bloodpack
06-19-2003, 09:52 AM
just a little comment...
we all know TMyApp created this game and everything in it including lag (unintentionally?), so WHY DOES IT HAVE TO BE A SYNC LOSS OF SCORE whenever this problem occur?
i mean, we all know its neither the players fault this $hit happens, so why does it always have to be a LOSS to a score when either players quits? why cant we just NULL and/or VOID the fight?
someone would argue that one who quits a game deserves to lose his score for quitting BUT id say, he just wants to cancel the match, probably he predicts that the game he is playing is crap or he knows hes just gonna lose, so why does it have to be a loss in score?
why did TMyApp made it this way in the first place?
so tell me...how many, in terms of percentage, SYNC LOSES come from loss of internet connection and how many from quitting games?
if the percent of the former is greater than the latter, then i see no good reason is has to be this way
scenario...
two ppl playing then suddenly, connection got lost, the one who loses the connection painstakingly waited for his connection to come back while the other player who doesnt lose the connection also waits
both players dont want to lose either points until finally, the player who doesnt lose the connection decided to sacrifice his game while the other who DID lose the connection still waited and the result? he who did lose the connection DIDNT lose the points while the other who didnt lose it
kinda reverse scenario when in fact it shouldve been the other way around huh?
the buttom line?
make sync loses void and/or null
we all know TMyApp created this game and everything in it including lag (unintentionally?), so WHY DOES IT HAVE TO BE A SYNC LOSS OF SCORE whenever this problem occur?
i mean, we all know its neither the players fault this $hit happens, so why does it always have to be a LOSS to a score when either players quits? why cant we just NULL and/or VOID the fight?
someone would argue that one who quits a game deserves to lose his score for quitting BUT id say, he just wants to cancel the match, probably he predicts that the game he is playing is crap or he knows hes just gonna lose, so why does it have to be a loss in score?
why did TMyApp made it this way in the first place?
so tell me...how many, in terms of percentage, SYNC LOSES come from loss of internet connection and how many from quitting games?
if the percent of the former is greater than the latter, then i see no good reason is has to be this way
scenario...
two ppl playing then suddenly, connection got lost, the one who loses the connection painstakingly waited for his connection to come back while the other player who doesnt lose the connection also waits
both players dont want to lose either points until finally, the player who doesnt lose the connection decided to sacrifice his game while the other who DID lose the connection still waited and the result? he who did lose the connection DIDNT lose the points while the other who didnt lose it
kinda reverse scenario when in fact it shouldve been the other way around huh?
the buttom line?
make sync loses void and/or null