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-   -   Street fighter alpha 3. - This topic is all about it. (http://nferno666.sytes.net/forums/showthread.php?t=16089)

Dan Hibiki 10-07-2003 03:29 PM

Akuma is among the best in V-ISM because of his strong unblockable Custom Combo supers and because of the overall versatility of the character. Nobody can argue that Akuma doesn't have a move for every situation.

Dhalsim is among the best in V-ISM because, once again, because of his strong unblockable V-ISM Custom Combo supers, and this time because of his range. A wisely-played Dhalsim can play a vicious keep-away game and keep quite safe against most brutal things that characters can do.

These are the experts saying this, not me. I personally like Karin, but I still can't argue that she does REALLY well. But, Dan Hibiki has some horrible problems in SFA3...

1. He's slow. His jab isn't that fast, his special moves are all very slow, and his supers all have some amount of start-up time, especially the Hisshou Burai Ken.

2. He has no range. If only he had a real fireball, but he doesn't. Dan needs to get in close to be effective, but once he is in close his speed screws him up. He simply can't get in close safely, anyways. Danku Kyaku isn't safe, it is slow, and easily countered.

3. He doesn't do good damage. He is weak. His special moves deal less damage than almost any other character, especially for his speed. His supers deal piddly damage, too, but that doesn't matter too much once you get into higher play, as pretty much everybody uses V-ISM.

4. His combos aren't good. Typically hard to apply, weak, and he doesn't have significant advantage after most of them to continue pressure.

5. His Custom Combos aren't good. The weakness of his combos comes out and further screws him in the V-ISM department. Ick.

6. He isn't very safe. Gadouken isn't good on block, Danku Kyaku isn't safe at all, Koryuken isn't safe at all, none of his supers are good on block... the list goes on and on.

blanka09 10-07-2003 03:39 PM

Dang... You sure whipped him to the ground :biggrin:
Hey but let's not forget one fact.. all the characters DO have one advantage or another when it comes to combat..
I mean Dan may not have range or too much speed.. but his movements can be altered using his Dankukyaku and those things really hurt when done in specific timing and precision.. :biggrin:
His Koryu reka may not be too strong but when done to timing they have some effects.. basically the main thing I see lacking in
Dan Hibiki is his fireball.. when it comes to range.. you don't need to move as fast as Vega..
His Danku kyaky.. helps a lot.. and it can also be used as a defensive weapon..
and eh.. *waits for SSJKarma or someone to take over * :biggrin:

Dan Hibiki 10-07-2003 03:46 PM

Somebody can see a retreating Danku Kyaku and start moving in, putting Dan in a defensive position after the retreat. Some characters can get right in his face off of a retreating Danku Kyaku (see Rolento, Akuma, Cammy)... heck, Blanka and E. Honda can get free hits on a retreating Danku Kyaku.

Used offensively, on block it is absolutely horrible. The opponent gets a free choice of supers, combo starters, V-ISM Custom Combos, etc. The list, once again, goes on and on.

Koryu Reka sucks on block, and is very hard to apply as a normal move cancel into it because of its poor range eckept on Super Level 3 (A-ISM). See range issues.

blanka09 10-07-2003 04:04 PM

Well...I can't argue with that fact.. but still.. there are some combinations that help dan.. :biggrin:

I mean after lunging in with his... em danku kyaku and failing to pull off a quick combo, he can always retreat with it.. now the fact that he's not just jumping backwords makes it a little difficult to just go in and hit Dan.. :biggrin:

Anyone that tries an attack.. e.g. Blanka's horizontal rolling attack :biggrin: would be canceled out..
Same as E honda's sumo head butt.. Thing is.. you can't just count Dan out of it.. He may have a lotta disadvantages.. but the fact remains that his somewhat unorthodox moves can be put to good use :biggrin:



Edited By blanka09 on Oct. 07 2003 at 19:14

SBYRD5 10-07-2003 04:09 PM

Dan-Hibiki is more of an X-ism character all or nothing....

He does suck in SFA3 to me....he owns in Marvel Super Heros vs. Street Fighter to me though....

(His music is cool in that game)

Also you have to use Dan's fighting style...Saikyo(Think thats right)



Edited By SBYRD5 on Oct. 07 2003 at 19:10

Dan Hibiki 10-07-2003 04:21 PM

blanka09, b (2sec) f+P for either Blanka or E. Honda won't be cancelled necessarily by Danku Kyaku. Good timing will let the attack land on Dan.

Dan Hibiki 10-07-2003 04:23 PM

[quote:post_uid0="SBYRD5"]he owns in Marvel Super Heros vs. Street Fighter to me though....[/quote]
Wish that were true, but in a game like that where having the ability to attack from a distance is key, Dan just gets massacred in serious play. That, and he just can't do much with the glitches that MSHvSF and MvC2 present (for MvC2, see Team Meikyousisui Vol. 8... 28 hit combo with Dan Hibiki).

Anyways, Trunks should have that video. I sent it to him. It took hours onend, but he really, REALLY liked it.



Edited By Dan Hibiki on Oct. 07 2003 at 19:25

blanka09 10-07-2003 04:23 PM

The problem exactly.. timing..
Dan's landing is independent of the charging and therefore whether or not Dan lands at the right time.. pulling it off to hit Dan is a very low possibility.. Although I admit to the fact that there're some SFA3 gurus who would pull this off :biggrin:

SSJKarma 10-07-2003 05:20 PM

i would only say one or two things...

DAN HIBIKI, i thought you would agree with me, but it seems you're like the rest, thnking TIERS exists and that some characters doesn'T stand a chance against others, which is all false stupidities !

characters have flaws and PROs, but none of them are weak stupid chars !
its the player who determines the outcome of the match, not the characters !

if you are good with a char, then go on...
i can't say that i can do a lot of hit in a combo with dan, but just like others, his combo's are great cause he is a close range fighter, as well as a long range defenser !

try me at SFA3 for fun, i guaranty you a great fight whatever the char you use against my DAN !

** EDIT **
keyword is...
TIMING
i don't see you doing a GORYU REkA just for the fun of trying to hit an opponent on his just asking to be hit by something !
i usually use it to get my opponents back off !
why, because its goes evenm faster then SHORYUKEN because he doesn't even take a start, he jump in as soon as you did it ! contrary to other shoto's who take a running start before jumping !

gadoken: well i use it often to cancel out other projectiles.

Dan Hibiki 10-07-2003 07:40 PM

I don't know who the heck you play in SFA3 ever, but it is obvious you haven't played in serious competition. In casual play, no, tiers don't exactly effect anything. But in serious play, the simple logic of things is that some characters aren't as good as others. Dan Hibiki is not a good character in SFA3, especially when put next to Akuma and Dhalsim V-ISM.


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