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[quote:post_uid0="shadowdog2244"]Right, right...
So it doesn't solve anything for some people... that's sad. Isn't it strange how one helper is stronger for one player than it is for another. Different circumstances can change everything. And, apparently one of the new things to be accomplished in a close future update is helper selection on both sides. I think it is that BIG one Karma was talking about in my thread. And if that is on the 30th... well, we solved that problem (kind of). People say the same things about cody that you have, but it is fairly easy to trap someone in his tornado, he wont knock you up either, in most circumstances. And what do you mean not the same stregnth? If anything, it's more... of course, everyone has their circumstances... and if I am not mistaken, he DOES have the same number as Sonic Hurricane Guile. 7 and 7. You have confused me. Could you please explain? Thanks.[/quote] i always thought he had less ??? but the problem is not fixed, player 2 can still not choose their helper |
Oh no, it's the same.
I meant to say, in a future update.. hmm... did I not say that? It isn't fixed now, but it will be. |
[quote:post_uid0="shadowdog2244"]Oh no, it's the same.
I meant to say, in a future update.. hmm... did I not say that? It isn't fixed now, but it will be.[/quote] yeah i posted in the official bugs report thread thing... |
cody is like the same way but it make the game more fun and challenging :yinyang:
Edited By (~thug~) on 1095632582 |
i know it does make the game more challenging, but think about the ppl who can't use him.
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[quote:post_uid0="_Mastermax_"]a problem with your idea shadow dog, is it works in theory but it won't actually becuase only player 1 can choose their helper, so if you aren't the host, you are going up against guile with no choice otherwise. just avoiding it is a bad answer too, with seven helpers, guile can be out most of a match meaning you have to stay elevated, thus making you seem cheap, especially if you have spidey.
the people who are saying that you hav to avoid it, are the people that host only, and barely ever go up against guile, think about the people who can't host at all, they will always end up against guile. it's not that guile is too cheap it's that he is much stronger than all of the other helpers, either he needs to be toned down to where he is the same as the other helpers or the others need to be made better. sure you can kill someone easily with cody if you use him right, but he doesn't have the same size, strenght or number as guile, where's the sense in that?[/quote] a challenger can pick a helper yeah guile is too powerful Edited By masterbob on 1095645376 |
yes guile is strong, but i am don't want his power to be reduced. look at juggernaught, and hulk they r pretty stron. but they are not stronger than guile and their usage is way lower than guiles. and onm the other hand guile is very powerful with a high usage.
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I might be going back on my opinion of Guile (i think i said something about him) because SSJ Karma ( i think) said that the helpers are always dashing through so i think cody and Guile are ok since they wont hit you if you are standing away from them.
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I concur. Guile's Sonic Boom is WAAY overranged, and a multihit to boot. Plus, considering it's jugglability for a player who simply walks forward, and crazy-high damage rate. Heck, I've seen Sonic Booms > Kiko-Shos!!! It even eats through most Beam Supers!!! WTH?!?!? I'd suggest combining the "2 Guiles" (there's a S. Hurricane one?), make him throw a Sonic Boom, and upon connecting/being FB'ed; cancel into a Sonic Hurricane. Then setting THAT to around 4x.
Heck, now that I think about it; all of the helpers are too prioritized, and all screen-floods. Heck, if you're gonna do that, do it honestly like putting Strider Hiryu's "Legion" as one of them. but they should be more creative/defensive, IMHO. And NONE should have 7x unless it's a simple fireball or two-hitter. (Maybe a Flash Kick, or something) |
I didn't understand a thing u just said.
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