View Full Version : Ryu tornado kick - Flying through hadokens and stuff
Lightbringer
06-07-2003, 07:46 AM
ok, according to the game, lots of people always do hadokens and hadokens like me :) why? because the tornado kick would get hit easily with stuffs, and I'm wondering if we could make the tornado kick spin through the hadokens so it would be easier to dodge the balls and players would also be more fond of using this move... also its pretty funny every time I jump kick and do tornado kick, the second time doesn't work ??? wierd, maybe its an exclusive move for you to get your hyper bar cheaply? maybe that should be changed :buttrock:
MasterX05
06-07-2003, 02:27 PM
well in the real one u could do a dragon punch and the hadouken will passl right by.
TarkanX
06-07-2003, 05:11 PM
That is one of the best ideas I've seen in a long time. Or maybe, the projectiles could lose priority, or the moves can gain priority, or maybe both? This will also include other characters like Cyclops, Spider Man, etc...
G_GUNDAM
06-08-2003, 10:15 PM
i actually knows what he means cause ive benn playin capcom vs snk 2 lately and i noticed the projectiles pass through the hurricane kick and if u time it right u can pass through a projectile with a shoryuken. but in this game i dont think it would happen. for one reason the hadokens are big. in cvs2 since ryu got so much hang time with his hurricane kick he can just hover over them. well ryu doenst have much hieght with his hurricane kick in this game.
Lightbringer
06-09-2003, 01:17 AM
so who cares if the hadokens are big and the tornado kick with not much height... just like zangief spinning fist... just spin through the projectiles... and there are lots of much more benifets getting this move if you don't want anymore people whining about cheap sh/tting with hadokens all the time, and because the hadokens are big, it won't be easy to standard jump over them like the old classic street fighters, so tornado kick would be an easier way of dodging em, but I'm not meaning it to be invincible while doing that kick, maybe a little punch on the head would hit the guy or firing hadoken right on the top of the head(i said RIGHT ON THE HEAD NOT THE BODY)so people wouldn't be whining about cheap sh/tting in tornado kick too lol
G_GUNDAM
06-09-2003, 01:24 AM
well my opinion is this, just keep the moves the way they are. of course there are gonna be people complaining. the only reason they complain is because of their lack of skillz. and if u cant get past a barrage of hadokens then u need to get some serious skill cause in my opinion u suck. so just keep the moves the way that they are. who gives a damn if people complain. if u dont like the way the game is then dont play it at all.
MagicX
06-09-2003, 11:04 AM
that is a good idea. Also a "counter" function could be added so if two people both do hadouken the beams hit eachother and the one with higher level/hits cancels out the other beam and hits the enemy. This could make it more fair when people keep using beam attacks that are nearly unpassable such as optic blast and hadouken
Lightbringer
06-10-2003, 02:43 AM
well my opinion is this, just keep the moves the way they are. of course there are gonna be people complaining. the only reason they complain is because of their lack of skillz. and if u cant get past a barrage of hadokens then u need to get some serious skill cause in my opinion u suck. so just keep the moves the way that they are. who gives a damn if people complain. if u dont like the way the game is then dont play it at all.
lol kenshin... I'm pretty good at dodging hadokens, but still I get hit by them, but you don't care people complaining... I bet all ##### out there that can't master this game, is probably whining and whining, ok I'm changing this into optic blasts because lame cheapasses are optic blasting all the times(never mind) so I guess TMyApp and and other admins/mods please agree with me lol...
SSJKarma
06-10-2003, 06:06 AM
ggundam: you gotta admit that compared to the real game, endless hadokens are pretty damn hard to dodges !
i can bear the barrage, but only by block jumping... but i still get cheap damage, so in the nutshell, yeah i agree with him, we need a move that can pass thru hadokens ! but i guess all character should have that move !
example:
wolverine = dashing claw attack (which he already have)
chunli = spinning bird kick
ryu = tatsu maki sempuu kyaku
cyclops = cyclone kick
sentinel = dashing (don't know any moves that can be good for him to pass by)
and believe me... sentinel does need a big big big tweak about his lack of close range combats ! i can bear ryu user in close range, i get raped a lot before actually getting out of there. mainly due to the falling animation of sent. so he need somekind of push blocks ! that would be awesome !
anyway... back to projectiles... yeah we can super jump over them... but dashing or doing a move to pass them by is a good way to encourage close range fighters to have more skills.
because skills is better then anything else.
also, those moves will eventually get a usefullness like light said !
so i vote for it, tho its mainly what i've been saying in the dashing thread i made !
Lightbringer
06-10-2003, 06:25 AM
I'd like to say that is... wolverines dash claw doesn't pass through projectiles only hand to hand moves... the slide claw passes through projectiles, but its goddamn slow and I don't think sentinel needs passing through projectiles, cause sentinels projectiles are cheap enough and fast... also if you heed the hp bar, if you block specials they hardly hurt, and also if sentinel get hurts by the super when sentinel drops down, he hurts a little and jumps up back(thats gay for a big body, maybe because of the density lol)
SSJKarma
06-10-2003, 07:45 AM
you sure about that ?
on my end he always is invincible and he passes thru anything including the characters themselves.
he gets hit only when he does his claw swipes !
so you sure about him ?
Toon-Ryu
06-10-2003, 06:22 PM
and if u cant get past a barrage of hadokens then u need to get some serious skill cause in my opinion u suck. so just keep the moves the way that they are. who gives a damn if people complain. if u dont like the way the game is then dont play it at all.
Play the game. With so much lag I can't get past a punch.
Lightbringer
06-11-2003, 12:07 AM
you sure about that ?
on my end he always is invincible and he passes thru anything including the characters themselves.
he gets hit only when he does his claw swipes !
so you sure about him ?
Obviously, you don't play wolverine much, wolverine doesn't pass through projectiles unless if its optic blasts(not sure, according to my own knowledge)hadokens and web balls and chun-li thing can't get through, thats why nobody plays wolverine anymore he's not passing through, if you noticed he's pretty slow, that thing is just for getting you faster to the opponent and to hand to hand, oh ya I forgot about sentinel hand thingy and plasma beam, I think he passes through these.... but defintely not those ^ up there
darkFlash88
06-11-2003, 05:50 AM
i think rus tornado kick sould be lower so that way when they duck down they still get hit so it does some damage you know what i mean guys??
shin~bison
06-11-2003, 06:33 AM
.. I beg to differ ssjkarma.. tatsu maki sempuu kyaku cannot pass through the hadouken.. I'll try and get apic :biggrin:
Lightbringer
06-12-2003, 04:00 AM
i think rus tornado kick sould be lower so that way when they duck down they still get hit so it does some damage you know what i mean guys??
thats idiotic... tornado kick is for passing through projectiles in the real game but not hitting people on the ground, we could use other moves to replace that
darkFlash88
06-12-2003, 04:03 AM
ok what kind of moves are on your mind??
Lightbringer
06-12-2003, 04:05 AM
hadokens, normal punches and kicks, and uppercut...
tornado kick is a flying move, its supposed to kill gravity, and you're talking about gravity sucking the tornado kick down.. omfg...
viper2040
06-12-2003, 07:59 AM
and dont forget chunli....in the original sfII (the game i see as the final authority) chunli's tornado kick (forget the damn name) would pass over projectiles until it was ending.
some changes i think would be good:
make all tornado kicks pass over projectiles, INCLUDING GUILE'S, unless the kick is just starting or ending
make it so that you CANT PERFORM A DAMN SUPER if youre inside of chuns lightning kick...its so annoying
make ryu, chun li, sentinal, spiderman, and CYCLOPS ESPECIALLY require a recovery period after firing a projectile...see sfII for example
improve the hit detection on optic sweep just like was done for e RYU's raging dragon attack (aerial super)
Edited By viper2040 on June 12 2003 at 11:01
Lightbringer
06-14-2003, 02:23 AM
I can't believe some of you guys actually don't agree with me... would it be fun to play a game with endless web balls, optic blasts, hadokens and kouki(whateva), do you think it'll be funny? your job is to dodge em either fire the balls back jump hadoken jump hadoken and other stupid cheap stuff, thats totally stupid... idiotic
pip99
06-15-2003, 04:06 AM
meh good idea....like in EX2...the kick...goes round a hadoken
SSJKarma
06-15-2003, 09:32 PM
you missunderstood me light...
i am with you, but i would have put it on the DASHING move...
for everyone, so everyone, with any character could now have another way to pass thru endless projectiles !
doing it on the moves, would be just another way to be cheap for that character !
putting it on the dash move is more like an evasion move then anything else, which is good !
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