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-   -   Playstation 2 popularity... - I think ps2 dont deserve it ! (http://nferno666.sytes.net/forums/showthread.php?t=5707)

Warmor 06-03-2002 02:31 PM

Burning games = baaaad.....

GameCube is not for kid games, inovation buddy. The PS2 may rock, but just blood and gore does not make a game. To sell a game with no blood and gore is a treat, like Zelda, sold as fast as I pee, great game...no blood....

So, not kiddie games, inovative games, a diffrent kind of game, that is still fun, every Play Mario 64?

TarkanX 06-03-2002 04:53 PM

The more games is released for the system(whether it's both crap and good), the better.

Troy88 06-03-2002 06:37 PM

Why Nintendo sucks:

I used to be a die-hard Nintendo fan. Some of my favorite games of all time were for the NES and SNES. But Nintendo seems to have an annoying tendency to not give the fans what they really want. I remember back in the day when SNES was still going strong, Sega had just came out with their 32X add-on for the Genesis. Nintendo's response to this was to circulate rumors of a CD-ROM add on for the SNES in various gaming magazines. It could have happened, because the SNES did have a port on the back of it to accommodate extra hardware. But it never happened. Nintendo instead focused on developing a new system that was supposed to play CD-ROM games, the "Ultra 64" (this was after at least a good year and a half of putting up with rumors of a CD-ROM add-on for the SNES in magazines like "Nintendo Power"). Although the "Ultra 64" was rumored heavily to be a CD-ROM system (much to the satisfaction of many fans), Nintendo instead decided to make it a cartridge based system (completely ignoring what the fans wanted), claiming that the load time of CD-ROM systems (such as the Playstation) would diminish the overall gaming experience. On a side note, Nintendo also spread rumors about collaborating with Sony to develop their new system, which was at one time called the "Nintendo Playstation." Sony went solo after Nintendo announced it's plans to stick with a cartridge based system (a bitter falling out between the two, if I remember correctly). Although all three of Nintendo's systems were cartridge-based, no effort was made for reverse compatability. If you wanted to play the old games, you simply had to hold on to your outdated systems (as if anyone wants to clutter up their shelves with three different Nintendo systems), or wait for Nintendo to make a cheesy remake for your old favorites on the latest and greatest Nintendo hardware. But of course you wouldn't get a discount for these remakes; no, you'd have to pay $60 to play 5 year-old games with slightly beefed-up graphics. Nintendo loves doing this. In fact, they're doing it to this very day, releasing games like "Super Mario Bros. 2" with a different name for the Game Boy Advance. That's what Nintendo means to me; cheap marketing ploys and false rumors. Ultimately, they don't really give a damn what the fans want, they're going to whatever they feel like doing. And it's going to be their demise.

Instead of making an adaptor to play old NES games on the SNES, Nintendo made an adaptor to play Gameboy games (pffft) of all things. And it wasn't cheap, from what I remember. For what you would have payed for the adaptor, you might as well have bought a brand new Gameboy.

Nintendo also liked making hardware and games that were only available in Japan. We never saw the the Famicom Disk System, or any of the games for it. We never saw the true version of Super Mario Bros. 2 (unless you wanted to shell out $60 dollars for Super Mario All-Stars for the SNES), despite the popularity of the original Super Mario Bros. Our version of "Super Mario Bros. 2" wasn't even a Mario game at all, originally. Nintendo more or less took the Japanese game (which was NOT made by Nintendo) "Yume Koujou Doki Doki Panic," changed the 4 main characters to 'Mario' characters, and called it a Mario game.

Another thing that irritated me about Nintendo was that they made promises to fans about keeping the old systems alive after each new system came out. But in all actuallity, the predecessor would be dead within 3 months, tops.

Considering the fact that the N64 (previously called "Ultra 64") was a cartridge-based system, it was rather impressive. There was no load time whatsoever. Plus it had 4 controller ports on the front, which was very nice (meaning you didn't have to pay extra money to buy a special adaptor to play 4-player games). But cartridges had two disadvantages to CD-ROM games. One, they just couldn't hold enough data to produce large and detailed games. I read somewhere that if Squaresoft were to release "Final Fantasy 7" for N64, it would have taken at least 15 cartridges. The second disadvantage was that the cost of making cartridges was greater than that of CD-ROM games. That was Nintendo's excuse for charging $70+ for new releases, when Sony was selling brand new games for as low as $35.

The "Ultra 64" (N64) was heavily promoted. The fighting game "Killer Instinct," which was developed by Rare and Nintendo, was fairly popular in the arcades when it came out. I don't know if any of you remember this or not, but right before the title screen would come up, you could hear a voice say "Killer Instinct: Soon to be available for your home system, the Ultra 64!" Many fans of "Killer Instinct" bought an N64 just for that reason. But once again, Nintendo completely disregarded the desires of their fans, and instead released a cheesy, watered-down version of the game for the SNES. Many fans were furious about this. So Nintendo then promised that an arcade-perfect version of "Killer Instinct" was still in the works for the N64. It never happened. Once again Nintendo had lived up to their reputation of spreading B.S. rumors. The sequal to Killer Instinct (KI2) flopped in the arcades. It just didn't catch on the way the first one had. And to add insult to injury, Nintendo released a game for the N64 called "KI: Gold," which was actually a near-arcade perfect version of "KI2." Instead of giving the fans "Killer Instinct" (what they wanted), Nintendo gave them "KI2" under a new name as a cheap marketing ploy to try to make some money off of a game that was doomed from the beginning.

I've also read in gaming magazines that Nintendo is a pain in the ass to work with as far as producing games. That would explain why Nintendo doesn't have nearly as many outside game developers making games for them. I wonder if they care? I happen to think that Nintendo is content to release a new system for the sole purpose of pushing their own games, and their latest Mario incarnation. Beating at a dead horse, if you ask me. Let's see, how many Mario games are there? Mario and Wario, Mario is Missing (pfft), Mario Paint, Mario's Time Machine, Mario Golf, Mario 64, Mario Party (1-3), Mario Kart, Mario Kart Super Circuit, Mario Bros., Super Mario Bros. (1-3), Super Mario World, Super Mario Land (1-3), Super Mario All-Stars, and let's not forget "Super Mario Advance!" (*cough* Super Mario Bros. 2 *cough*) :sly:

It seems to me that Nintendo doesn't care as much about pleasing the fans as they do about making money. And I think many people realized this, and switched to the Sony Playstation as a result.

Physicals r scary 06-03-2002 06:53 PM

i just thought the 64 sucked :), btw you forgot one more, mario party 4 for the gc!

Troy88 06-03-2002 07:02 PM

There were a few good games for it. I have some fond memories of blowing up my friends with rocket launchers on 4-player Bond. :D But having a few good games doesn't change my overall opinion of Nintendo. Nintendo sucks.

Warmor 06-03-2002 07:11 PM

Did you type that yourself or copy/paste from somewhere?

Either way, I sorta agree with ya, but the creator of Mario did have some gems, almost all his games where...and the N64 wasn't all that bad: Perfect Dark, Zelda series, James Bond, Harvest Moon, Star Fox, and who could forget...CONKERS BAD FUR DAY! I just hate how the games STILL cost so much =-\

Roll 06-03-2002 07:20 PM

I don't have a Ps2, but, My friends threw their's out right when they got it for christmas because (and I quote)"Man this thing won't even work right!". Wierd huh? But so far, I haven't seen any GC's, or Xbox's getting broken when they were first bought. O.o; but that's just me. And we can't judge by the games, as everyone has different tastes. I'm still into Pokemon Stadium 3, and I get nightmares from Resident Evil. ^.^'

Troy88 06-03-2002 07:24 PM

Lol. Nope, I just have a lot of time on my hands, and I used to have a subscription to Nintendo Power back in the day. Nintendo Power was notorious for spreading the rumors, even doing full-length articles on things that never happened. Cheap marketing ploys aimed to keep people interested in Nintendo, but they worked on many people, including myself (until Playstation came out :D ).

darklink 06-03-2002 07:33 PM

hell no......... what nintendo did may not seem fair but it's smart marketing......... it keeps you guessing. It draws your attention the the company and I think they did a good job of it. I agree that 64 wasnt that great. It had a few good games but the reason it didnt reach its potential is because they basically gave up early on the system and started with gamecube. There was so much they were going to release for the 64....... like the DD system. That thing was for real and i saw the screenshots for those games....... too bad it didnt come out........ and did you hear........ hiroshi yamauchi....... the prez of nintendo and the man resonsible for making it great has retired :( its a sad sad day but they still have Shigeru Miyamoto.

TarkanX 06-03-2002 07:38 PM

Nintendo is making a come back with the game cube


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