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-   -   Block meter - Like in sfa3 (http://nferno666.sytes.net/forums/showthread.php?t=10107)

DX Zero 12-03-2002 09:23 PM

i mean don't think about the supers, u dont need guard block for that

but for regular moves.. have u ever been hit when a helper is sent out with ur last ounce of health and u die? well why not take out the cheesiness of that, so it will take no damage if u block, and take a regular hit if u blocked for like the 6th hit. then it resets.. but im saying for regular moves only, not with supers... just a suggestion though :D

SSJKarma 12-03-2002 10:07 PM

well, seeing it that way, it could be a good idea !
but, there is actually not much people that use HAND-TO-HAND combat. or is it my luck of always fighting BLAST DUELLER ?

montalvo 12-03-2002 10:18 PM

Well you seem to be getting somewhere with DX. but even so i doubt tmy will implement this into the game since its not exclusive to The Marvel/capcom games.

SSJKarma 12-03-2002 10:29 PM

true !

yet, helpers and variable attacks weren't in the original game, nor was sentinel !
but that kind of block damage gets on my nerve. anyway, by doing so would disrupt TMY poor AI :biggrins:
imagine the computers always blocking and always finishing dead because of guard break !

i pretty much think it is the real reason why it will be implemented !
well let's ask his opinion !

TMY if you see this, give us feedbacks !

pip99 12-03-2002 11:09 PM

Quote:

block meter is like in Street Fighter Alpha
yeah that would be good for me hell for u 56k users.. ???

MasterX05 12-04-2002 12:55 PM

It is like Super Smash brothers on N64 when u block and someone hits u there is a short bar under your life and it start to goes down and if it goes out. Then u are knocked dizzy like SSB except in SSB they have bubbles SFA3 have a bar :biggrin:

DX Zero 12-04-2002 09:16 PM

lol oh yeah there is dizzyness in xmvssf ...


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