View Full Version : Make raging demon a throw! - I've had enough of this!
Dreadlocks
01-09-2004, 04:59 AM
I'm starting a poll to make that cheap raging demon move a throw. Countless times I have been defeated by an unexpected Raging Demons that come from out of nowhere once my opponet reaches level 3. No superpause, no sound, just out of a sudden.....BOOM BOOM BOOM BOOM(screens goes black) BOOM BOOM BOOM *DANGER!* BOOM BOOM BAM! *KO!* *RYU LOSE!* It's ridiculus! Somebody should make that move a throw, so this can stop happening to me and to other people for that matter. the move is originally a throw in the real SF game, and I'm pretty sure that programming a throw is next to impossible unless you're a professional at it. Couldn't you guys at least make it colisional, so the guys has to at least touch the character once with it before doing the move on him/her. The Raging Demon is not a big black screen of pain like they make it in this game, I mean, how is Akuma even hitting the person if he's nowhere near him/her? It just doesn't make any sense, no sense at all. I mean, they can keep that move for E.Ryu or Shin Akuma if they want, considering they are VIP characters that a ###### can't just go pick without paying some money, but give the regular Akuma a touching raging demon attack. In a two-hand touch Football game, a player can't call himself tackling the other player if he's nowhere near that other player right? All I'm saying is, we got to do something about that Raging Demon, and this is the only thing I can come up with.
silent-killer
01-09-2004, 05:34 AM
y u want to make the raging demon a thought that stupid but dont take my wotd for it!!!
Dreadlocks
01-09-2004, 07:28 AM
Because it is a throw, of course you would have known that if you've ever played a Street Fighter Alpha game
DA_VIPA
01-09-2004, 07:35 AM
and i suggest that it can be stopped by a hard punch..and if it is avoided in the game of the person in which the rd is being used on,it shouldnt just hit them if its done too quickly by the other user..it should cancel itself coz its too much have i seen a person with a reasonably good connection abuse this.
Dreadlocks
01-09-2004, 07:47 AM
But still, the move is a throw, and you can't turn a throw into an attack without making it look dumb
STREETCHAMP04
01-09-2004, 08:04 AM
DATS REALLY FUNNY BCUZ YEA NOW THAT I THINK BACK 5 YEARS AGO WHEN STREETFIGHTER ALPHA CAME OUT AKUMA WAS HARD TO BEAT BUT YEA IT WAS A THROwbUT I THINK THAT THIS IS A NEW TWIST OF HAVING AT AS NOT THROW :laughlong:
Kingryu1
01-09-2004, 08:30 AM
sigh, dumb ppl. how easy would it be to avoid the RD if it was a throw? it would never hit because:
1) LAG
2) it can be easy avioded without lag, and without combos, it would never hit.
i rest my case.
Resident Evil
01-09-2004, 10:29 AM
and i suggest that it can be stopped by a hard punch..and if it is avoided in the game of the person in which the rd is being used on,it shouldnt just hit them if its done too quickly by the other user..it should cancel itself coz its too much have i seen a person with a reasonably good connection abuse this.
hell no. hard punch would just flip it up. it should be stop by a hadouken, but hard punch .hell no.
alamgir
01-09-2004, 12:39 PM
JUst cos he has rd as a throw in other games it doesn't mean he should have it in this one. Thats like trying to say we should have throws for every character or like having ultimate web throw. This is a totally different version of the game with new rules.
EvilAkuma
01-09-2004, 02:13 PM
That how it is, u have to get use to the Raging Demon. This is Street Fighter Online don't compare it to other street fighter games.
DA_VIPA
01-09-2004, 04:08 PM
maybe we shud change it so it can only get u while ur on the ground i mean what good is it ifur all the way in the air and ur dead in seconds.. i say change it or get rid of it. and resident if youever played any other streetfighter alpha or vs series u wud notcie dat raging demon can be stopped my a mere hard punch.
Resident Evil
01-09-2004, 05:16 PM
yea i know, but the just suck... lol every dam player stop my when i played an opponent on an emulator..
SSJDan
01-09-2004, 08:00 PM
all i know is that it is kinda ridiculous because you still get hit by it even if your way above akuma or behind him
Dont you guys notice 1 important fact that you ALL Overlooked, There arent any throws in this game period... :plain:
VX_Unicorn
01-10-2004, 04:02 AM
lol.............there aren't any throws in this game. I've counted the raging demon a couple of times.
DA_VIPA
01-10-2004, 04:43 AM
well i wasnt going on about making it a throw i want it adjusted so its fairer.
BloodKing190
01-10-2004, 07:27 AM
the RD is fine the way it is I dont think they should change a thing.
It's easy to counter if you know what your doing: just wait till there about to do it and send out your helper to block it (as long as it's an offensive helper) or if you using Akuma also just hit him with the fast hadouken and that will block it also (Ryu's hadouken is not strong enough)
Mabey that's just me :laughlong: cause I have no problem with it
ledmonkey
01-10-2004, 09:30 AM
Personally......I don't think we should have raging deamon at all:P
marvel911
01-10-2004, 11:49 AM
Make it a throw...or dont..?..Hmm tough choice. Well it is after all just for akuma..so why bother changing it..leave it however it is..
asrbwettaw
01-10-2004, 01:17 PM
the raging deamon can be avoided by a helper or a haduken, but sometimes that doesnt work out as it should!!
WhiteTigerClaw
01-10-2004, 08:18 PM
if TMyApp wanted it to be a throw, he would've made it a throw. and just to let you know, we don't have any throws in this game so it'll take a long time for TMyApp to implant a throw in just because of raging demon.
SSJKarma
01-12-2004, 08:48 PM
am i the only one to have noticed how only SHIN AKUMA has RAPID raging demon ?
because seriously, about only 1 user out of 20 have sucessfully been able to do one at me without getting it back at them !
and thing is... i'm no expert, just a regular fighter !
so seriously, if ya brag about AKUMA's raging demon because people always do it to you and you cannot ever stop it, then i suggest you take yourself a few faqs abotu the game and perhaps read some tutorials about how to defeat such moves... maybe you'll see like many ofus that didn't even want to talk about it before. notice how fliping ridiculous that move is really !
how can your opponents gets to level 3 anyway, when i fight they barely have time to keep their supers and those that do it as soon as they have level 3 actually lose all their bars because i kicked their ass before it even came out !
if ya can't play with lag and notice that you gotta do your moves way before they do theirs, then you are nothing more then a beginner at this game.
that gives you, no right to brag about it !
shin akuma raging demon maybe a tad faster, and unpredictable, but it is doing a lot less damage. so its normal to have it be boosted up a little !
in any case... making it a throw, may i tell you that the raging demon in normal games is barely any good because it is a throw so. if it is already useless, why making it even more useless, go on, just ask TMYAPP to remove it while you're at it !
SonicDX
01-13-2004, 10:25 AM
the raging demon is stupid because it cant be avoided! I tried to punch Akuma *Boom Boom Boom* I tried the hadoken *Boom Boom Boom* hell, i even tried jumping over it * Boom Boom Boom Danger! Boom Boom K.O.*
SSJKarma
01-13-2004, 05:09 PM
that is lag, in this game ya always have to prevent things from coming out before they happen on your screen !
it is damn easy to block an RD if you ask me, it can't be more useless then it is already.
those who actually were able to pull it off on me, were the ones who knew how to unbalance me and then throw it off.
listen simple situation...
*** BEGINING SIMULATION ***
RYU - jumps over akuma
AKUMA - hadoken get about 7/8 of his super bar level 3
RYU - get on ground, Combo akuma
AKUMA - Super Bar level 3 appears, raging demon starts
RYU - throws an hadoken, akuma get's knocked but screen goes black boom 60% damage done !
*** ENDING SIMULATION ***
see lag affected, ryu tryed to defend against a move that was done about half a second ago. but it showed ont he screen later because of the lag. so ryu defended against a move that was already about to end.
*** BEGINING SIMULATION ***
RYU - jumps over akuma
AKUMA - hadoken get about 7/8 of his super bar level 3
RYU - get on ground, Throw HELPER (blanka)
AKUMA - Super Bar level 3 appears, Super Pause, lose all 3 bars and his knocked out cold !
*** ENDING SIMULATION ***
see, i prevented him to throw me off that stupid RD because i knew i had to act before he gets his 3 super bars, because i knew it wasn't the reality ! so i prevented myself from being harmed and he actually losed 3 bars for nothing !
see where i go, that's why i am saying its useless, not stupid, but useless unless you know how to do it in the right moment !
BAD for RD
- it has to be done on the ground
- needs 3 super bars
- because of the 3 super bars its definitely stopable because you have time to see it coming and defend against it
- it takes actually 1.5 seconds to be executed before black screen goes on. (if you don't have time even with lag to defeat that, then you got a real problem with your skills)
see, how more useless can this become ?
unless you are playing against SHIN AKUMA who can do RD with one bar only and takes about .5 seconds to launch, i doubt AKUMA RD to be that usefull !
.:GreenLantern:.
01-13-2004, 06:07 PM
well there has been a few cases in which i jumped over akuma
when hes doing an RD (and land safely) yet still get hit with the RD and lose alot of damage
SSJKarma
01-13-2004, 11:54 PM
well, its normal, ya gotta stop him or you are sure to get hit !
tell yourselves that unless you get akuma out of it, you will reguardless of your position on screen, be hit by it !
by ground move i was saying that the person cannot launch it from the air, he has to be on the ground, which is a way to be even more sure that he's gonna do it !
DA_VIPA
01-15-2004, 10:11 AM
well i can say that ive seen everything. i played an akuma and when he did raging homo i mean demon our friend akuma forgot to turn the lights off and i saw my char die(after i used 2 helpers and a super!) while akuma did poop so the rumors of akuma's secret robots are true?
ragect
01-24-2004, 06:37 PM
i dont really see anyway to avoid it...when i try to jump over it it still gets me in the air
Resident Evil
01-24-2004, 06:55 PM
lol u guys dont know how to used lag againts ur opponent...
dam, u guys are in bad luck, if i tell u what i always do then ull beat me easily....
its simple, all u have to do is understand lag like i do... i dont mean like what lag is but what lag does!. its like this..
da vipa vs me.
he does a super and his screen it shows that he is hitting me but then again i jump before he even do it...( sometimes i feel like jumping, and i seriously get lucky because i jump before he did the special, i had ryu he had ryu too.
so all i am saying is, lag is like the game but in ur side of the screen it takes about 5 seconds to actually see what ur opponent really did...
if youguys dont get what i am saying then forget it...i dont feel like explaining...
Evil-Ryu-Goki-
01-24-2004, 09:41 PM
yea thats right u lagger lol
MasterX05
01-25-2004, 01:05 AM
pffft rookies Im not even sure if I want to tell u this. It should have been common sense. You have to PREDICT the RD before it comes.
* Have to be on ground
* lvl 3 bar
* have to press 4 buttons in the right order. (unless they are good enough to start the combination in air and when land do it)
Most of the time for me If I have no helpers or most of the time the person turns helpers off. And I see them on lvl 3 and they are standing there JABBING I react quickly by hurling tons of hadouken, at them or at least try to be at lvl1. (if youhave fast speed connecting like Dsl. i wait for the fools to try that lil stuant then I blast them with a shinkuuhadouken, websting, plasmastorm, Opticblast. And if your character can shoot projectiles fire it of non stop till they bar is lvl0. (Or they swicth to a diffrent idea then the RD)
For wolver
Kingryu1
01-25-2004, 01:50 AM
lol u guys dont know how to used lag againts ur opponent...
dam, u guys are in bad luck, if i tell u what i always do then ull beat me easily....
its simple, all u have to do is understand lag like i do... i dont mean like what lag is but what lag does!. its like this..
da vipa vs me.
he does a super and his screen it shows that he is hitting me but then again i jump before he even do it...( sometimes i feel like jumping, and i seriously get lucky because i jump before he did the special, i had ryu he had ryu too.
so all i am saying is, lag is like the game but in ur side of the screen it takes about 5 seconds to actually see what ur opponent really did...
if youguys dont get what i am saying then forget it...i dont feel like explaining...
you cant just "understand" lag you know, lag is random, it can happen anytime. we all know what lag does, we just cant control it. every move you do on this game is luck, eg, a super, you dont know what lag will do, it could teleport your opponent or just leave them there. once again i say, you can never understand lag properly.
Resident Evil
01-25-2004, 05:32 AM
u cant really control it but u can predict ppl move 24/7...
its like if they are coming to u and u do a special he already came to u 5 seconds before u saw em get behind you. so all i am saying is, lag in one side of the screen takes atleast 5 seconds... its like i jump and my opponent does a special, he thinks i am in the ground but when the specal is over he sees me in the air BUT i already jump so i am in the ground ( advantages!)...so i can do a special right there and he will be like holy poop...
oh and dark hado u lag too much but in my host ur nothing... :D
Edited By Resident Evil on Jan. 25 2004 at 08:33
alamgir
01-25-2004, 06:04 AM
[quote:post_uid0="MasterX05"]pffft rookies Im not even sure if I want to tell u this. It should have been common sense. You have to PREDICT the RD before it comes.
* Have to be on ground
* lvl 3 bar
* have to press 4 buttons in the right order. (unless they are good enough to start the combination in air and when land do it)
Most of the time for me If I have no helpers or most of the time the person turns helpers off. And I see them on lvl 3 and they are standing there JABBING I react quickly by hurling tons of hadouken, at them or at least try to be at lvl1. (if youhave fast speed connecting like Dsl. i wait for the fools to try that lil stuant then I blast them with a shinkuuhadouken, websting, plasmastorm, Opticblast. And if your character can shoot projectiles fire it of non stop till they bar is lvl0. (Or they swicth to a diffrent idea then the RD)
For wolver
MasterX05
01-25-2004, 08:52 AM
thats why u use a super. Sometimes ppl with probly throw a projectile and still the screen goes black. But that is lag.
alamgir
01-25-2004, 09:14 AM
I meant when i use a super it stil happens.
EvilAkuma
01-25-2004, 12:08 PM
man closed this topic. Ya don't complain about sp
every character can be cheap, if thats how the person using them plays.
easy answer...dont play people who use akuma.
EvilAkuma
01-25-2004, 12:28 PM
my god that rite. Man i don't complain about sentinel rocket punch. It gets on my nerve but still i don't complain about removing that attack. If I did, I would make a topic about it.
SSJKarma
01-26-2004, 10:15 AM
ok, people really need to see it coming...
everything that appears to happen to you on YOUR SCREEN is real !
if you get it, you are getting it, but everything that your opponents do, isn't sure to be what they are doing !
as for lag, yeah king, you cannot know what lag will done, but LAG = DATA TAKING MORE TIME TO ARRIVE so lag by definition is just moves that are hapenning, but you don't see them right now.
so basically, if you get a super in the head, the only lag did and will always do, is making you see that super way too late to react ! so basically yes when you know how many milliseconds you have late, you can predict every moves and you can control lag itself !
EXAMPLE:
one do me the RD, i have 1400 of ping, which is working in miliseconds, which means it takes me 1400 milli seconds which is 1000 = 1 second, then i clearly see how i have 1.4 seconds before i see what my opponent do. so i gotta do things around 1.4 seconds before my opponent do anything !
if you follow that closely like i do, you can easily predict any supers ! not the fight itself yes, it becomes pretty random at this point, but supers you can easily predict. even with this ON SUPER SYNC GAME option, you know that your opponent doing a super right now, makes the game pause and sync which means your opponents appear at the right place on both screens !
so again, no lag cannot be controlled, but it can be avoided !
that's what resident was talking about, if you know what lag is, you can easily avoid getting hit by any super because of it !
like we said right in the start...
*RD = GROUND MOVES, it gotta be started on ground*
*LEVEL 3 BAR, its easy to see they will do it because of that !*
*5 buttons to be pressed, yeah master ya forgot the arrow which is a button as well*
again, its really easy to see coming and react to, even if you have 5 seconds of lag which i doubt to happen cause over 3 seconds of lag in all time, which brought toy ou by the LAG METTER during the game. is normally a SYNC ERROR which means the game will break lose and do as it wished to do !
so again, this is stupid and too easy to block.
RAGING DEMON, is too easy to defend against !
VX_Unicorn
01-26-2004, 10:30 AM
THat move is a throw and of story........i was winning and all of a sudden !BOOM!!!BOOM!!BOOM................KO. THE raging demon is a throw!! ???
Dan Hibiki
01-26-2004, 11:11 AM
sigh, dumb ppl. how easy would it be to avoid the RD if it was a throw? it would never hit because:
1) LAG
2) it can be easy avioded without lag, and without combos, it would never hit.
i rest my case.
It takes a lot of effort to get it to connect in any of the games that it is in, but it is more than possible. Use cross-ups or mix-ups off of jumping in to get them to freeze up, or buffer it out of an attack, and you can get it to connect a lot. I did that in CvSNK2 all the time.
You can watch some videos that are floating around on the internet to see some nasty setups for it, or even a way to combo INTO IT in SFIII:3S (which is, technically, supposed to be impossible because it shouldn't connect during hit/block stun).
Codename-75
01-29-2004, 04:13 PM
Right. Raging Demon First of all thats the strongest move in the hole game second id say only a long-ranged super can stop it example:Shinkuu Hadoken,Tenma GouZankuu :alien:
Jin3232
02-05-2004, 11:26 AM
he doesn't need a throw, it'll lag too much, and we dont need anymore lagging.
Evil-Blanka
02-05-2004, 12:36 PM
Because it is a throw, of course you would have known that if you've ever played a Street Fighter Alpha game
raging demon is cheap
Evil-Blanka
02-05-2004, 12:38 PM
I'm starting a poll to make that cheap raging demon move a throw. Countless times I have been defeated by an unexpected Raging Demons that come from out of nowhere once my opponet reaches level 3. No superpause, no sound, just out of a sudden.....BOOM BOOM BOOM BOOM(screens goes black) BOOM BOOM BOOM *DANGER!* BOOM BOOM BAM! *KO!* *RYU LOSE!* It's ridiculus! Somebody should make that move a throw, so this can stop happening to me and to other people for that matter. the move is originally a throw in the real SF game, and I'm pretty sure that programming a throw is next to impossible unless you're a professional at it. Couldn't you guys at least make it colisional, so the guys has to at least touch the character once with it before doing the move on him/her. The Raging Demon is not a big black screen of pain like they make it in this game, I mean, how is Akuma even hitting the person if he's nowhere near him/her? It just doesn't make any sense, no sense at all. I mean, they can keep that move for E.Ryu or Shin Akuma if they want, considering they are VIP characters that a ###### can't just go pick without paying some money, but give the regular Akuma a touching raging demon attack. In a two-hand touch Football game, a player can't call himself tackling the other player if he's nowhere near that other player right? All I'm saying is, we got to do something about that Raging Demon, and this is the only thing I can come up with.
i like the raging demon when ppl do it on me i yous my helper
Bob~Marley4004
02-05-2004, 05:08 PM
no...too much lagg
Nferno666
02-05-2004, 07:34 PM
i like the raging demon when ppl do it on me i yous my helper
wathc the double posting...use the "edit" button next time :biggrin:
asrbwettaw
02-06-2004, 12:27 AM
I would stay with the original RD.
Yami08
02-06-2004, 12:44 AM
I say keep original.
o i think the ragin demon is a good move its hard to do but it takes alot ofur life i think u should leavce it alon
In MVSC 1 in the arcade I do the raging demon like this.
1st use your starting level 1 to change into evil ryu,
2nd tag your partner (pick someone your good with.)
3rd work your way to level 3 by comboing them.
4th kill thier 1st person, then get thier 2nd person down to half way
5th tag in evil ryu and super jump then do that blur kick thing down ontop of them then RD them, or you could use a helper and then RD them it always connects for me !
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