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View Full Version : Dealing with lag - quit ur bitching and learn how to adapt


Troy88
05-21-2002, 10:01 AM
I'm so sick and tired of winning a fight, and I say 'gg' out of respect, and my opponent acts all pissy and says something like, "Dude, you lag, that's the only reason you won, you have no skill, etc." This isn't singling anyone out, either. Lots of people like to make excuses on why they lost. In this thread, I will attempt to give pointers on how to deal with lag, and how to read your opponent.

Ryu vs. Ryu:
Most Ryu users are predictable and follow a pattern. For one thing, it's important that you pay close attention to your opponent's super meter. Three out of four Ryu users will attempt to use a Shinkuu Hadouken on you AS SOON as their super meter is built up to level one. Well that's not very hard to get around, now, is it? As soon as you see your opponent's super meter getting near level 1, you simply super jump over their head (down, up, forward) and roundhouse their predictable ass. If you just barely escaped their super (meaning you super jumped right as they are performing their super, it's a good idea to immediately start holding in block (back). Due to a bug in the current version, you can still get hit by a 'phantom super' in the air, but it only seems to happen in the situation I described above. This bug is annoying, I'll admit, but those of us that learn how to adapt rather than whine about it are going to be the ones that emerge victorious. I also want to point out something: due to lag, the super jump that you performed won't always register on your opponent's computer instantaneously. On their screen, it looks as though they are actually hitting you with their super. That's why it seems as though you hit your opponent with 6 supers with no results. But let's get something straight right now. Although it's aggravating to think that you are winning and then lose, that does not necessarily mean that your opponent has no skill and was saved by lag. The bottom line is, you were predictable and paid the price because of it.

Ironically enough, most of the same Ryu users that use a Shinkuu Hadouken on you as soon as they have their meters built up to level one already know the strategy I have just mentioned, and will attempt to super jump over to your side of the screen as soon as your super meter is built up to level one. Now you'd think that they'd be smart enough to realize that their opponent is thinking the same thing and delay using a super, but most players do not. Anyways, there are a few ways around this. You can:
1. Simply save your super for a more opportune time, and build up your super meter even further. This works great, especially if you always have a super in reserve. If your opponent is especially dumb, they'll super jump around the screen, frantically trying to avoid a super that never comes. Meanwhile, you can do a few dragon punches or even throw a few regular hadokens. The dragon punch is an excellent anti-air defense, and will put a stop to jump-happy people. If you see your opponent back on the ground throwing endless fireballs at you, that's your cue to super, and if you want to be really slick, you'll jump backwards and super in the air. This accomplishes two things. One, if they are trying to super jump over to your side of the screen, they'll most likely land where you WERE, and you'll have enough room to pull it off without getting roundhoused. Two, it gives your opponent less of an opportunity to super jump over it in the first place.

2. If you know for sure that your opponent is planning to super jump to your side of the screen, do a super hurricane kick instead (down, back, Px3). I've caught many people off-guard using this tactic, because while they are high in the air, they can't see what you are doing. When they hear Ryu say "Shinkuu...." they immediately assume that they have outwitted me and attempt to land behind me. However, since they are facing the wrong way when they are coming down, the super hurricane kick has a decent success rate against people that super jump too much. Not that many Ryu users even utilize this move, which is surprising to me because it is more damaging than his Shinkuu Hadouken.

3. If you have your super meter built up to level 2 or higher, than you are in an excellent position. For some reason, most people aren't ready for you to use 2 (or possibly 3) supers back to back. Now here's where predicting lag comes into play. Let's say you use a Shinkuu Hadouken on your opponent while they are on the other side of the screen. There's that two second pause while the game attempts to regain sync. If your opponent is still on the other side of the screen when the super starts, I would recommend blasting them with another one IMMEDIATELY. However, if you see your opponent is directly in front of or behind you when the super starts, I would recommend using a super hurricane kick instead. Why? Because if your opponent is directly in front of you when you are performing a Shinkuu Hadouken, where as they were on the other side of the screen just moments ago, chances are you aren't even hitting them with it. On their screen, they are most likely cheezing you with roundhouses or low punches. This is the response of most players. The idea is, to get in their face and break their supers before they even start. But when you bust out a super hurricane kick, you are in a perfect position to teach your opponent a lesson about getting too close to you. Also note that since you did the super hurricane kick immediately after the Shinkuu Hadouken, that you will most likely get priority over your opponent (because remember, on your screen the roundhouses/low punches haven't even started yet).

Other Observations
<ul> Roundhouse sweep has priority over standing roundhouse, so if you are smart you'll utilize it
Don't automatically assume that what you are seeing is what is actually happening (e.g. You dragon punch your opponent, and on your screen they fly backwards. BS. Your dragon punch more than likely didn't even connect. Follow up with a sweep, another dragon punch, or a hurricane kick, rather than trying to chase them down.)
Some players like to trap you in the corner, and some are better at it than others. But it's generally not a good idea to over-utilize this strategy (for one thing, it's cheap), because your opponent might end up teleporting to the other side of the screen and nail you with a super.[/list]

That's it for now. If anyone else has any advice on dealing with lag and predicting an opponent, feel free to post it here.

05-21-2002, 11:32 AM
Tell me something i dont know. lol

Troy88
05-21-2002, 11:48 AM
Okay, here's one for ya....

Low punches are cheap. Oh, wait.....you already knew that, didn't you? Lol.

viper2040
05-21-2002, 11:51 AM
#### it, troy, ur giving away all of the "ancient chinese secrets" of fighting.....:biggrin:

Troy88
05-21-2002, 11:55 AM
Heh. Well, you know....God forbid some of these n00bs actually get good at this game and give me a challenge. :biggrin:
Besides, I'm so #### tired of people saying that I win because of lag when I actually put some thought into my strategy.

On a side note, I'm thinking of moving 'You lag.' up to #2 on my list.

(Edited by Troy88 at 2:57 pm on May 21, 2002)

05-21-2002, 11:57 AM
corner od death strategy that dosn't look cheap (but is)

Get em' in a corner (duh)

Now use a combination of these moves

Dragon punch two or three times
Spinning kick
spinning kick to hadoken
mp to hadoken/spinning kick
Super spining kick


Improvise. There's a lot of combinatons. Use the dragon punch a lot though, it's what keeps them trapped.

I think ryu can get out pretty easily, but it works REALLY well on sentinel.

princevegetam
05-21-2002, 12:50 PM
your becoming more like unknown with your long posts, lol

Warmor
05-21-2002, 01:07 PM
Troy I'v heard from like lots of people that you do lag bro =-\

And that you act like a newb in the chat, like when you beat people all you say is how much they suck, maybe you should listen to yourself dude -_-;

KidKrazyShit
05-21-2002, 01:47 PM
well, he does have quite a bit of lag(#### 56k)

but as far as talking like a noob......I don't know about that
He has never said anything like that to me

Troy88
05-21-2002, 02:31 PM
Warmor: Lag affects both ends of the game, not just the person on the faster connection. Everyone lags. This post is supposed to help people deal with that fact. Can't you respect that?

I admit that I talk sh!t sometimes, so what? I'm talking about people that bitch after they've lost, not about people that run their mouths. Most of the time when I do say something to someone after a match, it's because they were rude to me prior to the match (e.g. Troy88, you suck!! I will beat you! Etc.,etc.). But I never made any claim that I wasn't arrogant; I know I am. If that makes me a n00b, than so be it. I'll take arrogance over whining any day.

(Edited by Troy88 at 5:34 pm on May 21, 2002)


(Edited by Troy88 at 5:36 pm on May 21, 2002)

05-21-2002, 02:49 PM
Well Troy88...I'm glad someone understands lag as well as I do... But a few things..

1. It may be because you joined in February that you haven't seen it much but the 2 or 3 Shinkuu Hadonkens in a row used to be fairly popular. For this reason I'm always on the defensive if someone shots one Shinkuu Hadoken and still has the level to shoot one or two more (which they usually will). Just block until their super meter is gone and they've wasted their meter (there is time to defend from a second if you get hit by the first so their wasting the rest of their meter). And if you're on turbo mode (because normal mode opperates too slowly to pull it off) and fast enough, you can super jump behind your opponent and wait for the next Shinkuu Hadoken.

2. The super hurricane kick doesn't work quite as well as you'd think. Although I saw many people using it in December, barely any use it now. It's by far the easiest super in the game too avoid. If you're standing next to someone who's about to pull it, you can easily duck and block, once you're safely under the super, just punch until he comes out of it (your duck block won't register on their screen, but the duck punches will when they come out of the super). If you're super jumping, you should be at least wise enough to block while you're in the air. When you land next to someone who's doing the super, you'll land harmlessly underneath him, only having to block 1 attack and can go to duck punches from there (just don't hit the hard punch). If you're not too close to someone doing a hurricane kick or the super, then you can jump backwards and use a Hadoken or the super on them.

3. While jumping back while your opponent's in the air and doing a Shinkuu Hadoken can usually catch them off gaurd, it works best if their jumping forward at you with roundhouse kicks. The best strategy for the situation of a super jumping opponent is to run forward when they super jump and fire the Shinkuu Hadoken behind where you used to be. This makes it hard for even people who are ducking in the air to not get nailed because their orientation is off and will try to adjust either while their in the air or on the ground. Needless to say, they will have no chance of hitting you with a roundhouse because they'll be traveling in the wrong direction.

4. Using dragon punches for anti-air defense works fairly well, but try to keep it to the light punches or you expose yourself to attacks with Shinkuu Hadonkens, seeing how you can't block on the way down.

(Edited by 2000warrior at 5:50 pm on May 21, 2002)

Troy88
05-21-2002, 03:02 PM
Nice

I see what you mean about the hurricane kick, but I still think you can catch people in it when they are super jumping, because they are so focused on jumping over your Shinkuu Hadouken that they don't bother to block, and since the super hurricane kick has a tendency to suck you in, it can be disorienting when coming down from above (especially since they weren't ready for it in the first place).

I always use quick dragon punches, cuz it seems to take the same amount of damage & has the same priority as a fierce dragon punch (plus as you said, the recovery time is quicker.

The running forward thing sounds cool, but I always disable dash because it interferes with my dragon punches (a staple part of my strategy).

TarkanX
05-21-2002, 05:44 PM
Heres how to deal with lag..... stand your ground till the opponent gets a perfect on you, that way, you don't have to whine about anything, or just go to the arcades/home consoles and beat anyone there.

Gothic Archangel
05-21-2002, 06:22 PM
Quote: from Troy88 on 6:31 pm on May 21, 2002
Warmor: Lag affects both ends of the game, not just the person on the faster connection. Everyone lags. This post is supposed to help people deal with that fact. Can't you respect that?

. I'll take arrogance over whining any day.

(Edited by Troy88 at 5:34 pm on May 21, 2002)

Everyone lags, it's just some people just have a constant lagging problem for other fighters. Now if people say you lag alot, Ever think that they might be right????
I doubt that you will accept that you won or lose because of lag since your arrogance....

Lag exists, there's not much you can do about it. Everyone that has played the game regularly knows about this lag problem......So try posting this on the newbie section.
They seem to think there are cheats in this game.....


(Edited by Troy88 at 5:36 pm on May 21, 2002)

Troy88
05-21-2002, 07:23 PM
Here's what gets me Gothic. I know I lag; I'm on a 56k modem. But there have been times that I've been over at my brother's house (who is on cable) and played people on his computer, and people have said the same thing. I may not be the best at this game, but I'm smart enough to know when people are full of sh!t and can't accept a loss. In fact, from what some people have told me, people on the faster connection actually have the advantage. That 'teleporting' sh!t, you think that doesn't happen to me? Well, it does. And I've even been beaten by it. But I don't sit there and cry about it after I lose to it, in fact, I'll even say 'gg.' The only time I EVER bitch when I lose is if they did nothing but cheeze me with low punches the whole round, because that's intentionally cheap. Lag is not.

I'll never accept that a win or loss was because of lag? You're #### right about the losing part. I will NEVER dismiss a loss to lag. If I lost, it was because I wasn't able to read my opponent, didn't react quickly enough, or perhaps even because my opponent had a better strategy. But I'm not going to sit there and say that the ONLY reason that they beat me was because of lag. I may be arrogant, but I respect anyone that can beat me (and anyone that can come close to beating me).
As far as winning a match, maybe I should just take Tarkan's advice next time we play and just sit there and let you pummel me with supers. Would that make you happy? Would that earn your respect? If that's truly what you want, then why don't you go kill some n00bs, because I'm not dumb enough to get close to you when I know #### well you're getting ready to do a Kikou Shou. You lost to me because you were predictable, not because I lag.

This was posted in the 'General Comments/Strategies' section because it was supposed to be about how to beat lag.