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LAB~MONSTER
09-19-2004, 01:54 AM
well i was wondering. since the new guile is so powerful why not reduce his uses to like 4 or something. cuz 7 times is just too much. guile alone can kill u not the player. also he has a lot of problem, there is just no way to avoid him. when u try to jump he still catches u in the air. so i think its only fair that his usage is reduced.

so anyone here thinks this is a good idea.

Royal_Flush
09-19-2004, 04:32 AM
.....i remember when i was talking about the same topic
you told me if i cant avoid them ,get better
so whats up with that

alamgir
09-19-2004, 05:52 AM
Nah I like it how he is now.

maddog
09-19-2004, 08:29 AM
gotta live to learn wit it,super jump or stay in da corner,its fun playing vs gulie for me

shadowdog2244
09-19-2004, 09:56 AM
Well... that's kinda hypocritical, neh?
Guile's ok. Although I don't think he can kill the opponent in one use (like cody can, if you know how) he is incredibly powerful, but he has the biggest weakness. Stay next to your opponent and he can't touch you... in most cases. Just try it out, you'll understand.
Guile's ok. Leave him be.

And, if you learned it, use cody to fight back. (much more deadly and inavoidable if caught in correctly*almost always*.)

I wonder.... Does this solve anything?

~Mastermax~
09-19-2004, 11:13 AM
a problem with your idea shadow dog, is it works in theory but it won't actually becuase only player 1 can choose their helper, so if you aren't the host, you are going up against guile with no choice otherwise. just avoiding it is a bad answer too, with seven helpers, guile can be out most of a match meaning you have to stay elevated, thus making you seem cheap, especially if you have spidey.

the people who are saying that you hav to avoid it, are the people that host only, and barely ever go up against guile, think about the people who can't host at all, they will always end up against guile.


it's not that guile is too cheap it's that he is much stronger than all of the other helpers, either he needs to be toned down to where he is the same as the other helpers or the others need to be made better.


sure you can kill someone easily with cody if you use him right, but he doesn't have the same size, strenght or number as guile, where's the sense in that?



Edited By ~Mastermax~ on 1095617659

evilhadoken
09-19-2004, 11:23 AM
I hate the new guile.....even if i super jump he still gets me and im moving like a swirling tornado :baaa:

azncat
09-19-2004, 11:31 AM
lol he gets me in the air but no damage to me =) it lag nothinwill happen o.0

shadowdog2244
09-19-2004, 12:17 PM
[color=#000000:post_uid6]Right, right...
So it doesn't solve anything for some people... that's sad.
Isn't it strange how one helper is stronger for one player than it is for another. Different circumstances can change everything.
And, apparently one of the new things to be accomplished in a close future update is helper selection on both sides. I think it is that BIG one Karma was talking about in my thread. And if that is on the 30th... well, we solved that problem (kind of).

People say the same things about cody that you have, but it is fairly easy to trap someone in his tornado, he wont knock you up either, in most circumstances. And what do you mean not the same stregnth? If anything, it's more... of course, everyone has their circumstances... and if I am not mistaken, he DOES have the same number as Sonic Hurricane Guile. 7 and 7. You have confused me. Could you please explain?

Thanks.[/color:post_uid6]

LAB~MONSTER
09-19-2004, 12:23 PM
well high jumping is also use less. tried it everytime. and i am not talking about 1 guile can kill you. if someone uses all 7 that will take major health and then its off to easy road for them. I think 7 times is too much for guile.

There are a lot of people out their who can't host including me. so all i can do is wait for a random helper and hope it is good.

royal ur topic was way different, i think it was talking about reducing the power of guil;e. if i am not wrong. i am talking about reducing his usage and leaving his power the same.

~Mastermax~
09-19-2004, 12:47 PM
Right, right...
So it doesn't solve anything for some people... that's sad.
Isn't it strange how one helper is stronger for one player than it is for another. Different circumstances can change everything.
And, apparently one of the new things to be accomplished in a close future update is helper selection on both sides. I think it is that BIG one Karma was talking about in my thread. And if that is on the 30th... well, we solved that problem (kind of).

People say the same things about cody that you have, but it is fairly easy to trap someone in his tornado, he wont knock you up either, in most circumstances. And what do you mean not the same stregnth? If anything, it's more... of course, everyone has their circumstances... and if I am not mistaken, he DOES have the same number as Sonic Hurricane Guile. 7 and 7. You have confused me. Could you please explain?

Thanks.
i always thought he had less ???


but the problem is not fixed, player 2 can still not choose their helper

shadowdog2244
09-19-2004, 02:19 PM
Oh no, it's the same.
I meant to say, in a future update.. hmm... did I not say that? It isn't fixed now, but it will be.

~Mastermax~
09-19-2004, 02:25 PM
Oh no, it's the same.
I meant to say, in a future update.. hmm... did I not say that? It isn't fixed now, but it will be.
yeah i posted in the official bugs report thread thing...

(~thug~)
09-19-2004, 03:21 PM
cody is like the same way but it make the game more fun and challenging :yinyang:



Edited By (~thug~) on 1095632582

LAB~MONSTER
09-19-2004, 05:23 PM
i know it does make the game more challenging, but think about the ppl who can't use him.

masterbob
09-19-2004, 06:55 PM
a problem with your idea shadow dog, is it works in theory but it won't actually becuase only player 1 can choose their helper, so if you aren't the host, you are going up against guile with no choice otherwise. just avoiding it is a bad answer too, with seven helpers, guile can be out most of a match meaning you have to stay elevated, thus making you seem cheap, especially if you have spidey.

the people who are saying that you hav to avoid it, are the people that host only, and barely ever go up against guile, think about the people who can't host at all, they will always end up against guile.


it's not that guile is too cheap it's that he is much stronger than all of the other helpers, either he needs to be toned down to where he is the same as the other helpers or the others need to be made better.


sure you can kill someone easily with cody if you use him right, but he doesn't have the same size, strenght or number as guile, where's the sense in that?

a challenger can pick a helper
yeah guile is too powerful



Edited By masterbob on 1095645376

LAB~MONSTER
09-19-2004, 08:22 PM
yes guile is strong, but i am don't want his power to be reduced. look at juggernaught, and hulk they r pretty stron. but they are not stronger than guile and their usage is way lower than guiles. and onm the other hand guile is very powerful with a high usage.

evilhadoken
09-19-2004, 08:24 PM
I might be going back on my opinion of Guile (i think i said something about him) because SSJ Karma ( i think) said that the helpers are always dashing through so i think cody and Guile are ok since they wont hit you if you are standing away from them.

M34T
09-19-2004, 09:27 PM
I concur. Guile's Sonic Boom is WAAY overranged, and a multihit to boot. Plus, considering it's jugglability for a player who simply walks forward, and crazy-high damage rate. Heck, I've seen Sonic Booms > Kiko-Shos!!! It even eats through most Beam Supers!!! WTH?!?!? I'd suggest combining the "2 Guiles" (there's a S. Hurricane one?), make him throw a Sonic Boom, and upon connecting/being FB'ed; cancel into a Sonic Hurricane. Then setting THAT to around 4x.

Heck, now that I think about it; all of the helpers are too prioritized, and all screen-floods. Heck, if you're gonna do that, do it honestly like putting Strider Hiryu's "Legion" as one of them. but they should be more creative/defensive, IMHO. And NONE should have 7x unless it's a simple fireball or two-hitter. (Maybe a Flash Kick, or something)

LAB~MONSTER
09-19-2004, 09:29 PM
I didn't understand a thing u just said.

evilhadoken
09-19-2004, 09:55 PM
I didn't understand a thing u just said.
I dont know what hes saying either but i think what hes saying is that " Guiles helper attack is to big that even if you back off it will still hit you ". thats all i got .

American_Badass
09-19-2004, 10:09 PM
[color=#32CD32:post_uid8]:baaa: Yea u got a piont there guile. Is very powerful. I sometimes ask myself, Why not let guile do the fighting instead.I think guile should be made as a character.Just tweak his spiral so it can fill up the whole screen.Then guile can just stand in the middle and do his spiral.And all will be destroyed...........muhahahhahahahhaa. :D I like it back in the days where everyone used blanka.[/color:post_uid8]

evilhadoken
09-19-2004, 10:15 PM
I think Guiles move should be reduced to less time...( and maybe cody also) at which he isnt doing it for a long time because opponents get a better chance at giving me a full dose of specials while im being distracted with Guiles Move.

rabbitalien
09-20-2004, 12:52 AM
i agree 7 times is 2 much, its the monst dangerous helper, most helpers jus fly by and hit u once or bin u for like 2-3secs and cody's damage area is smaller, this new guile spreads over half the screen for 5 secs and if your skilled enuff, u can do alot of shyt in 5 secs... mayb it would b fair to make it 4 times.

~Mastermax~
09-20-2004, 09:41 AM
a problem with your idea shadow dog, is it works in theory but it won't actually becuase only player 1 can choose their helper, so if you aren't the host, you are going up against guile with no choice otherwise. just avoiding it is a bad answer too, with seven helpers, guile can be out most of a match meaning you have to stay elevated, thus making you seem cheap, especially if you have spidey.

the people who are saying that you hav to avoid it, are the people that host only, and barely ever go up against guile, think about the people who can't host at all, they will always end up against guile.


it's not that guile is too cheap it's that he is much stronger than all of the other helpers, either he needs to be toned down to where he is the same as the other helpers or the others need to be made better.


sure you can kill someone easily with cody if you use him right, but he doesn't have the same size, strenght or number as guile, where's the sense in that?

a challenger can pick a helper
yeah guile is too powerful
yes a challenger can choose their helper becuase the one who issues the challenge is player one


player one is the one who hosts or the one who clicks quick game, player one is the only one who can choose their helpers, this puts player 2 at a series disadvantage nowbecuase several new helpers are stronger than the older ones
(venom anyone?)

nosoul4evr
09-20-2004, 10:58 AM
The guest (player 2) CAN choose their own helper.
Although with lag and lost packets of data, they may not always receive their desired helper.
And, if the guest attempts to select the same helper as the host. The host will receive the favored helper, and the guest will be issued a random helper.

As for Super Guile...
Umm, he isnt that hard to avoid. Simply rush your opponent when you hear him coming.
And getting hit by him isnt that bad. He juggles you up into the air...where you can then preform any aerial special of your choice.



Edited By nosoul4evr on 1095703817

evilhadoken
09-20-2004, 11:47 AM
.. one thing good about guile is that you can use it against your oppononts and you can kill them faster....the bad thing....they can use him on you. XD

LAB~MONSTER
09-20-2004, 12:17 PM
yes thats my point he juggels u up in the air, and the time u take to recover ur opponent will already be on step ahead ofuwith a special of their own.

~Mastermax~
09-20-2004, 01:29 PM
The guest (player 2) CAN choose their own helper.
Although with lag and lost packets of data, they may not always receive their desired helper.
And, if the guest attempts to select the same helper as the host. The host will receive the favored helper, and the guest will be issued a random helper.

As for Super Guile...
Umm, he isnt that hard to avoid. Simply rush your opponent when you hear him coming.
And getting hit by him isnt that bad. He juggles you up into the air...where you can then preform any aerial special of your choice.
well i have never ever gotten my helper when i don't host, so i guess it's just me

venom-spiderman
09-20-2004, 01:34 PM
hrm labby only thing u have to do is just do a super in the air then that should take up half of his time the just keep doing hadouken

and he takes a lad outta wolferine and wolferine never really took that much damage but i see things has changes and it will never be the same i see

LAB~MONSTER
09-20-2004, 02:47 PM
umm...super jump don't work he still catches u in the air. well if anyone gonna post their strategies plz don't i asked a question sohuld guile or shouldn't his usage be reduced. no hard feelings venom. its just that a lot of ppl miunderstood me.

American_Badass
09-20-2004, 03:26 PM
[color=#32CD32:post_uid8]:plain: New guile could determine a close mtach judging by who has him.[/color:post_uid8]

~Mastermax~
09-20-2004, 03:33 PM
:plain: New guile could determine a close mtach judging by who has him.
exactely, meaning not having guile puts you at a disadvantage, making him not as equal as the others

to quote animal, all helpers are equal, but some are more equal than others.

you just think about that :sneaky:

WestSideBlood
09-21-2004, 08:02 PM
I have had a lot of complaints using the new guile as well. but they are just complaints, nothing you can do.

evilhadoken
09-23-2004, 07:42 AM
I kind of liked the old guile. but when he did the Sonic Boom my oponent would just jump in the air to dodge it . So i think that the new guile's Attack should be where the moving Sonic Boom special only rotates like 5 times or 4. :cool:

Deva~
09-23-2004, 08:28 PM
I think the new guiles amount ofuses should be reduced since alot of people are getting easy wins by over useing him. I mean you could win a match by pushing 2 buttons for 1 round... Kind of sad really...

but in 2 on 2 theirs a way to get around guile always. what you do is the moment your oppnent sends out guile tag your partner in, your partner flys past guile without taking damage and that'll be one less guile you have to worry about hitting you. Easy way to wear down people with no talent what so ever. :hehe: