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[quote:post_uid0="gameboymaster"]
Quote:
How about some expireance points like jumping, blocking, and maybe a puching or kicking power like if the power gets more of a boost. |
[quote:post_uid7]What happens if your ideas in expairence points create alot of lag for some computers or maybe a bug?
That's a very good question. I don't have the answer to that but hopefully someone will answer it. How about some expireance points like jumping, blocking, and maybe a puching or kicking power like if the power gets more of a boost.[/quote:post_uid7] That is VERY good :) Results: Everytime you hit the opponet with a physical attack: you gain 100 stat points(for each of stat)) Everytime you hit the opponet with a super special attack: you gain 1000 stat points(for each stat) Everytime you hit the opponet with a Crossover Attack: you gain 10000 stat points(for each stat) :) Vash you were a good help. VERY :) |
[quote:post_uid0="gameboymaster"]
Quote:
Everytime you hit the opponet with a physical attack: you gain 100 stat points(for each of stat)) Everytime you hit the opponet with a super special attack: you gain 1000 stat points(for each stat) Everytime you hit the opponet with a Crossover Attack: you gain 10000 stat points(for each stat) :) Vash you were a good help. VERY :)[/quote] I still think a bug might happen but those are some good ideas through. |
[quote:post_uid12]What happens if your ideas in expairence points create alot of lag for some computers or maybe a bug?
That's a very good question. I don't have the answer to that but hopefully someone will answer it. How about some expireance points like jumping, blocking, and maybe a puching or kicking power like if the power gets more of a boost. That is VERY good Results: Everytime you hit the opponet with a physical attack: you gain 100 stat points(for each of stat)) Everytime you hit the opponet with a super special attack: you gain 1000 stat points(for each stat) Everytime you hit the opponet with a Crossover Attack: you gain 10000 stat points(for each stat) Vash you were a good help. VERY I still think a bug might happen but those are some good ideas through.[/quote:post_uid12] I agree. Too much ideas in sfo might result as a bug and lag problem :( |
MasterX05: u'r sorta right... Honda & Cody were planned WEEKS ahead of time... but, the only reason we have Gen in the game as helper, is because ofu'r post/poll ... so, u think about that :biggrin:
everyone else: keep talking, and i'll keep reading and/or thinking about this idea (which i have not started or planned to make in any way shape or form ... yet ) :biggrin: |
:laugh: This is like the whole pokemon thing well sorta anyhow like when u beat a trainer or wild pokemon ur pokemons stats and levels become higher and like the more u win the more experiene pionts u gain increasing ur levels and making u stronger and geting better attacks and stuff. :laughlong:
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[quote:post_uid0="TMyApp"]MasterX05: u'r sorta right... Honda & Cody were planned WEEKS ahead of time... but, the only reason we have Gen in the game as helper, is because ofu'r post/poll ... so, u think about that :biggrin:
everyone else: keep talking, and i'll keep reading and/or thinking about this idea (which i have not started or planned to make in any way shape or form ... yet ) :biggrin:[/quote] Sweet.... I think we should have somethink like this. levels of some sort but dont let it affect you when your playin the game. Great idea though im all for. |
I'm worried about this idea. The players who play less will be at a disadvantage than the players who play a lot. If this is put in there should be a seperate server.
A couple of servers with a normal fight and another couple of servers with the level system. |
that would be sweet to gain wolvie's blocking skills.....
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Hmm... For the Cyclop users:
Cyc's beams would produce more damage or summin like that.. Same goes for the other chars.. Howbout more stats you get, you learn new moves? Howbout the more stats you get, you can learn a combo? Wacked out ideas =/.. |
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