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i mean don't think about the supers, u dont need guard block for that
but for regular moves.. have u ever been hit when a helper is sent out with ur last ounce of health and u die? well why not take out the cheesiness of that, so it will take no damage if u block, and take a regular hit if u blocked for like the 6th hit. then it resets.. but im saying for regular moves only, not with supers... just a suggestion though :D |
well, seeing it that way, it could be a good idea !
but, there is actually not much people that use HAND-TO-HAND combat. or is it my luck of always fighting BLAST DUELLER ? |
Well you seem to be getting somewhere with DX. but even so i doubt tmy will implement this into the game since its not exclusive to The Marvel/capcom games.
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true !
yet, helpers and variable attacks weren't in the original game, nor was sentinel ! but that kind of block damage gets on my nerve. anyway, by doing so would disrupt TMY poor AI :biggrins: imagine the computers always blocking and always finishing dead because of guard break ! i pretty much think it is the real reason why it will be implemented ! well let's ask his opinion ! TMY if you see this, give us feedbacks ! |
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It is like Super Smash brothers on N64 when u block and someone hits u there is a short bar under your life and it start to goes down and if it goes out. Then u are knocked dizzy like SSB except in SSB they have bubbles SFA3 have a bar :biggrin:
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lol oh yeah there is dizzyness in xmvssf ...
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