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That was some good advice from NoSoul..i realised that ages ago aswell, its the most used tactic; to s.jump barrage the opponent (as it seems on your screen) with hadukens till you see that level 1 sign flashing then super jump ...again... to confuse your opponent, then launch a shinku haduken at them.
Sometimes you can only copy what their doing to be one step ahead of them..but if you stay on your side they'll get confused and wont be able to super jump behind you! Just realised this is going off topic so i'll stop now. |
the funny thing is i could block wid my old computer, now that i have upgraded my comp vastly this problem occurs, what happens is when your opponent does a super the functions of your control become disabled, that includes the arrow keys and your punches and kiks, therefor u are unable to send out a helper, if you do predict their moves and super jump behind them u r still frozen behind them unable to pull of some mid jabs or the uppercut super.....and about that defensive mode tactic, although i understand what u are saying, i myslefused that tactic a few months ago, but i went onto another level when i attacked more, whereas my main focus b4 was being defensive, as i say the best form of defense is attack in this game.
Edited By RyusRevenge on May 31 2004 at 17:07 |
i have performed some upgrades to my computer as well (50 times faster internet, doubled the ram, new graphics card ect ect) and to think of it, it has kinda started since i have done that, i doubt it could be the answer but it is a possibility. i know about some techniques's of "deliberatly lagging" the game :D as blanka or nosoul said ill tell one way i use it, attack your opponet into a corner and kick hardout continuously keeping them in the corner so they cant move, but whats is really happening is usually your partner has got away on there screen but not on yours because your are creating the lag with the continuos kicking, your opeenet usually sees you kicking away at nothing in the corner and uses there special move on you, knowing this and judging how long you have been there kicking furiously (leveling up hardcore i must add :D ) super jump all the way to the other side of the screen, when the opponet charachter (on your screen) resync's when your opponet (in there screen) does a special he will appear just infront of where you super jumped to (usually giving a chance to unleash all hell on them with your newly accuired levels) but now just causing you to freeze up and not being able to move at all.
every stratigy i have is now useless with this blocking/freezing crap ??? maybe its time to blow the dust off the ps2 and x-box when i wan to play a game ??? |
yeah i think its due to my upgrade, my old comp had an fps of around 23-27, at this fps my hadokens were faster suprisingly, on my currrent comp i have an fps of 40 all the time and its harder to super jump, impossible to block supers and it allso freezes lol.
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Yeah having a slow PC sucks...*big mofo sigh*
I have skill I know damn well I got skill now,but my PC holds me back. And as far as you being unable to block attacks. Thats simple it's because of lagg.(pip..lol) You see on your screen the fighter is luanching his/her/it's special often being a custom shinku hadoken. You seem to be like "Oh shit. the screen tuned black it's time for me to block." Well that instinct blocking doesn't work here very well...like in the original game. For you see on your opposing player's screen he/she/it probally already launched a Crawler Assualt. And has now Super Jumped behind you and is continuing there assualt. <span style='font-size:13pt;line-height:100%'>A simple solution is to know when a player is behind you even with lagg. If you can perform a "Round House Kick." with Ryu or Akuma the opposing player is somewhere infront of you.....or exactily were you can view them. Down,Forward + Meduim Kick. If this move can't be performed the opposing player is behind you. ============================================== Another way to know if a player is infront of you or behind.Is if the screen it's self stops advancing when you know yourself you haven't reached the end or limit of space in that stage. So then you must realize your opposing player on there monitor is rapping your back with projectiles,but due to lagg this doesn't connect well when your being attacked from behind. PS=Thats my Advice for playing with Ryu & Akuma everything else has already ben stated...and does tactics already stated cause problems....being when the opposing fighter comments on the lagg disconnection problems.</span> Edited By SBYRD5 on June 01 2004 at 05:05 |
yea i hate that to and1 lol
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it's doomed. Blocking'll never be perfect
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