesn't need to be changed :angry:[/quote]
They aren't quite the same...

Ryu's hadoken can pin you against the wall in air, the guy can just do it over and over :S

Sentinel can't do any aerial moves (Rocket Punch)

sledgehammer 06-30-2003 11:16 PM

My point is that is that every persons fireballs, rockets etc, can be abused not just Ryu

hadoken king 07-01-2003 01:52 AM

Leave the hadoken as is..

All moves can be abused and used cheaply i.e (rocket punch and the low optic blast); so I say you should leave the hadoken the way it is.

btw ssjkarma this game has no kind of combo system your making yourself look stupid..=\

SSJKarma 07-01-2003 11:36 AM

i know there are no REAL PREMADE COMBO's in itself !
but have you ever heard the word CUSTOM COMBO ?

basically a combo isn't just a predfined set of keys that if pressed can hit the opponent a lot of times... a combo is basically mutliple hits that connects to the opponent. and so on, with a mimnimum of lag (which i happend to have when i host) i can easily pin the opponent in the corner and give him a full 5 or 6 hit before he can even think of retaliate !

that's what i mean !
so for me, there are combo's !
not PREMADE like in the VS SERIES... but custom that you can easily do by pushing the damn buttons one after the other, reguardless of what happens !


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