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-   -   Netcode - Network play? (http://nferno666.sytes.net/forums/showthread.php?t=5647)

Quass 11-30-2002 12:02 PM

Um..

You're a bit misinformed on what you're talking about.

The costs for "Tmy" would still be incurred in your scenario.

- He would still have to have somewhere for you to download the game from... COST!
- You didn't say anything about usernames based on "sessions".. meaning, people would still need to authenticate with a server, meaning.... COST!
- You obviously don't know that the small chat servers that you create in the game (to play 1v2, 2v2 etc..) are ALREADY hosted on your computer.

Basically, this isn't going to be a method to save COSTS! at all.. It would just be a way of having small, SESSION BASED** tournaments that would be scored.


**SESSION BASED means: You start up the game, choose your username (no password), and then play, your score is recorded for the time you play. If you log out, end the match, shut down the server, EVERYTHING IS GONE. No authentication servers needed, no saving your username or stats... No online competitions.. (why would somebody play a truncated version online, when a better version exists??)

SSJKarma 11-30-2002 12:30 PM

the game wouldn't be truncated !

the records would be kept on YOUR MACHINE because YOU were the server !
kinda like the TETRINET game.
you play it by activating the server.
then all scores are kept on your computer because it was the server !
and no need to actually login to anything !
but you could still be loging to the original server with your password !

the game would still be online, but you could start your own server, CHAT included, not just a host/join game like we have !

DarkHadouGouki 11-30-2002 03:02 PM

okay, here we go:

[server box running win32/linux connected to a router/hub/swithc]
Server has a program similar to HLDS (Half-Life Dedicated Server).
This program acts as a local server, dosen't contact the outside world AT ALL, thus requiring no AUTH, no cost to TMY except the programming time (which i'd love to do :p).
Ther server makes a file, say scores.dat, which records the scores and can be displayed into php or html or xml, whatever. This file is kept on the server box, but can be moved if the server master uses a diff comp or whatever.
Server window:

[Console Window]-------------------------------------------
Loading cWolverine.cct...Done
Loading cSentinal.cct.........Done
Characters loaded
Server IP is : 192.168.0.34
Clients: 4
Slots: 6
Server Name:Cool_Dude
Avg Client Ping: 25ms
Console starting...
>status
Player name | Ping | Stats |
w00t | 10ms | Dead |
DarkHadouG| 15ms | Alive |
SoulX | 13ms| Alive |
Joshin | 20ms|Connecting|
>
-------------------------------------------------------------
> represents a console where admin can control. Server can play as well. >status is just an example command to show the server stats.
This is the server.


[Client Box win32/Linux nic with IP of same subnet as SERVER]
Will do later :p

SSJKarma 11-30-2002 09:39 PM

that was about my point too !

that's exactly the idea i had in mind !
making it this way cause no COST to tmyapp because we can all SHUT or START the game by ourself !

but this game is made in flash and that's why i want to know TMYs opinion in that !


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