View Full Version : SF2 strategies - If you play SF2, come here
TarkanX
05-23-2002, 07:09 PM
Okay this topic is dedicated to SF2 strategies, and tactics.
First we'll start with SF2: the world warrior
I've only considered one person better than me, and he was the Minnesota champion in SF2. He picked Ken which was a terrible choice I thought, and I picked Guile since he owns.
Every #### time I did a flash kick, he'd over ride my flash kick with a shoryuken. Shoryuken is invincible when it's going up. It can go through fire balls too. Ken was one of the worst characters to use in SF2: TWW. Ken has no knock down power with his shoryuken, or tatsumaki senpuu kyaku, his hadouken can be easily dodged and your hands stay rested there which the opponent would easily jump to you and HK you. Ken's tick was bad, it was fast, but it had no range.
But this guy broke that barrier. I only managed to get one round on him, and he wasn't even trying! He even got a perfect on me once(#### corner trap).
Well anyways. List your strategies, and if you want, listen the people who you fought that you thought were really good in SF2.
Guile(you) vs. E Honda:
E Honda is very strong, your opponent will know that since your a charger, and honda is a big guy, youll want to go back. Honda players will try to corner trap you with the 100 hand slap.You can avoid that! take the advantage, that is the key! do a sonic boom, anbd when he's going to jump over it(they will almost always do that) directional jump forward, and press HK, or if your a pro, do a flash kick. keep buffering sonic booms, and doing combos. Never ever let honda players get you in the corner.
Guile(you) vs. Blanka:
This shouldn't be too hard. Blanka players always like to jump so use your ole anti-air. when you catch them trying to charge back(you can tell if they keep jumping back, or they are walking back, or they crouch for a while) then wait, when the rolling attack is near, FLASH KICK! Blanka will then lost half is life. Don't do sonic booms unless your far away from your opponent. When blanka tried to zap you, do a sonic boom.
Guile(you) vs. Dhalsim:
Dhalsim players are very tricky, they make a AI system at hardest look like a n00b. Anyways, DHalsim players will mainly use standing HK since thats what makes dhalsim second best in the game. Dhalsim players will not use yoga fire, they might use yoga flame though, but don't expect it. don't jump against a dhalsim player, unless the dhalsim player jumps. then do a HK to knock them down.
When Dhalsim comes twisting against you, flash kick him. And when your far away from him, just do some SB's, and your done.
Guile(you) vs. Chun:
One of your easiest matches if you pay attention. Chunli is the 3rd best in the game, but shes no match for Guile. Chun Players always jump, it's time for that anti-air to come in. If you get in the corner, that's fine, but your going to have to be more serious since her lightning kick can corner trap you. Watch out for her ticking, and pokes, she has the best ticks and pokes in the game(well next to Dhalsim). basically this fight is a breeze.
Guile(you) vs. Zangief
This is the easiest battle. Just jump in and out doing HK, and throw sonic booms all over the place, when zangief jumps, do a flash kick. a n00b can beat him(unless you face the best gief player in the world) No one has ever beaten me using zangief.
Guile(you) vs. Ryu/Ken:
Ryu and Ken are one of the worst in the game, but they can be very tricky, especially with the humiliation I suffered against the Minnesotan champ. If you flash kick, they'll shoryuken you, sonic boom, they'll hadouken or shoryuken. they wont do tatsumaki senpuu kyaku, because you can easily flash kick it. the main move they'll use is shoryuken, and no its not likely youll catch them in a berserker-shoryuken. They won't jump in and HK you, because they can defend themselves. Your only choice is to make sure they make a wrong move, or just play tick game with them(which almost likely won't work). The AI is too predictable, but not human players.
princevegetam
05-23-2002, 07:13 PM
you know tark, ppl can just go and read your faq at gamefaqs.
TarkanX
05-23-2002, 07:15 PM
I dont have a faq at game faqs, and the only faqs they tell are how to beat the AI, this is about how to beat really good human players.
Warmor
05-23-2002, 07:21 PM
I figured out a trick with Guile...if your far away, and use a Weak Sonic Boom, it travles really slow, and before it hits them, jump towards them and do a Fierce Kick. If they try to jump you'll get them, duck/block get them, and if you connect the Sonic Boom and the Kick both connect at the same time, you have a garunteed Dizzy on them!
princevegetam
05-23-2002, 07:27 PM
what's that link in your signiture then tarkan?
TarkanX
05-23-2002, 07:27 PM
Yeah that tricks does work, and what I really like to do to opponents, this is like taunting the opponent and still beating them. Throw HP sonic booms, they'll just jump up straight instead of jump towards me, then do a LP sonic boom. They'll expect a HP sonic boom so they'll jump at the wrong time and get hit and yeah....
TarkanX
05-23-2002, 07:29 PM
Quote: from princevegetam on 6:27 am on May 24, 2002
what's that link in your signiture then tarkan?
it's my not my faq, it's someone elses, I'm just advertising it, it's a SF storyline faq.
Troy88
05-23-2002, 08:12 PM
Hmm...nice topic. I'll focus on my strategies with Ryu/Ken (since they are interchangeable). Also this is assuming you are playing the computer (since I don't know that many ppl that like that game like I do).
Ken vs. Zangief:
Zangief will get priority on throws by default, so I try to keep my distance. Maybe throw a few fireballs, and then when he tries to get close jump straight up and roundhouse. This will get priority over anything that Zangief tries to do 90% of the time. In fact, if you want to be really cheap, you can just stand your ground and keep jumping up and down using roundhouse in the air (sometimes you can get perfects on him doing nothing but that :biggrin:)
Ken vs. Blanka:
When Blanka gets low on life, most of the time he'll start going nuts and start jumping around wildly. If you can manage to get one jumping roundhouse on him, you can just do this over and over until he's dead (because he'll try to jump as soon as he get's up). Just make sure you time your roundhouses right, because Blanka is fast in the air.
Ken vs. Chun Li:
Chun Li is simple to beat if you are Ryu or Ken. She jumps around constantly and is easily taken out with Dragon Punches. Not much else to it.
Ken vs. Dhalsim:
Since Dhalsim is so slow, your best bet is to try to trap him in the corner. However, since he has such long reach, that can be difficult sometimes. If you do a quick Dragon Punch when he's extending his arms, you'll more than likely get priority, giving you enough time to get in his face. Then a combination of jumping roundhouses and throws should do the trick.
Ken vs. E. Honda:
E. Honda's fierce punch works very well as an anti-air maneuver against most characters, so jumping against him can be somewhat difficult. However, if you can manage to get him with a jumping roundhouse, try jumping towards him again and immediately do another one (like right as you are leaving the ground). This seems to be the best way that I've found to catch him in the air, just attack on the way up.
Ken vs. Guile:
One of the hardest matches in the game, especially if he's the last opponent you face before Balrog (because the A.I. gets progressively more difficult). All he does the whole round is throw sonic booms, and if you try to jump over them, you'll get flash kicked (and of course Guile's flash kick gets priority over #### near anything). Plus, Guile's throws seem to get priority no matter what, so you can't get too close to him anyways. I haven't really found a good strategy against CPU Guile with Ken/Ryu.
Ken vs. Balrog:
One the easiest matches in the game, if you're cheap. Just try to knock him down with a jumping roundhouse/sweep combo, and then hurricane kick as soon as you can. After that, just keep using hurricane kicks on him. Like an idiot, he makes no attempt to block, and will be dead in no time.
Ken vs. Vega:
Try to chase him into the corner, but remain defensive at the same time, because CPU Vega is not only quick, but most of his moves get priority. Once you have him in the corner, he'll try to jump off of the wall like Chun Li does; as soon as you see him coming down, jump away from the corner and aim for his head with a roundhouse while still in the air. From here, you can just keep jumping and roundhousing, because the first thing he tries to do when he gets up is jump; so if you time it right, you shouldn't have any problems taking him down. Also, if he jumps on the fence, wait for him to yell out, then jump backwards and roundhouse. You should be able to avoid it most of the time.
Ken vs. Sagat:
Sagat seems difficult at first, but he's quite predictable. As soon as you see him get into his routine of high and low Tigers, block one of the high ones, and then immediately jump towards him and roundhouse (because he'll be throwing a low tiger at this point). If you're feeling lucky, you can go for the sweep as soon as you land, but sometimes Sagat will get back up immediately with a Tiger Uppercut. So for this reason, I always block and wait for him to whiff his uppercut and then nail him with an attack of my choice. As long as you pay close attention to Sagat's pattern, you shouldn't have any problems defeating him.
Ken vs. M. Bison:
Bison is fast and aggressive, and in my opinion, quite cheap. Don't even think about trying to throw him, his throws will get priority 90% of the time. I usually jump backwards a lot and roundhouse, sometimes you can catch him with it. If he traps you in the corner (which he more than likely will at some point), just keep blocking and wait for him to bounce off of your head, at which point he'll back off for a second, this is your cue to jump forward and roundhouse. Sometimes it works, sometimes it doesn't (depending on how cheap the A.I. feels like being, I guess). Also, if you see him on the other side of the screen and his fist is glowing, he's getting ready to do a Psycho Crusher on you. All you have to do here is throw a Hadouken.
And then there's the somewhat cheap strategy you can use to beat any player, just keep throwing fireballs, and when your opponent tries to jump over them, dragon punch them.
(Edited by Troy88 at 11:23 pm on May 23, 2002)
www.shoryuken.com and www.gamecombos.com
TarkanX
05-24-2002, 06:25 PM
Quote: from Troy88 on 7:12 am on May 24, 2002
Hmm...nice topic. I'll focus on my strategies with Ryu/Ken (since they are interchangeable). Also this is assuming you are playing the computer (since I don't know that many ppl that like that game like I do).
Ken vs. Zangief:
Zangief will get priority on throws by default, so I try to keep my distance. Maybe throw a few fireballs, and then when he tries to get close jump straight up and roundhouse. This will get priority over anything that Zangief tries to do 90% of the time. In fact, if you want to be really cheap, you can just stand your ground and keep jumping up and down using roundhouse in the air (sometimes you can get perfects on him doing nothing but that :biggrin:)
Ken vs. Blanka:
When Blanka gets low on life, most of the time he'll start going nuts and start jumping around wildly. If you can manage to get one jumping roundhouse on him, you can just do this over and over until he's dead (because he'll try to jump as soon as he get's up). Just make sure you time your roundhouses right, because Blanka is fast in the air.
Ken vs. Chun Li:
Chun Li is simple to beat if you are Ryu or Ken. She jumps around constantly and is easily taken out with Dragon Punches. Not much else to it.
Ken vs. Dhalsim:
Since Dhalsim is so slow, your best bet is to try to trap him in the corner. However, since he has such long reach, that can be difficult sometimes. If you do a quick Dragon Punch when he's extending his arms, you'll more than likely get priority, giving you enough time to get in his face. Then a combination of jumping roundhouses and throws should do the trick.
Ken vs. E. Honda:
E. Honda's fierce punch works very well as an anti-air maneuver against most characters, so jumping against him can be somewhat difficult. However, if you can manage to get him with a jumping roundhouse, try jumping towards him again and immediately do another one (like right as you are leaving the ground). This seems to be the best way that I've found to catch him in the air, just attack on the way up.
Ken vs. Guile:
One of the hardest matches in the game, especially if he's the last opponent you face before Balrog (because the A.I. gets progressively more difficult). All he does the whole round is throw sonic booms, and if you try to jump over them, you'll get flash kicked (and of course Guile's flash kick gets priority over #### near anything). Plus, Guile's throws seem to get priority no matter what, so you can't get too close to him anyways. I haven't really found a good strategy against CPU Guile with Ken/Ryu.
Ken vs. Balrog:
One the easiest matches in the game, if you're cheap. Just try to knock him down with a jumping roundhouse/sweep combo, and then hurricane kick as soon as you can. After that, just keep using hurricane kicks on him. Like an idiot, he makes no attempt to block, and will be dead in no time.
Ken vs. Vega:
Try to chase him into the corner, but remain defensive at the same time, because CPU Vega is not only quick, but most of his moves get priority. Once you have him in the corner, he'll try to jump off of the wall like Chun Li does; as soon as you see him coming down, jump away from the corner and aim for his head with a roundhouse while still in the air. From here, you can just keep jumping and roundhousing, because the first thing he tries to do when he gets up is jump; so if you time it right, you shouldn't have any problems taking him down. Also, if he jumps on the fence, wait for him to yell out, then jump backwards and roundhouse. You should be able to avoid it most of the time.
Ken vs. Sagat:
Sagat seems difficult at first, but he's quite predictable. As soon as you see him get into his routine of high and low Tigers, block one of the high ones, and then immediately jump towards him and roundhouse (because he'll be throwing a low tiger at this point). If you're feeling lucky, you can go for the sweep as soon as you land, but sometimes Sagat will get back up immediately with a Tiger Uppercut. So for this reason, I always block and wait for him to whiff his uppercut and then nail him with an attack of my choice. As long as you pay close attention to Sagat's pattern, you shouldn't have any problems defeating him.
Ken vs. M. Bison:
Bison is fast and aggressive, and in my opinion, quite cheap. Don't even think about trying to throw him, his throws will get priority 90% of the time. I usually jump backwards a lot and roundhouse, sometimes you can catch him with it. If he traps you in the corner (which he more than likely will at some point), just keep blocking and wait for him to bounce off of your head, at which point he'll back off for a second, this is your cue to jump forward and roundhouse. Sometimes it works, sometimes it doesn't (depending on how cheap the A.I. feels like being, I guess). Also, if you see him on the other side of the screen and his fist is glowing, he's getting ready to do a Psycho Crusher on you. All you have to do here is throw a Hadouken.
And then there's the somewhat cheap strategy you can use to beat any player, just keep throwing fireballs, and when your opponent tries to jump over them, dragon punch them.
(Edited by Troy88 at 11:23 pm on May 23, 2002)
I might as well respond to your CPU tactics.
Zangief does throw by default, and hadoukens won't cut it, he'll simplay jump iver it, or do a spinning lariat. you have to keep away by doing forward, HK, then back, then forward HK, and so on.
Blanka does gets crazy when he has low life, and when hes really scared, and you have plenty of life, he'll go back while jumping, you'll the know he'll do a rolling attack which you can anti air it or whatever.
Chunli is pretty easy since she always jumps, but watch out for her pokes, and ticks. And when shes about to lose, she'll do a spinning bird kick. Shut her down with and anti air, and don't duck when shes going to land on the ground or you'll get hit.
Dhalsim is a problem, but when you get him in the corner(which is easy to do), then it's alright from there, just keep doing combos on him, and DON'T get trapped in a yoga noogie, when I used Guile, and faced Dhalsim, I had perfect life, and Dhalsim was almost dead, then Dhalsim gets me in a yoga noogie, then I die(but I beat him in round 3)
A Ken/Ryu vs E Honda battle Is very hard. Like you said, Honda will use his standing HP for his anti air, and will try to corner trap you with a hundred hand slap(MP). Just try tripping until honda makes a wrong move, try to throw him, or do hadouken, but not all the time.
Against Guile, hes easy if you use Ken, just don't make any mistakes. Guile will use sonic booms a lot, and when you jump over him, time you HK right(do it early), this will knock Guile around a bit, Don't jump again, or Guile will do a flash kick which for sure knocks you out of the air. Don't try to throw Guile when he comes down from a flash kick, because that cheap as f*ck AI will immideatly back break you.
Balrog: Balrog is easy, just make sure you DON'T GET IN THE CORNER AGAINST HIM! He's going to trap you, and then do his impossible rage which can kill you if you keep blocking, and he keeps doing it. don't do the spin kick, because it sometimes takes 4 hits to knock him down, and yours is 3(HK). shoryuken balrog while hes blocking, he'll do a dumb thing by unblocking, and then get hit by it.
Vega isn't like chunli, he jumps a lot, but is faster, more agressive, and can counter any of your attacks. Don't do Hadouken or he'll jump over it, and do a HK, or I think MK on you. Heres what you do, back up at the beginning of the fight, Vega will jump back, and bounce off the "invincible wall" after that, jump really fast, vega will jump backwards to you, immidiately do a HK, and keep doing this step. You'll beat him in no time(much easier with Guile).
Sagat looks hard at first, but don't be fooled. He'll keep doing tiger at the beginning, counter it with a shoryuken, and remember, your shoryuken over rides his tiger uppercut, and remember, if he tiger uppercuts, and you then do a shoryuken, he loses about 50% of his life. Never jumps against Sagat, and don't go into a fireball war against him(unless your a pro).
Bison has to be the hardest on this game, he's so cheap! rush down, rush down, rush down all the time! virtually it's impossible, he counters every attack you make, throwing is impossible and when you get him dizzy, it takes him 0.75 seconds to recover :angry: when he does his scissors kick, just shoryuken him, keep doing that, and you'll win. You'll have to time your shoryuken right.
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vs. Ken(using Ryu): Ken has a signature for himself, berserker Ken. That's his weakness. He'll always do 3 shoryukens. LP, MP, and HP. don't jump against Ken or he'll do a HP shoryuken, or LP shoryuken. sometimes he'll jump back and forward for no reason, and he'll go into a hadouken war with you. he's somewhat easy.
vs Ryu(using Ken): Ryu is easy, but unpredicatble. You can take the advantage with this fight. He won't shoryuken you, but it's unexpected. And sometimes he'll tick you like mad! LK, LK, LK, LK life 10 times, then you get dizzy, and he throws you. his hadoukens can be easily be jumped over with no worries. Just catch Ryu in a flaw, and you'll beat him.
What do you think Karma?
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