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View Full Version : Helper hp


SonicDX
11-25-2003, 09:41 AM
Instead os having a limited amount of helpers, why dont you make them not invinceible and give them some hp?

silent-killer
11-25-2003, 09:55 AM
but will they be able to do there own attacks

SSJKarma
11-25-2003, 08:47 PM
would be too stupid to do and unbelieveably useless as the helpers that takes too juch time would have time to get killed before doing there moves, and mainly all helpers would get killed after 2 or 3 times in a row, the numbers is already a good addition considering that before we had unlimited helpers !

ghood suggestion, but i would vote no to it !

Orlando0
11-25-2003, 09:17 PM
Nice but that wouldn't do good for some helpers. It would be good for the helpers to have their attack negated with a certain type of attack. Except for the slow ones.

HELLOTHERE
11-26-2003, 05:50 AM
i have an idea why not a different way to summon them to do a new attack but besides that i good enough with the numbers.

dark-guardian
11-26-2003, 07:17 AM
Actually i do like the idea. The helpers Hp dosent have to be alot. Maybe a little bit more hp then when you get in danger. And what if the helpers die? They do kinda die when you have no more helpers left.

I lke this idea.

alamgir
11-26-2003, 08:56 AM
Theres not much point really. Think about it, most ofus use helpers to get us out of sticky situations like when being hit by a super or a cheap #### throws projectiles at u all day. IN this game if someone calls a helper u could just keep pressing lp which will stop the attack straight away, a super will hit him/her as soon as he/she lands, the #### will do the same an all.

And who would rather waste precious time on making a new character then this silly function?

MIG
11-26-2003, 09:03 AM
it wouldn't really work though because that would mean they'd have their attacks stopped when they take damadge which would just completely eliminate the point in having helpers. imagine your being hit with a raging deamon in a 1v1 on the first round, you call out your helper and instead of it stopping the attack it gets hit by it as well and dies, then in the second round your stuck without a helper.

the only thing i've heard tmy mention about helpers and hp is that he's thinking of making a couple which restore some of your hp or stop you from taking damadge for a few seconds.

beautyqueen
11-30-2003, 12:13 AM
yah that would kinda suck :p

shorty-player
12-01-2003, 05:36 AM
why not do a code or something like lp hk and then do an attack??

Kingryu1
12-01-2003, 05:49 AM
there is no real point in it. cause if you look at it like this:

People mostly use helpers in the middle of a super to cancel it out, so if someone is doing a shinkuu hadoken, and you send out blanka, as he is going through the shinku hadoken, he would lose all of his life.

Also people would take advantage of this and just stand there using helpers. think about it, cyc|ops and unlimited blankas. ouch =/

dark-guardian
12-03-2003, 10:30 AM
there is no real point in it. cause if you look at it like this:

People mostly use helpers in the middle of a super to cancel it out, so if someone is doing a shinkuu hadoken, and you send out blanka, as he is going through the shinku hadoken, he would lose all of his life.

Also people would take advantage of this and just stand there using helpers. think about it, cyc|ops and unlimited blankas. ouch =/
Now that I think about it you do have a point. Its like that helper bug wouldnt be a bug anymore.

I change my vote back to how the helpers are.

shorty-player
12-08-2003, 08:25 AM
i cant use my helper if the opponent does a super or if i block the move