View Full Version : Ryu tatics - Fighting with ryu...
Hadokenman
03-12-2004, 08:05 AM
a good ryu tatic up close is to do the Hardpunch when crouching. It will send the opponent up, then jump and follow up with a hard kick and Hadouken :)
SBYRD5
03-12-2004, 09:47 AM
Judging from his name......he's a friend of projectiles.....He'll love it here.... :(
alamgir
03-12-2004, 10:19 AM
Wow like who doesn't know that.
Angel-Eyes
03-12-2004, 02:34 PM
i didnt know that.............im kidding, but im sure theres sombody out there that doesnt
nosoul4evr
03-12-2004, 03:03 PM
well you guys could share some of your own tactics instead of being so cynical. This section does include strategy topics ???
...even seemingly random and sparse ones at that.
Edited By nosoul4evr on Mar. 12 2004 at 18:17
Angel-Eyes
03-12-2004, 03:06 PM
well whenever i use ryu i try to duck 70% of the time and do a bunch of medium punches while down and then do the high punch while still ducking and while the guy is in the air i do the jumping high upper cut and a fast hadoken to hit him once he lands. :buttrock:
RyusRevenge
03-12-2004, 03:36 PM
it is very hard to hit someone wid the uppercut super wid ryu bcz of the lag, so what i propose is build up your gauge level to 2, super jump behind the opponent and to a spin kick super, this should drag your oponent close to u and follow it up wid the uppercut super, ive tried it out a couple of times b4, it seems to work. btw u can follow up the super instantly after the spin kik so there is no way of them getting away, unless they stopped your spin kik wid a fireabll and u were not aware of it bcz of the lag.
i dont know the names of the supers so excuse my pronounciations :laugh: .
akuma_forever
03-14-2004, 03:17 PM
well you guys could share some of your own tactics instead of being so cynical. This section does include strategy topics ???
...even seemingly random and sparse ones at that.
yeah, stop being so mean everone! :biggrin:
Blashyrkh
03-17-2004, 03:20 AM
I love Ryu and his magic series links. So cool...
These don't involve any MS attacks, but I've been playing around with a few combos. Jump forward + Fierce Punch, into a Dash then Jab Punch, then a crouching Fierce Punch into either a Shinkuu Hadouken or a Super Combo Hurricane Kick. It's pretty fun to muck around with these kind of combos - I recommend figuring out some for yourself!
Edited By Blashyrkh on Mar. 17 2004 at 06:22
Hadokenman
03-17-2004, 07:53 AM
Blashyrkh i would take out the dash in your combo cause it leaves you vulnerable, but nice anyway^_^ ryusrevenge good to :D another one is when your opponent is in a corner send out a helper like hulk and do Shin Shouryken while they are in the air, seems to connect alot with me :)
Hollis
03-17-2004, 09:45 AM
i know this is not a combo, but when i play with ryu i jump around doing feirce kicks (20% of them time), because when this game lags the ryu will just teleport in the opponent's face, and just kick him/her. that's one of my ryu tactics. ( most of you ppl might now that already though ).
Edited By Hollis on Mar. 17 2004 at 12:46
Blashyrkh
03-17-2004, 11:29 PM
Indeed, that's not a half bad tactic for those high-latency kind of games. When I play online I often find myselfusing Hurricane Kick into a Shoryuken alot of the time. I don't like using Hadouken much though because it's too easy to dodge and leaves you in a state of vulnerability for a split second which can be difficult to get out of. I mean, it's no different to any other attacks' delay time, but you can easily be super combod or receive a heavy kick in the air - possibly even a combo for those more technical, not so average players.
Hadokenman
03-18-2004, 07:36 AM
yes, Hurricane kicking into Shoryukens are good, but i use the weak hurrican kick since the strong one will leave you too far away from the opponent, and i agree with the vulnerability of hadokens......easy super for opponent who know.
~Gunblader~
03-20-2004, 05:14 PM
nice tip!
Evil-Blanka
03-20-2004, 05:17 PM
Judging from his name......he's a friend of projectiles.....He'll love it here.... :(
ryu is cool and i can beat every one with him mostly not all
Blashyrkh
03-21-2004, 10:18 PM
It's not how many times you win, it's how you win.
You can only point and laugh at those people who only use Hadouken, win or lose.
Hadokenman
03-22-2004, 06:17 PM
Right, again Hadoukens leave you vulnerable, and I only use them for following up attacks. Repetitive hadoukens are useless once your opponent catches on. Actually, with ryu you can create some nice combos if you experiment a little^_^
Blashyrkh
03-22-2004, 06:34 PM
Hold down duck then short kick, then whilst standing, jab then heavy punch. It's not powerful, but it's fun. The jab then heavy punch reminds me of Balrog and his everlasting attacks with his fists.
Does anyone prefer Akuma over Ryu? If so, why?
drdeath3317
03-22-2004, 07:02 PM
another good tactic i've found is Hurricane kick then haduken, if they block the hurricane kick do dragon punch because most likely they'll let their guard down then super haduken, and if you were at lvl 3 before super haduken you can do a cross attack QCF and HP+HK
Blashyrkh
03-22-2004, 11:11 PM
When you block it won't let go until the opponent stops making attacks. If you use hurricane kick then hadouken, chances are you'll link the two attacks because of the magic series, which would result in them blocking both attacks. Unless you connect it, obviously.
drdeath3317
03-23-2004, 07:30 AM
yea..but most of the time your opponent is anxious to get an attack off that most likely they'll go for one as ur last kick of hurricane kick hits and if youget your haduken off at least u get to do a bit of damage. :D
Hadokenman
03-23-2004, 07:40 AM
Blashyrkh, you're right, but i do agree with the tactic. following up is good cause most ppl will let their gaurd down, even if they are able to keep blocking. Following up with a Shinkuu Hadoken could result in 3 things after shoryuken....1: the opponent will not block and get hit, but sometimes opponents seem to float up after supers..2: the opponent will block, and send out a helper to stop it...3: could land attacking that will also result in countering the super. ;)
pip99
03-24-2004, 07:32 AM
I use ryu a lot infact probaly who i use the most......
Hadokenman
03-24-2004, 07:42 AM
Same here pip99 :D Ryu has a little something for every character. He has a projectile, can be quite fast, and mixed regular attacks and supers make him a good choice. I'd use ryu MOST of the time, since for me he is an all-around character. The other characters are either a mostly ground, air, or projectile fighter.
drdeath3317
03-24-2004, 08:11 AM
yea..but i can't wait until we get Ken *Crosses fingers hoping Ken is next*but Ryu is close enough i use Ryu mainly too for those reasons.
Hadokenman
03-24-2004, 08:15 AM
hmm..ken....*thinks* that'll be nice
pip99
03-24-2004, 09:34 AM
Same here pip99 :D Ryu has a little something for every character. He has a projectile, can be quite fast, and mixed regular attacks and supers make him a good choice. I'd use ryu MOST of the time, since for me he is an all-around character. The other characters are either a mostly ground, air, or projectile fighter.
hes the best fighter all round on the game for a lagger.
devilsoul
03-24-2004, 10:23 AM
no no not ken....we have enough damn shotoken chars for now..
pip99
03-24-2004, 11:06 AM
no no not ken....we have enough damn shotoken chars for now..
Yup Guile or Bison or some1 like that.
Hadokenman
03-24-2004, 07:01 PM
Yea, we need a different character all together. I think Gambit would be nice. lol Lets try to keep the tactics going^_^
drdeath3317
03-24-2004, 07:26 PM
er.. i like to try and cross attack when i tag out.. unless im near death.. then i just use a super that way when my partner comes in he comes in to a recovering opponent
Hadokenman
03-24-2004, 09:26 PM
hmmm....that is nice. Nice one Dr :D
Blashyrkh
03-25-2004, 01:11 AM
hes the best fighter all round on the game for a lagger
Pfft, no.
I think Gambit would be nice.
Spider man was the last character added, was he not? It's only logical that we incorporate a different SF character now. Not as if these opinions would matter much right now though.
Hadokenman
03-25-2004, 07:42 AM
Yes, yes, he was...Anyway, new Tactic:
A Ryu-vs-Sentinel fight is to me the easiest fight for Ryu. Sentinel is so tall that upclose Ryu is can almost imobilize him.^_^ I most of the time jump at Sentinel using hardkicks and once i get up close i use a combination of kicks and punches. Triping Sentinel is good because you can continue the barrage by jumping after him. Most Sentinel players tend to play "Keep Away" by using Rocket Punch and Sentinel Beams. Also, a nice super combo is to do the Hurricane Kick super followed by the Shin Shoryuken super...unless it lags.
pip99
03-25-2004, 08:35 AM
Yes, yes, he was...Anyway, new Tactic:
A Ryu-vs-Sentinel fight is to me the easiest fight for Ryu. Sentinel is so tall that upclose Ryu is can almost imobilize him.^_^ I most of the time jump at Sentinel using hardkicks and once i get up close i use a combination of kicks and punches. Triping Sentinel is good because you can continue the barrage by jumping after him. Most Sentinel players tend to play "Keep Away" by using Rocket Punch and Sentinel Beams. Also, a nice super combo is to do the Hurricane Kick super followed by the Shin Shoryuken super...unless it lags.
Theres no way in hell your ryu could beat my sent and others just no chance in hell and i ant cheap.
sent owns ryu
Hadokenman
03-26-2004, 07:35 AM
lol pip99...*sighs* maybe i'll just go to "hell" and prove my tactic right.just kidding...the tactic I posted does help me, and seems to work in MOST cases. But yes, sometimes a really good sentinel fighter comes along. You could be one of them, but i'll never know until i fight you.^_^ Playing the right way, i guess you could say sentinel "owns" ryu, but that can backfire :angryfire:
pip99
03-26-2004, 08:43 AM
lol pip99...*sighs* maybe i'll just go to "hell" and prove my tactic right.just kidding...the tactic I posted does help me, and seems to work in MOST cases. But yes, sometimes a really good sentinel fighter comes along. You could be one of them, but i'll never know until i fight you.^_^ Playing the right way, i guess you could say sentinel "owns" ryu, but that can backfire :angryfire:
i could be one of them??
dude your obvisly new around here......
Misfit
03-26-2004, 05:18 PM
i could be one of them??
dude your obvisly new around here......
Now PiP, i know im also new around here. And trust me, if you say your a good "Sent" player then i belive you, having not played you myself i have nothing to go by.
But one of the great things about the online community is that, there is allways allways some one better then you. As im sure any martial arts teacher will tell you, "never underestimate your opponent" . Dont just argue with HadokenMan, any five year old can do that. Set a time and a place and fight him, All you can do is learn from the battle.That goes for everyone, learning from each other is the only way you can become a true master at anything, Thats why we have this thread. You never know, Hadokenman may have something up his sleave. You just dont know untill you go to find out.
And now my Ryu tactics so im not pointlessy whoring.
I usually get up close and use a barrage of light to medium punches..Then while the opponent is recovering I put in a hard kick or occasionally a super-move. I know the light punches dont do much damage, but the fraction of damage they do deal , may be all i need to turn the fight in my favour.
Blashyrkh
03-26-2004, 11:36 PM
Nicely spoken, Misfit :p
I find most players using Sentinel with what is called a CHEAP strategy which entails hovering to the opposite side of the screen then blasting away with that heavy punch/laser beam. It can be frustrating, but with good timing I simply super jump across to their side then unleash my foot into his robotic face! Then I do a bit of random button pressing, that usually does the trick.
Misfit
03-27-2004, 03:58 AM
Haha, Good old button mashing. Cheap? yes, remember the days when you would be launching well timed attacks.Saving your supers for crucial moments in the battle..Only to look over at your friend franticly mashing any button on the game pad ..and winning!
Its pretty much the same thing here..But we have the cover of anominity.So when questioned about our "monster mashing" we can simply put it down to tactics.. :)
Blashyrkh
03-27-2004, 04:29 AM
lol. There's no such thing as button mashing in street fighter, as the only attacks are three punches, three kicks and those few special attacks with each character. Good 'ol 2D fighters! Nice try, though :alien:
Damn these emoticons are horrible.
Edited By Blashyrkh on Mar. 27 2004 at 07:30
Misfit
03-27-2004, 05:13 AM
Well my friend. Street fighter is the father of all button mashers. I remember when street fighter 2 first hit the arcades in 1989-1990, i would see kids standing in line to get to the cabinet,lured by dreams of victory. Only to be have these dreams crushed by a hyper-active five year old using his palm to hit all six buttons at once.
Im not saying im against button mashing, i'v used it many a time myself in situations of frustration. Its not a play style, its a tool. Much like the special attacks. Ifused properly its a valued tactic. But using it constantly is a hinderence to yourself.Leaving yourself open for attack and decreasing your block speed.
I agree with your comment about the icons. :buttrock: This little guy annoys the hell out of me.
Edited By Misfit on Mar. 27 2004 at 08:15
pip99
03-27-2004, 05:59 AM
Now PiP, i know im also new around here. And trust me, if you say your a good "Sent" player then i belive you, having not played you myself i have nothing to go by.
But one of the great things about the online community is that, there is allways allways some one better then you. As im sure any martial arts teacher will tell you, "never underestimate your opponent" . Dont just argue with HadokenMan, any five year old can do that. Set a time and a place and fight him, All you can do is learn from the battle.That goes for everyone, learning from each other is the only way you can become a true master at anything, Thats why we have this thread. You never know, Hadokenman may have something up his sleave. You just dont know untill you go to find out.
And now my Ryu tactics so im not pointlessy whoring.
I usually get up close and use a barrage of light to medium punches..Then while the opponent is recovering I put in a hard kick or occasionally a super-move. I know the light punches dont do much damage, but the fraction of damage they do deal , may be all i need to turn the fight in my favour......
ok on a side note im the leader of
the Missfits clan were a great clan and have been around from the beginning and ive been a member for 2 years and me and prank made a login name called Missfit ages ago .....meh thats like our name but w/e.
MeH
anyways i played Hadokenman
1st round pip99 wins
2nd round pip99 wins
Winner = pip99
Aww well.
Regards button bashing that donest work on streetfighter.
Edited By pip99 on Mar. 26 2004 at 10:05
Misfit
03-27-2004, 06:31 AM
The Misfit screen name refers to my Tattoo (which is the crimson ghost, the known logo of the Misfits) sorry if it causes any confusion.Didnt mean it too.
you fought Haddoken man and won. Congratulations.
:)
When i refer to button mashing, I refer to hitting the attack buttons randomly. Taking no time to think of the cause and effect of your actions.
Button mashing mostly occured back in the arcades and on home consoles. I distinctly remember rolling a golf ball around the buttons on my snes to defeat Balrog in the original sf2.
Ok yes, the golf ball tactic wouldnt work now days (unless you have a joypad) But randomly hitting any button and not learning the moves does happen..
To better prove my point i turn you over to the VG cats
Button mashing 101 (http://www.vgcats.com/vgc comics/?strip id=29)
Edited By Misfit on Mar. 27 2004 at 09:48
pip99
03-27-2004, 07:05 AM
The Misfit screen name refers to my Tattoo (which is the crimson ghost, the known logo of the Misfits) sorry if it causes any confusion.Didnt mean it too.
you fought Haddoken man and won. Congratulations.
:)
When i refer to button mashing, I refer to hitting the attack buttons randomly. Taking no time to think of the cause and effect of your actions.
Button mashing mostly occured back in the arcades and on home consoles. I distinctly remember rolling a golf ball around the buttons on my snes to defeat Balrog in the original sf2.
Ok yes, the golf ball tactic wouldnt work now days (unless you have a joypad) But randomly hitting any button and not learning the moves does happen..
To better prove my point i turn you over to the VG cats
Button mashing 101 (http://www.vgcats.com/vgc comics/?strip id=29)
Thats ok dude....
and againt a decent player a button basher on sf would get no were.
Misfit
03-27-2004, 07:47 AM
Exaclty, thats what i was trying to say all along.
Iv been playing alot with Akuma lately.He's not as fast but hes a little bit stronger then Ryu. I get more results by using the light to moderate attacks up close then fading back and opening up some long range "whoop-ass".Then i take to the skys to unleash the special move.
Yes this is pretty simple, but done fast enough the yielding effects are devastating.
Blashyrkh
03-28-2004, 12:01 AM
...And what I was trying to say was you can't use a button mashing technique as all attacks are derived using the directional keys/joystick. It'd be different if you were playing a 3D platform beat 'em up because in them alot of attacks are performed by pressing two attack buttons simultaneously, hence button mashing becomes the more indiscreet, realistic technique. In SF or most animated fighters (e.g...... mortal kombat), button mashing can't techically be displayed when playing the game. That doesn't mean you can't prove your skills are below average by using a golf ball instead of your hands, though.
Edited By Blashyrkh on Mar. 28 2004 at 03:04
Hadokenman
03-29-2004, 07:58 AM
*looks at forum* Crap, I haven't been here in a while.... :shocked: Anyway lets clear some things up...
1. Yes, pip99 and I fought and yes, pip99 won. When I said "you could be one of them," you said, "Dude, your obviously new around here." What was that supposed to mean? I've been here for a while, and just because my Member level is "####ie", trust me, I'm not new. I did learn things from my fight with you, and said that it works MOST of the time, and there are some good Sentinel fighters.^_^
2. Thanks Misfit for your quote. I do believe that you should never underestimate your opponent. Everyone learns from losses and wins alike, and I'm sure that both ofus learned from the fight between us pip, other than "You won, I lost".^_^ Oh and Misfit, I happen to use your tactic often.
3. "Getting back on Topic" Ah yes, the 'button mashing"....That can get you nowhere on SFO, just because there is always a way to get around that. But doing that upclose can create some pretty nice combos, and wouldn't be considered in the "Cheap" department^_^.
4. RYU TACTIC: The Dragon Punch(shoryuken) can lead to a nice air combo if done correctly. If I am up close creating combos"not exactly button mashing," or the opponent has jumped, I follow up with a Dragon Punch then superjump to him/her and either do a series of Hardkicks or continous Hadoukens. Dragon Punches can also be helpful in avoiding attacks from above. *looks at posts* *sighs* I guess I'll rest my hands for a while. :D
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