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Tantum
09-30-2002, 12:00 AM
put Dee Jay, Sagat, or Fei Long, in ANY of the VS games? when you were at the arcade, TONS more people played those three guys than dhalsim, chun-li, cammy, zangief, and bison... the non-shoto characters they used in every vs game.

they had so much possibility w/ those guys, but never used them, why?

when they come out w/ MvsC3 (which i'm sure they will) they need to add sagat, dee jay, adon, fei long, and bring back the NORMAL 6 buttons Capcom, i beg of you!!

Kingryu1
09-30-2002, 12:37 PM
i think it was because like bison and evryone were probaly like the most popular ones ???

and i use sagat on c vs snk. i'm good with him/ they should put him in. ;)

SuperSonicX
09-30-2002, 04:25 PM
Or maybe they dont fit well in the "vs" theme...

Roll
09-30-2002, 05:13 PM
Well, to tell you the truth Sonic, I have a strong feeling about Sagat being added to MvC3 along with some others.....but.... ???

sk8erfox805
09-30-2002, 05:24 PM
if they added almost all the character in mvc2 probably they will add all of them in mvc3
lets hope that it will happen :)

SuperSonicX
09-30-2002, 05:36 PM
Roll im sure they will..i hear the games going to have like..80 charaters...

SSJKarma
09-30-2002, 09:27 PM
Feilong, DeeJay, T-Hawk and cammy !
except for cammy i don't really remember my friends playing them !
even cammy that is, they played her cause she was almost naked and they loved that WIN pose where she turn her back to the screen ! anyway, i couldn't agree more on what you said. feilong was a great characters but that is only because i love JET KUNE DO :D

there is an MvsC 3 coming up ?
i wasn't aware of that, thanks for the info !
MvsC2 on DC had 4 buttons only because they needed 2 buttons for the partners ! that is why they choose to become 4 buttons... think about it, how would have you changed partner if you didn't had those 2 buttons ?

Troy88
10-01-2002, 04:22 PM
I can't understand why Capcom would pick Zangief over a more popular SF character, like Blanka. Let's be honest, nobody uses Zang (unless they happen to know how to do his infinite), and yet they put him in every vs. game except for MSHvSF.

About the six button thing... I think Capcom did that on purpose, to make the series more "scrub" friendly. Now air combos are easier than ever, and now you can shamelessly and fearlessly abuse an infinite supply of helpers with the touch of a button, while you protect them with your beam projectiles. Some people purposely pick two characters that suck for their team, but happen to have good/annoying assists. Then they'll pick someone that ownz as the third person in their team, like Cable or Magneto. I've read of several strategies that involve nothing but using your helpers and projectiles in combination, in an effort to keep the opponent trapped on the other side of the screen. Cheap wins with block chip damage, you have to love that. :colgate:

Speaking of Magneto owning everybody, have you seen what he can do in MVC2?! After linking a Magnetic Tempest Super to an air combo, he can keep the combo going, link in another Magnetic Tempest, keep the combo going, etc...
I saw a video of Magneto doing a 209 hit combo in MVC2, and it didn't look extremely difficult (but I wouldn't know, I don't much care for that game :p ).

QUIET_KILLER
10-01-2002, 04:40 PM
[quote:post_uid3="SuperSonicX"][color=blue:post_uid3]Roll im sure they will..i hear the games going to have like..80 charaters...[/color:post_uid3][/quote:post_uid3]
Wow that sure is alot of characters Sonic.Hey why do we need blanka I thought that lil Bite people on the ear or face thing was a lil Viciuos :lol: However cammy was kool Feilong is better than the Zangief.

Ludacris
10-01-2002, 04:45 PM
maybe they did a secret poll for all the games and the 16,18 or 20 sumthin characters with the most votes were put in the game or maybe they did hini mini myni mo...........I don't know......just a stupid guess........but it true that Zangief wasn't really a fan's favorite so that's weird.......

SSJKarma
10-01-2002, 07:42 PM
lets say that it is not difficult to know why they putted zangiefs in !

he was in the original game and has some way really original moves ! lets also say that it isn't true that no one ever use the wrestler ! i do use him and my friends does too, even thoo we are able to pull one moves out of 20 we do use him ! lots of people are like that. they play with chars then on the next fight they used others and so on, never using the same chars twice.

zangief, he isn't very fast, but he sure packs some power when he gets you. he has lots of thing that other don't. feilong, in my opinion, is a rip-like characters of ryu and ken.

EXAMPLE:
1 - his RAISING DRAGON KICK
2 - his fighting style (i know it's not shoto but there is something that remember me of ryu and ken)
3 - his throws

i know there are lots of other like that, megaman do have some upercut specials. cammy has it's own style, but still ! T-Hawk has a very unique style, but he is so hard to play ! DeeJay, now he has great skills and could have come to lots of things, but no... he resemble BALROG too much, except that he use his kicks !

i must agree on what you said... but they simply couldn't put every chars in, and they made a choice.
it,s probably nothing more than that !

PS:
have you thought about the fact that the creators of the game could have loved zangief more than any other chars ?

Troy88
10-01-2002, 10:18 PM
All I said was that Zangief wasn't the most popular SF character. I never said he wasn't any good.

In XMvSF, his super is the most powerful in the game. It may be hard to do, but it does some serious damage. Also, he has the easiest infinite in the game (in my opinion). A lot of people just don't know how to use him. He may be slow, but there are ways around that. I just jump a lot to get close when I play with him (and if you notice, the computer A.I. does that with Zangief, as well).

I rarely ever use the same characters, either. I usually do a random select (unless I'm going up against someone really good, then I pull out my best characters).

skate919
10-02-2002, 12:40 PM
I can't understand why Capcom would pick Zangief over a more popular SF character, like Blanka. Let's be honest, nobody uses Zang (unless they happen to know how to do his infinite), and yet they put him in every vs. game except for MSHvSF.
He was in that one too Troy... :D

Troy88
10-02-2002, 01:39 PM
Damn, you're right... wtf was I thinking :crazy:

lol

Tantum
10-02-2002, 02:31 PM
heh, i guess alot of people agreed with my post... but seriously... it's really sad they didn't put any of the chars i mentioned in ANY vs games... and no kidding they did the 4 button thing on purpose, and that's my point, it's for scrubs, no capcom expert likes the MvsC2 button set up.

Troy88
10-02-2002, 06:18 PM
Air combos honestly aren't any harder to do with the six button layout. It just means you have to shift your fingers over when you do them. And with most characters, the standard air combo is identical. But the thing that bothers me about the four button layout, is that it makes it a pain in the ass to use characters like Cyclops, that have MP as their launcher. Now you HAVE to hit them with something else first to start an air combo, and I don't like doing that. How effective is dashing in with a crouching LK, anyways? Anyone with any kind of experience will see it coming from a mile away, and block it.

And the infinite assists...that's just encouraging cheapness. It wouldn't be so bad if you could actually punish them for abusing them, but the assists recover their health fully (and quickly), unless your opponent tags them in. I think that if you blast an assist with a super while they are on the battlefield, they should recieve damage the same way that the main character does, and not have a red bar that fills up the length of the health bar where they took the damage, that regenerates WAY too quickly, and 15 seconds later it's as though you didn't even do anything to them. And what happened to having your main character stop in his tracks while the assist does his/her thing? Now you can be jumping and call one out. That's cheap.

SSJKarma
10-02-2002, 08:15 PM
the assist are good, but i rather love a 2 on 2 fight then a 3 on 3 fight !

in this case...
they had no choice but to make it 4 button. unless you want to do a certain motion to switch chars ! they had to ! on DC i could understand the 4 button layout as there is 2 less button then PSX on the controller ! but if they did on ARCADE, then it is simply a lost. i really love 6 buttons and as troy88 said, it isn't just the launchers who are affected. see how cyclops lost his MP optic blast ? you can't even use it anymore. i used a lot of those Medium button !

Tantum
10-03-2002, 07:55 PM
no, they could have had it be HP + HK = Tag 1, and MP + MK = Tag 2

and D,DF,F + LP+LK for assist 1, and D,DB,B + LP+LK for assist 2.


simple enough, and then the assists wouldnt be so cheap either.

DX Zero
10-03-2002, 11:19 PM
ummm i think capcom added the characters determined by a few things..

in xmvssf.. they had the original characters of sf1 and xmen

in mshvssf.. they added popular characters (dan, spidey, c. america, sakura) and some more marvel monsters that were new ideas..

in mvc.. they had made it big, its not sf anymore, so they scraped up some dust and put it in a pocket, (strider, capCom, venom, megaman..)

mvc2.. combine the vs series, added more leftovers (felicia, sentinal, hayato, etc.)

so basically, they ditched the sf series and took what they were working on at the time and added them in.... *yawnz*

DX Zero
10-03-2002, 11:29 PM
Now you HAVE to hit them with something else first to start an air combo, and I don't like doing that. How effective is dashing in with a crouching LK, anyways? Anyone with any kind of experience will see it coming from a mile away, and block it.

And the infinite assists...that's just encouraging cheapness. It wouldn't be so bad if you could actually punish them for abusing them, but the assists recover their health fully (and quickly), unless your opponent tags them in. I think that if you blast an assist with a super while they are on the battlefield, they should recieve damage the same way that the main character does, and not have a red bar that fills up the length of the health bar where they took the damage, that regenerates WAY too quickly, and 15 seconds later it's as though you didn't even do anything to them.
1. hitting with a hp/hk/mp launcher does not make it more easier, so basically if u want to start an air combo, start a combo first

2. some characters regenerate at different speed

3. theres this thing that knocks ur opponent out of the way and sends out the partner, im sure u've seen it b4 its hcf + assist

Tantum: what about hcf + assist? :biggrin:

SSJKarma
10-04-2002, 09:17 AM
as i said !
sorry but D,DF,F+hp+lp to make an assist ?
inverse your things !

i would have seen something like !
D,DF,F+lp+hp to switch chars and LP+HP to make an assist !
anyway, 3 on 3 is simply boring and i include the MvsC1 game too as i don't love the 2 on 2 +assist fights ! it makes it a kind of 3 on 3 fight and it is just too easy to add strenght to the moves !

what is the best is really a good old 2-on-2 fight like XMvsSF !
variable attacks is a good start but unlimited super during that time was just dumb ! anyone with common sense would rather use that variable compare to the dual hyper ! CAPCOM waste some good ideas when making MvsC1 but i'm glad they didn't put it in MvsC2 !

pip99
10-08-2002, 02:49 PM
cause those charecters suck.