SFO Archive Forums

SFO Archive Forums (http://nferno666.sytes.net/forums/index.php)
-   General Comments and Strategies (http://nferno666.sytes.net/forums/forumdisplay.php?f=12)
-   -   Why didn't capcom.... (http://nferno666.sytes.net/forums/showthread.php?t=4664)

SSJKarma 10-04-2002 09:17 AM

as i said !
sorry but D,DF,F+hp+lp to make an assist ?
inverse your things !

i would have seen something like !
D,DF,F+lp+hp to switch chars and LP+HP to make an assist !
anyway, 3 on 3 is simply boring and i include the MvsC1 game too as i don't love the 2 on 2 +assist fights ! it makes it a kind of 3 on 3 fight and it is just too easy to add strenght to the moves !

what is the best is really a good old 2-on-2 fight like XMvsSF !
variable attacks is a good start but unlimited super during that time was just dumb ! anyone with common sense would rather use that variable compare to the dual hyper ! CAPCOM waste some good ideas when making MvsC1 but i'm glad they didn't put it in MvsC2 !

pip99 10-08-2002 02:49 PM

cause those charecters suck.


All times are GMT -7. The time now is 09:49 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Resources saved on this page: MySQL 0%

Page generated in 0.05260 seconds with 13 queries