View Full Version : Arcade moves & online moves - Are they d same?
bloodpack
03-25-2003, 02:12 AM
ok, heres another no00bish question from the one and only legit no00b...me :biggrin: (joke)
anywayz...im not really familiar with this Sf and MvsC arcade games until i discovered this one
so i just want to know if all of the basic character moves implemented/used here (like how you unleash hadoken, maximum spider, kikou shou, etc.) are just exactly the same when you apply it or play the arcade version?
i mean, can i also do the MP+LK in the arcade if i want drill claw for wolvie? or do sentinel beam when i HP on the arcade and others? or the variable and crossever moves?
Neo_genic
03-26-2003, 03:08 PM
tmyapp is trying to keep this version as close to the original as possible (i think) Anyway yeah most of th emoves are preety much the same. I havn't come across any that havn't been.
http://www.gamegen.com/fightgen/characters/ken-hahahaha.gif
DX Zero
03-26-2003, 08:18 PM
hm.. lots of things are different, but they are also pretty much the same.. gameplay is different, some moves are altered for best gameplay, health bars are different, etc, little changes but i wouldnt be surprise if ur not good in the arcades :biggrin:
Scorponok
03-27-2003, 04:44 PM
ok, heres another no00bish question from the one and only legit no00b...me :biggrin: (joke)
anywayz...im not really familiar with this Sf and MvsC arcade games until i discovered this one
so i just want to know if all of the basic character moves implemented/used here (like how you unleash hadoken, maximum spider, kikou shou, etc.) are just exactly the same when you apply it or play the arcade version?
i mean, can i also do the MP+LK in the arcade if i want drill claw for wolvie? or do sentinel beam when i HP on the arcade and others? or the variable and crossever moves?
The gameplay for the arcade is really different, the speed, air combos (of course), no lag (duh), supers, etc.
Most of the movies are probably the same (At least that's what it seems like from my experience with the game)
But Sentinel isn't in it, neither is Chun-Li (I think).. there's Cyber Akuma though.
Oh just remembered, the level 3 variable isn't in the arcade version
Neo_genic
04-02-2003, 03:31 PM
neither is Chun-Li (I think).. there's Cyber Akuma though.
Actualy I think there preety similar but if tmy could find the time to answer this maybe he can verify it for us. :buttrock:
da_realX
04-02-2003, 05:28 PM
it is very close...raging demon is exact...along with most of the other specs
AfterMath
04-02-2003, 05:33 PM
only on arcade u really have to grab the person..
SSJDan
04-02-2003, 06:00 PM
in the arcade version when you do ryu's shinku haduken super you don't slowly fall down to the ground.
in mvc chun li is in the game while sentinel is a helper ( a secret one i think )
if you block maximum carnage in the game the super gets cancelled not like in this one.
in mvc ryu has shin shoryuken(sorry bout buthchering the word) in xmvsf both the arcade and this version he den't have it.
cyclops is missing his air optic blast super and the charge move of when he grabs his opponent.
this is all i can think of right now if i think of more i'll edit this post.
bloodpack
04-03-2003, 12:01 AM
so, you mean to say...the basic rule still applies?
like the down+forward+punch?
or down+backward+kick?
nosoul4evr
04-03-2003, 01:54 AM
Yes.
The thing that is missing in this version vs the arcade, is key commands that use the "diagonal key commands"...I/E: Up and Left at the same time..or Down and Right at the same time..etc etc etc.
Lets say the actual commands to preform a move in the arcade was:
Left, Left-Down diagonaly, Down, Right-Down diagonaly, Right...and an attack button.
In this online version is would translate to:
Left, Down, Right...and an attack button.
Other than that...and a few other minor differences..the key commands are the same.
Edited By nosoul4evr on April 03 2003 at 04:58
Neo_genic
04-06-2003, 04:41 PM
IN the arcade you could do diffrent types of ryus powerball thingy, the srtong would travel slow and the fast would take less damage.
TMyApp
04-06-2003, 05:17 PM
yep... most posts are right
this online version is very VERY close to the original arcade...
most basic moves are the same...
the only major dif is when it comes to such things as Variable attack or "helpers"... since XvsSF is a hybrid between all of the vs. games up to and including MvsC...
da_realX
04-06-2003, 05:25 PM
dont forget, ryu has a special that allows him to change modes....ryu-->hyper ryu(kens moves)-->e.ryu
Neo_genic
04-06-2003, 08:35 PM
How do you do that?
blanka09
04-07-2003, 03:53 PM
Another difference is that shuma gorath is a fighter in the arcade but he is a helper here!!
bloodpack
04-09-2003, 06:15 PM
the greatest difference i see is...
the arcade never complains cheapness
blanka09
04-09-2003, 06:43 PM
lol.. That's cause if you were playing against the arcade it would not reply when you make fun of it and I think it's a little easier to evade cheapness since there is no lag in the arcade than the online version but that's just my opinion
vBulletin® v3.8.4, Copyright ©2000-2026, Jelsoft Enterprises Ltd.